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Byeongjun Kwon

dblp:333/1852 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 96% Autonomous driving · 4%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › depth estimation
monocular depth estimation
1.622025
One Look is Enough: Seamless Patchwise Refinement for Zero-Shot Monocular Depth Estimation on High-Resolution Images · ICCV 2025
From-Ground-To-Objects: Coarse-to-Fine Self-supervised Monocular Depth Estimation of Dynamic Objects with Ground Contact Prior · CVPR 2024
Computer vision › 3D vision
depth estimation
0.912025
One Look is Enough: Seamless Patchwise Refinement for Zero-Shot Monocular Depth Estimation on High-Resolution Images · ICCV 2025
Computer vision › 3D vision › depth estimation
high-resolution depth estimation
0.912025
One Look is Enough: Seamless Patchwise Refinement for Zero-Shot Monocular Depth Estimation on High-Resolution Images · ICCV 2025
Computer vision › 3D vision › depth estimation › deep depth estimation
zero-shot depth estimation
0.912025
One Look is Enough: Seamless Patchwise Refinement for Zero-Shot Monocular Depth Estimation on High-Resolution Images · ICCV 2025
Computer vision › 3D vision › depth estimation
self-supervised depth estimation
0.812024
From-Ground-To-Objects: Coarse-to-Fine Self-supervised Monocular Depth Estimation of Dynamic Objects with Ground Contact Prior · CVPR 2024
Robotics › Autonomous driving
perception
0.212024
From-Ground-To-Objects: Coarse-to-Fine Self-supervised Monocular Depth Estimation of Dynamic Objects with Ground Contact Prior · CVPR 2024

Methods — techniques the papers use, named apart from their topics

tile-based inference · 0.9grouped patch consistency training · 0.9bias-free masking · 0.9reprojection loss · 0.8ground contact prior · 0.8coarse-to-fine training · 0.8
YearPublicationVenuePosition
2025 One Look is Enough: Seamless Patchwise Refinement for Zero-Shot Monocular Depth Estimation on High-Resolution Images
abstract
Zero-shot depth estimation (DE) models exhibit strong generalization performance as they are trained on large-scale datasets. However, existing models struggle with high-resolution images due to the discrepancy in image resolutions of training (with smaller resolutions) and inference (for high resolutions). Processing them at full resolution leads to decreased estimation accuracy on depth with tremendous memory consumption, while downsampling to the training resolution results in blurred edges in the estimated depth images. Prevailing high-resolution depth estimation methods adopt a patch-based approach, which introduces depth discontinuity issues when reassembling the estimated depth patches, resulting in test-time inefficiency. Additionally, to obtain fine-grained depth details, these methods rely on synthetic datasets due to the real-world sparse ground truth depth, leading to poor generalizability. To tackle these limitations, we propose Patch Refine Once (PRO), an efficient and generalizable tile-based framework. Our PRO consists of two key components: (i) Grouped Patch Consistency Training that enhances test-time efficiency while mitigating the depth discontinuity problem by jointly processing four overlapping patches and enforcing a consistency loss on their overlapping regions within a single backpropagation step, and (ii) Bias Free Masking that prevents the DE models from overfitting to dataset-specific biases, enabling better generalization to real-world datasets even after training on synthetic data. Zero-shot evaluations on Booster, ETH3D, Middlebury 2014, and NuScenes demonstrate that our PRO can be seamlessly integrated into existing depth estimation models.
Byeongjun Kwon, Munchurl Kim
ICCV1
2024 From-Ground-To-Objects: Coarse-to-Fine Self-supervised Monocular Depth Estimation of Dynamic Objects with Ground Contact Prior
abstract
Self-supervised monocular depth estimation (DE) is an approach to learning depth without costly depth ground truths. However, it often struggles with moving objects that violate the static scene assumption during training. To address this issue, we introduce a coarse-to-fine training strategy leveraging the ground contacting prior based on the observation that most moving objects in outdoor scenes contact the ground. In the coarse training stage, we exclude the objects in dynamic classes from the reprojection loss calculation to avoid inaccurate depth learning. To provide precise supervision on the depth of the objects, we present a novel Ground-contacting-prior Disparity Smoothness Loss (GDS-Loss) that encourages a DE network to align the depth of the objects with their ground-contacting points. Subsequently, in the fine training stage, we refine the DE network to learn the detailed depth of the objects from the reprojection loss, while ensuring accurate DE on the moving object regions by employing our regularization loss with a cost-volume-based weighting factor. Our overall coarse-to-fine training strategy can easily be integrated with existing DE methods without any modifications, significantly enhancing DE performance on challenging Cityscapes and KITTI datasets, especially in the moving object regions.
Jaeho Moon, Juan Luis Gonzalez 0001, Byeongjun Kwon, Munchurl Kim
CVPR3