Demo Data from VLDB 2026 / reviewers in the wild / expert
Junzhe Jiang 0003
dblp:333/0818-3
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2026
0009-0004-5268-6849ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 57% Autonomous driving · 30% Motion planning and robot control · 13% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 87% Rendering · 13% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
novel view synthesis |
1.7 | 2 | 2025 | GS-LiDAR: Generating Realistic LiDAR Point Clouds with Panoramic Gaussian Splatting · ICLR 2025 BézierGS: Dynamic Urban Scene Reconstruction with Bézier Curve Gaussian Splatting · ICCV 2025 |
Computer vision › 3D vision
3d scene reconstruction |
1.1 | 2 | 2025 | BézierGS: Dynamic Urban Scene Reconstruction with Bézier Curve Gaussian Splatting · ICCV 2025 GS-LiDAR: Generating Realistic LiDAR Point Clouds with Panoramic Gaussian Splatting · ICLR 2025 |
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction |
1.0 | 1 | 2026 | Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering · Int. J. Comput. Vis. 2026 |
Geometric modeling and processing › 3d reconstruction › urban reconstruction
urban scene reconstruction |
1.0 | 1 | 2026 | Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering · Int. J. Comput. Vis. 2026 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.9 | 1 | 2025 | BézierGS: Dynamic Urban Scene Reconstruction with Bézier Curve Gaussian Splatting · ICCV 2025 |
Robotics › Autonomous driving › simulation
LiDAR simulation |
0.9 | 1 | 2025 | GS-LiDAR: Generating Realistic LiDAR Point Clouds with Panoramic Gaussian Splatting · ICLR 2025 |
Robotics › Autonomous driving
motion prediction and planning |
0.9 | 1 | 2025 | UniMotion: A Unified Motion Framework for Simulation, Prediction and Planning · NeurIPS 2025 |
Robotics › Motion planning and robot control
motion simulation |
0.9 | 1 | 2025 | UniMotion: A Unified Motion Framework for Simulation, Prediction and Planning · NeurIPS 2025 |
Rendering
real-time rendering |
0.3 | 1 | 2026 | Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering · Int. J. Comput. Vis. 2026 |
Robotics › Autonomous driving
trajectory prediction |
0.3 | 1 | 2025 | UniMotion: A Unified Motion Framework for Simulation, Prediction and Planning · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
gaussian splatting · 2.7periodic vibration modeling · 1.0spherical harmonics · 0.9joint training · 0.9fine-tuning · 0.9decoder-only transformer · 0.9bézier curve modeling · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering
Yurui Chen, Chun Gu, Junzhe Jiang 0003, Xiatian Zhu, Li Zhang 0040 |
Int. J. Comput. Vis. | 3 |
| 2025 | BézierGS: Dynamic Urban Scene Reconstruction with Bézier Curve Gaussian SplattingabstractThe realistic reconstruction of street scenes is critical for developing real-world simulators in autonomous driving. Most existing methods rely on object pose annotations, using these poses to reconstruct dynamic objects and move them during the rendering process. This dependence on high-precision object annotations limits large-scale and extensive scene reconstruction. To address this challenge, we propose Bézier curve Gaussian splatting (BézierGS), which represents the motion trajectories of dynamic objects using learnable Bézier curves. This approach fully leverages the temporal information of dynamic objects and, through learnable curve modeling, automatically corrects pose errors. By introducing additional supervision on dynamic object rendering and inter-curve consistency constraints, we achieve reasonable and accurate separation and reconstruction of scene elements. Extensive experiments on the Waymo Open Dataset and the nuPlan benchmark demonstrate that BézierGS outperforms state-of-the-art alternatives in both dynamic and static scene components reconstruction and novel view synthesis. Zipei Ma, Junzhe Jiang 0003, Yurui Chen, Li Zhang 0040 |
ICCV | 2 |
| 2025 | GS-LiDAR: Generating Realistic LiDAR Point Clouds with Panoramic Gaussian SplattingabstractLiDAR novel view synthesis (NVS) has emerged as a novel task within LiDAR simulation, offering valuable simulated point cloud data from novel viewpoints to aid in autonomous driving systems. However, existing LiDAR NVS methods typically rely on neural radiance fields (NeRF) as their 3D representation, which incurs significant computational costs in both training and rendering. Moreover, NeRF and its variants are designed for symmetrical scenes, making them ill-suited for driving scenarios. To address these challenges, we propose GS-LiDAR, a novel framework for generating realistic LiDAR point clouds with panoramic Gaussian splatting. Our approach employs 2D Gaussian primitives with periodic vibration properties, allowing for precise geometric reconstruction of both static and dynamic elements in driving scenarios. We further introduce a novel panoramic rendering technique with explicit ray-splat intersection, guided by panoramic LiDAR supervision. By incorporating intensity and ray-drop spherical harmonic (SH) coefficients into the Gaussian primitives, we enhance the realism of the rendered point clouds. Extensive experiments on KITTI-360 and nuScenes demonstrate the superiority of our method in terms of quantitative metrics, visual quality, as well as training and rendering efficiency. Junzhe Jiang 0003, Chun Gu, Yurui Chen, Li Zhang 0040 |
ICLR | 1 |
| 2025 | UniMotion: A Unified Motion Framework for Simulation, Prediction and PlanningabstractMotion simulation, prediction and planning are foundational tasks in autonomous driving, each essential for modeling and reasoning about dynamic traffic scenarios. While often addressed in isolation due to their differing objectives, such as generating diverse motion states or estimating optimal trajectories, these tasks inherently depend on shared capabilities: understanding multi-agent interactions, modeling motion behaviors, and reasoning over temporal and spatial dynamics.
Despite this underlying commonality, existing approaches typically adopt specialized model designs, which hinders cross-task generalization and system scalability. More critically, this separation overlooks the potential mutual benefits among tasks. Motivated by these observations, we propose **UniMotion**, a unified motion framework that captures shared structures across motion tasks while accommodating their individual requirements. Built on a decoder-only Transformer architecture, UniMotion employs dedicated interaction modes and tailored training strategies to simultaneously support these motion tasks. This unified design not only enables joint optimization and representation sharing but also allows for targeted fine-tuning to specialize in individual tasks when needed. Extensive experiments on the Waymo Open Motion Dataset (WOMD) demonstrate that joint training leads to robust generalization and effective task integration. With further fine-tuning, UniMotion achieves state-of-the-art performance across a range of motion tasks, establishing it as a versatile and scalable solution for autonomous driving. Nan Song, Junzhe Jiang 0003, Xiatian Zhu, Li Zhang 0040 |
NeurIPS | 2 |