Andranik Sargsyan

dblp:332/5291 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0001-8018-7941ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Image and video processing · 100%
Artificial intelligence
1 paper
Efficient and distributed learning · 77% Generative modeling · 23%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › image restoration › image inpainting
diffusion-based inpainting
0.912025
HD-Painter: High-Resolution and Prompt-Faithful Text-Guided Image Inpainting with Diffusion Models · ICLR 2025
Image and video processing › image restoration › image inpainting
text-guided image inpainting
0.912025
HD-Painter: High-Resolution and Prompt-Faithful Text-Guided Image Inpainting with Diffusion Models · ICLR 2025
Machine learning › Efficient and distributed learning › model compression
knowledge distillation
0.712023
MI-GAN: A Simple Baseline for Image Inpainting on Mobile Devices · ICCV 2023
Machine learning › Efficient and distributed learning
model compression
0.712023
MI-GAN: A Simple Baseline for Image Inpainting on Mobile Devices · ICCV 2023
Image and video processing › image restoration
image inpainting
0.712023
MI-GAN: A Simple Baseline for Image Inpainting on Mobile Devices · ICCV 2023
Machine learning › Generative modeling › image generation
conditional image generation
0.212023
MI-GAN: A Simple Baseline for Image Inpainting on Mobile Devices · ICCV 2023
Machine learning › Generative modeling
generative adversarial network
0.212023
MI-GAN: A Simple Baseline for Image Inpainting on Mobile Devices · ICCV 2023

Methods — techniques the papers use, named apart from their topics

model reparametrization · 1.3knowledge distillation · 1.3adversarial training · 1.3reweighting attention score guidance · 0.9prompt-aware introverted attention · 0.9DDIM · 0.9
YearPublicationVenuePosition
2025 HD-Painter: High-Resolution and Prompt-Faithful Text-Guided Image Inpainting with Diffusion Models
abstract
Recent progress in text-guided image inpainting, based on the unprecedented success of text-to-image diffusion models, has led to exceptionally realistic and visually plausible results. However, there is still significant potential for improvement in current text-to-image inpainting models, particularly in better aligning the inpainted area with user prompts. Therefore, we introduce $\textit{HD-Painter}$, a $\textbf{training-free}$ approach that $\textbf{accurately follows prompts}$. To this end, we design the $\textit{Prompt-Aware Introverted Attention (PAIntA)}$ layer enhancing self-attention scores by prompt information resulting in better text aligned generations. To further improve the prompt coherence we introduce the $\textit{Reweighting Attention Score Guidance (RASG)}$ mechanism seamlessly integrating a post-hoc sampling strategy into the general form of DDIM to prevent out-of-distribution latent shifts. Our experiments demonstrate that HD-Painter surpasses existing state-of-the-art approaches quantitatively and qualitatively across multiple metrics and a user study. Code is publicly available at: [https://github.com/Picsart-AI-Research/HD-Painter](https://github.com/Picsart-AI-Research/HD-Painter)
Hayk Manukyan 0001, Andranik Sargsyan, Barsegh Atanyan, Zhangyang Wang, Shant Navasardyan, Humphrey Shi
ICLR2
2023 MI-GAN: A Simple Baseline for Image Inpainting on Mobile Devices
abstract
In recent years, many deep learning based image inpainting methods have been developed by the research community. Some of those methods have shown impressive image completion abilities. Yet, to the best of our knowledge, there is no image inpainting model designed to run on mobile devices. In this paper we present a simple image inpainting baseline, Mobile Inpainting GAN (MI-GAN), which is approximately one order of magnitude computationally cheaper and smaller than existing state-of-the-art inpainting models, and can be efficiently deployed on mobile devices. Excessive quantitative and qualitative evaluations show that MI-GAN performs comparable or, in some cases, better than recent state-of-the-art approaches. Moreover, we perform a user study comparing MI-GAN results with results from several commercial mobile inpainting applications, which clearly shows the advantage of MI-GAN in comparison to existing apps. With the purpose of high quality and efficient inpainting, we utilize an effective combination of adversarial training, model reparametrization, and knowledge distillation. Our models and code are publicly available at https://github.com/Picsart-AI-Research/MI-GAN.
Andranik Sargsyan, Shant Navasardyan, Xingqian Xu, Humphrey Shi
ICCV1
2023 Image Completion with Heterogeneously Filtered Spectral Hints
abstract
Image completion with large-scale free-form missing regions is one of the most challenging tasks for the computer vision community. While researchers pursue better solutions, drawbacks such as pattern unawareness, blurry textures, and structure distortion remain noticeable, and thus leave space for improvement. To overcome these challenges, we propose a new StyleGAN-based image completion network, Spectral Hint GAN (SH-GAN), inside which a carefully designed spectral processing module, Spectral Hint Unit, is introduced. We also propose two novel 2D spectral processing strategies, Heterogeneous Filtering and Gaussian Split that well-fit modern deep learning models and may further be extended to other tasks. From our inclusive experiments, we demonstrate that our model can reach FID scores of 3.4134 and 7.0277 on the benchmark datasets FFHQ and Places2, and therefore outperforms prior works and reaches a new state-of-the-art. We also prove the effectiveness of our design via ablation studies, from which one may notice that the aforementioned challenges, i.e. pattern unawareness, blurry textures, and structure distortion, can be noticeably resolved. Our code will be open-sourced at: https://github.com/SHI-Labs/SH-GAN.
Xingqian Xu, Shant Navasardyan, Vahram Tadevosyan, Andranik Sargsyan, Yadong Mu, Humphrey Shi
WACV4