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Chen-Pin Yang

dblp:333/5933 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0003-2134-5294ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1 · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 50% Geometric modeling and processing · 50%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 77% Energy-efficient computing · 23%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › spatial data structures
bounding volume hierarchy
0.912025
AQB8: Energy-Efficient Ray Tracing Accelerator through Multi-Level Quantization · ISCA 2025
Rendering
ray tracing
0.912025
AQB8: Energy-Efficient Ray Tracing Accelerator through Multi-Level Quantization · ISCA 2025
GPUs and heterogeneous computing › graphics accelerator
ray tracing hardware
0.912025
AQB8: Energy-Efficient Ray Tracing Accelerator through Multi-Level Quantization · ISCA 2025
Energy-efficient computing › energy-efficient architecture
energy-efficient accelerator
0.312025
AQB8: Energy-Efficient Ray Tracing Accelerator through Multi-Level Quantization · ISCA 2025

Methods — techniques the papers use, named apart from their topics

multi-level quantization · 1.7low-bit integer arithmetic · 1.7
YearPublicationVenuePosition
2025 AQB8: Energy-Efficient Ray Tracing Accelerator through Multi-Level Quantization
abstract
Ray tracing (RT) is a rendering technique that produces high-fidelity images by simulating how light physically interacts with objects in a scene.This realism comes at a high computational and memory cost, largely driven by the need to find numerous ray-object intersections.To accelerate this process, scenes are typically structured using bounding volume hierarchy (BVH) trees, where objects are grouped within bounding boxes to minimize the number of required intersection tests.Specialized hardware, known as RT accelerators, accelerates BVH processing to boost computational speed, yet memory traffic persists as a major bottleneck, largely due to the bandwidth consumed by standard 32-bit floating-point (FP32) bounding boxes.Consequently, previous work has aimed to reduce memory traffic by compressing these boxes into low-bit (e.g., 8-bit) representations.However, existing compression techniques typically require decompressing bounding boxes back to FP32 for intersection tests, thus failing to eliminate the computational burden and energy cost associated with complex FP32 arithmetic during BVH traversal.This work introduces AQB8, an RT accelerator designed to operate on a quantized BVH tree constructed using a novel multi-level quantization technique.This approach enables RT to operate directly on low-bit integers using simpler, area-efficient hardware units, thereby drastically reducing the need for FP32 arithmetic during BVH traversal while mitigating overheads associated with reduced precision.As a result, across various scenes, AQB8 achieves a 70% reduction in DRAM accesses, a 49% reduction in energy consumption, a 27% hardware area reduction, and a 1.82x performance speedup over modern GPU RT accelerators.Our code is publicly available at https://github.com/nycu-caslab/AQB8.
Yen-Chieh Huang, Chen-Pin Yang, Tsung Tai Yeh
ISCA2