Demo Data from VLDB 2026 / reviewers in the wild / expert
Shunlin Lu
dblp:333/0021
· DBLP profile ↗
9ranked-venue papers
2as first author
9since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 2 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 5 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
Generative modeling · 60% Motion planning and robot control · 14% Vision and language · 8% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 50% Visual content generation and editing · 50% | |
| Network and information security
1 paper |
Security and privacy of machine learning · 100% |
Topics — the 16 heaviest of 20, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
motion generation |
1.9 | 3 | 2025 | MotionStreamer: Streaming Motion Generation via Diffusion-Based Autoregressive Model in Causal Latent Space · ICCV 2025 HumanTOMATO: Text-aligned Whole-body Motion Generation · ICML 2024 Go to Zero: Towards Zero-Shot Motion Generation with Million-Scale Data · ICCV 2025 |
Machine learning › Generative modeling
diffusion model |
1.1 | 2 | 2025 | MotionStreamer: Streaming Motion Generation via Diffusion-Based Autoregressive Model in Causal Latent Space · ICCV 2025 ARMO: Autoregressive Rigging for Multi-Category Objects · ICCV 2025 |
Machine learning › Generative modeling › diffusion model › diffusion model architecture
autoregressive diffusion models |
0.9 | 1 | 2025 | MotionStreamer: Streaming Motion Generation via Diffusion-Based Autoregressive Model in Causal Latent Space · ICCV 2025 |
Machine learning › Generative modeling › motion generation
autoregressive motion generation |
0.9 | 1 | 2025 | ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Model · CVPR 2025 |
Machine learning › Generative modeling › diffusion model
human motion generation |
0.9 | 1 | 2025 | Go to Zero: Towards Zero-Shot Motion Generation with Million-Scale Data · ICCV 2025 |
Robotics › Motion planning and robot control › motion planning
online motion generation |
0.9 | 1 | 2025 | MotionStreamer: Streaming Motion Generation via Diffusion-Based Autoregressive Model in Causal Latent Space · ICCV 2025 |
Machine learning › Generative modeling › diffusion model › human motion generation
text-to-motion generation |
0.9 | 1 | 2025 | Go to Zero: Towards Zero-Shot Motion Generation with Million-Scale Data · ICCV 2025 |
Visual content generation and editing
3d shape generation |
0.9 | 1 | 2025 | ARMO: Autoregressive Rigging for Multi-Category Objects · ICCV 2025 |
Computer animation and physical simulation
character rigging |
0.9 | 1 | 2025 | ARMO: Autoregressive Rigging for Multi-Category Objects · ICCV 2025 |
Computer vision › Vision and language › motion-language model
text-motion alignment |
0.8 | 1 | 2024 | HumanTOMATO: Text-aligned Whole-body Motion Generation · ICML 2024 |
Robotics › Motion planning and robot control › whole-body control
whole-body motion generation |
0.8 | 1 | 2024 | HumanTOMATO: Text-aligned Whole-body Motion Generation · ICML 2024 |
Computer vision › 3D vision
human mesh recovery |
0.7 | 1 | 2023 | Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset · NeurIPS 2023 |
Computer vision › Video understanding and tracking › motion analysis
human motion analysis |
0.7 | 1 | 2023 | Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset · NeurIPS 2023 |
Machine learning › Trustworthy machine learning › privacy › privacy-preserving machine learning
secure inference |
0.7 | 1 | 2023 | Learning to Linearize Deep Neural Networks for Secure and Efficient Private Inference · ICLR 2023 |
Security and privacy of machine learning
privacy-preserving inference |
0.7 | 1 | 2023 | Learning to Linearize Deep Neural Networks for Secure and Efficient Private Inference · ICLR 2023 |
Machine learning › Generative modeling
autoregressive model |
0.3 | 1 | 2025 | ARMO: Autoregressive Rigging for Multi-Category Objects · ICCV 2025 |
Methods — techniques the papers use, named apart from their topics
autoregressive model · 2.6latent diffusion model · 1.7autoencoder · 1.7scaling law analysis · 0.9scalable architecture · 0.9causal latent space · 0.9autoregressive transformer · 0.9annotation pipeline · 0.9hierarchical GPT · 0.8VQ-VAE · 0.8secure computation · 0.7network linearization · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation ModelabstractThe scaling law has been validated in various domains, such as natural language processing (NLP) and massive computer vision tasks; however, its application to motion generation remains largely unexplored. In this paper, we introduce a scalable motion generation framework that includes the motion tokenizer Motion FSQ-VAE and a text-prefix autoregressive transformer. Through comprehensive experiments, we observe the scaling behavior of this system. For the first time, we confirm the existence of scaling laws within the context of motion generation. Specifically, our results demonstrate that the normalized test loss of our prefix autoregressive models adheres to a logarithmic law in relation to compute budgets. Furthermore, we also confirm the power law between Non-Vocabulary Parameters, Vocabulary Parameters, and Data Tokens with respect to compute budgets respectively. Leveraging the scaling law, we predict the optimal transformer size, vocabulary size, and data requirements for a compute budget of 1e18. The test loss of the system, when trained with the optimal model size, vocabulary size, and required data, aligns precisely with the predicted test loss, thereby validating the scaling law. Project page: https://shunlinlu.github.io/ScaMo/ Shunlin Lu, Jingbo Wang 0003, Wenxun Dai, Junting Dong, Zhiyang Dou, Bo Dai 0002, Ruimao Zhang |
CVPR | 1 |
| 2025 | Go to Zero: Towards Zero-Shot Motion Generation with Million-Scale DataabstractGenerating diverse and natural human motion sequences based on textual descriptions constitutes a fundamental and challenging research area within the domains of computer vision, graphics, and robotics. Despite significant advancements in this field, current methodologies often face challenges regarding zero-shot generalization capabilities, largely attributable to the limited size of training datasets. Moreover, the lack of a comprehensive evaluation framework impedes the advancement of this task by failing to identify directions for improvement. In this work, we aim to push text-to-motion into a new era, that is, to achieve the generalization ability of zero-shot. To this end, firstly, we develop an efficient annotation pipeline and introduce MotionMillion-the largest human motion dataset to date, featuring over 2,000 hours and 2 million high-quality motion sequences. Additionally, we propose MotionMillion-Eval, the most comprehensive benchmark for evaluating zero-shot motion generation. Leveraging a scalable architecture, we scale our model to 7B parameters and validate its performance on MotionMillion-Eval. Our results demonstrate strong generalization to out-of-domain and complex compositional motions, marking a significant step toward zero-shot human motion generation. The code is available at https://github.com/VankouF/MotionMillion-Codes. Shunlin Lu, Minyue Dai, Runyi Yu 0003, Lixing Xiao, Zhiyang Dou, Junting Dong, Lizhuang Ma, Jingbo Wang 0003 |
ICCV | 2 |
| 2025 | ARMO: Autoregressive Rigging for Multi-Category ObjectsabstractRecent advancements in large-scale generative models have significantly improved the quality and diversity of 3D shape generation. However, most existing methods focus primarily on generating static 3D models, overlooking the potentially dynamic nature of certain shapes, such as humanoids, animals, and insects. To address this gap, we focus on rigging, a fundamental task in animation that establishes skeletal structures and skinning for 3D models. In this paper, we introduce OmniRig, the first large-scale rigging dataset, comprising 79,499 meshes with detailed skeleton and skinning information. Unlike traditional benchmarks that rely on predefined standard poses (e.g., A-pose, T-pose), our dataset embraces diverse shape categories, styles, and poses. Leveraging this rich dataset, we propose ARMO, a novel rigging framework that utilizes an autoregressive model to predict both joint positions and connectivity relationships in a unified manner. By treating the skeletal structure as a complete graph and discretizing it into tokens, we encode the joints using an auto-encoder to obtain a latent embedding and an autoregressive model to predict the tokens. A mesh-conditioned latent diffusion model is used to predict the latent embedding for conditional skeleton generation. Our method addresses the limitations of regression-based approaches, which often suffer from error accumulation and suboptimal connectivity estimation. Through extensive experiments on the OmniRig dataset, our approach achieves state-of-the-art performance in skeleton prediction, demonstrating improved generalization across diverse object categories. The code and dataset will be made public for academic use upon acceptance. Shiwei Mao, Keyi Chen 0013, Yurun Chen 0001, Shunlin Lu, Jingbo Wang 0003, Junting Dong, Ruqi Huang |
ICCV | 5 |
| 2025 | MotionStreamer: Streaming Motion Generation via Diffusion-Based Autoregressive Model in Causal Latent Space
Lixing Xiao, Shunlin Lu, Huaijin Pi, Liang Pan, Yueer Zhou, Ziyong Feng, Xiaowei Zhou 0001, Sida Peng, Jingbo Wang 0003 |
ICCV | 2 |
| 2024 | HumanTOMATO: Text-aligned Whole-body Motion GenerationabstractThis work targets a novel text-driven **whole-body** motion generation task, which takes a given textual description as input and aims at generating high-quality, diverse, and coherent facial expressions, hand gestures, and body motions simultaneously. Previous works on text-driven motion generation tasks mainly have two limitations: they ignore the key role of fine-grained hand and face controlling in vivid whole-body motion generation, and lack a good alignment between text and motion. To address such limitations, we propose a Text-aligned whOle-body Motion generATiOn framework, named HumanTOMATO, which is the first attempt to our knowledge towards applicable holistic motion generation in this research area. To tackle this challenging task, our solution includes two key designs: (1) a Holistic Hierarchical VQ-VAE (aka H${}^{2}$VQ) and a Hierarchical-GPT for fine-grained body and hand motion reconstruction and generation with two structured codebooks; and (2) a pre-trained text-motion-alignment model to help generated motion align with the input textual description explicitly. Comprehensive experiments verify that our model has significant advantages in both the quality of generated motions and their alignment with text. Shunlin Lu, Ailing Zeng, Ruimao Zhang, Lei Zhang 0001, Harry Shum |
ICML | 1 |
| 2023 | Sparse Mixture Once-for-all Adversarial Training for Efficient in-situ Trade-off between Accuracy and Robustness of DNNsabstractExisting deep neural networks (DNNs) that achieve state-of-the-art (SOTA) performance on both clean and adversarially-perturbed images rely on either activation or weight conditioned convolution operations. However, such conditional learning costs additional multiply-accumulate (MAC) or addition operations, increasing inference memory and compute costs. To that end, we present a sparse mixture once for all adversarial training (SMART), that allows a model to train once and then in-situ trade-off between accuracy and robustness, that too at a reduced compute and parameter overhead. In particular, SMART develops two expert paths, for clean and adversarial images, respectively, that are then conditionally trained via respective dedicated sets of binary sparsity masks. Extensive evaluations on multiple image classification datasets across different models show SMART to have up to 2.72× fewer non-zero parameters costing proportional reduction in compute overhead, while yielding SOTA accuracy-robustness trade-off. Additionally, we present insightful observations in designing sparse masks to successfully condition on both clean and perturbed images. Souvik Kundu 0002, Sairam Sundaresan, Sharath Nittur Sridhar, Shunlin Lu, Peter A. Beerel |
ICASSP | 4 |
| 2023 | Learning to Linearize Deep Neural Networks for Secure and Efficient Private Inference
Souvik Kundu 0002, Shunlin Lu, Jacqueline Tiffany Liu, Peter A. Beerel |
ICLR | 2 |
| 2023 | Motion-X: A Large-scale 3D Expressive Whole-body Human Motion DatasetabstractIn this paper, we present Motion-X, a large-scale 3D expressive whole-body motion dataset. Existing motion datasets predominantly contain body-only poses, lacking facial expressions, hand gestures, and fine-grained pose descriptions. Moreover, they are primarily collected from limited laboratory scenes with textual descriptions manually labeled, which greatly limits their scalability. To overcome these limitations, we develop a whole-body motion and text annotation pipeline, which can automatically annotate motion from either single- or multi-view videos and provide comprehensive semantic labels for each video and fine-grained whole-body pose descriptions for each frame. This pipeline is of high precision, cost-effective, and scalable for further research. Based on it, we construct Motion-X, which comprises 15.6M precise 3D whole-body pose annotations (i.e., SMPL-X) covering 81.1K motion sequences from massive scenes. Besides, Motion-X provides 15.6M frame-level whole-body pose descriptions and 81.1K sequence-level semantic labels. Comprehensive experiments demonstrate the accuracy of the annotation pipeline and the significant benefit of Motion-X in enhancing expressive, diverse, and natural motion generation, as well as 3D whole-body human mesh recovery. Ailing Zeng, Shunlin Lu, Yuanhao Cai, Ruimao Zhang, Haoqian Wang, Lei Zhang 0001 |
NeurIPS | 3 |
| 2022 | P2M-DeTrack: Processing-in-Pixel-in-Memory for Energy-efficient and Real-Time Multi-Object Detection and TrackingabstractToday’s high resolution, high frame rate cameras in autonomous vehicles generate a large volume of data that needs to be transferred and processed by a downstream processor or machine learning (ML) accelerator to enable intelligent computing tasks, such as multi-object detection and tracking. The massive amount of data transfer incurs significant energy, latency, and bandwidth bottlenecks, which hinders real-time processing. To mitigate this problem, we propose an algorithm-hardware co-design framework called Processing-in-Pixel-in-Memory-based object Detection and Tracking (P2M-DeTrack). P2M-DeTrack is based on a custom faster R-CNN-based model that is distributed partly inside the pixel array (front-end) and partly in a separate FPGA/ASIC (back-end). The proposed front-end in-pixel processing down-samples the input feature maps significantly with judiciously optimized strided convolution and pooling. Compared to a conventional baseline design that transfers frames of RGB pixels to the back-end, the resulting P2M-DeTrack designs reduce the data bandwidth between sensor and back-end by up to 24×. The designs also reduce the sensor and total energy (obtained from in-house circuit simulations at Globalfoundries 22nm technology node) per frame by 5.7× and 1.14×, respectively. Lastly, they reduce the sensing and total frame latency by an estimated 1.7× and 3×, respectively. We evaluate our approach on the multi-object object detection (tracking) task of the large-scale BDD100K dataset and observe only a 0.5% reduction in the mean average precision (0.8% reduction in the identification F1 score) compared to the state-of-the-art. Gourav Datta, Souvik Kundu 0002, Zihan Yin, Joe Mathai, Zeyu Liu 0003, Mulin Tian, Shunlin Lu, Ravi Teja Lakkireddy, Andrew G. Schmidt, Wael Abd-Almageed, Ajey P. Jacob, Akhilesh Jaiswal 0001, Peter A. Beerel |
VLSI-SoC | 8 |