Demo Data from VLDB 2026 / reviewers in the wild / expert
Tuan Duc Ngo
dblp:334/0641
· DBLP profile ↗
5ranked-venue papers
3as first author
5since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
3D vision · 66% Generative modeling · 22% Efficient and distributed learning · 8% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 11 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d scene understanding › 3d instance segmentation
point cloud instance segmentation |
1.3 | 2 | 2023 | GaPro: Box-Supervised 3D Point Cloud Instance Segmentation Using Gaussian Processes as Pseudo Labelers · ICCV 2023 ISBNet: a 3D Point Cloud Instance Segmentation Network with Instance-aware Sampling and Box-aware Dynamic Convolution · CVPR 2023 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | 4Real-Video: Learning Generalizable Photo-Realistic 4D Video Diffusion · CVPR 2025 |
Machine learning › Generative modeling › diffusion model
video diffusion model |
0.9 | 1 | 2025 | 4Real-Video: Learning Generalizable Photo-Realistic 4D Video Diffusion · CVPR 2025 |
Visual content generation and editing › video generation
4d video generation |
0.9 | 1 | 2025 | 4Real-Video: Learning Generalizable Photo-Realistic 4D Video Diffusion · CVPR 2025 |
Visual content generation and editing
video generation |
0.9 | 1 | 2025 | 4Real-Video: Learning Generalizable Photo-Realistic 4D Video Diffusion · CVPR 2025 |
Computer vision › 3D vision › 3d scene understanding
3d instance segmentation |
0.8 | 1 | 2024 | Open3DIS: Open-Vocabulary 3D Instance Segmentation with 2D Mask Guidance · CVPR 2024 |
Computer vision › 3D vision
3d scene understanding |
0.8 | 1 | 2024 | Open3DIS: Open-Vocabulary 3D Instance Segmentation with 2D Mask Guidance · CVPR 2024 |
Computer vision › 3D vision › 3d scene understanding › 3d instance segmentation
open-vocabulary 3d instance segmentation |
0.8 | 1 | 2024 | Open3DIS: Open-Vocabulary 3D Instance Segmentation with 2D Mask Guidance · CVPR 2024 |
Machine learning › Efficient and distributed learning › dynamic neural network
dynamic convolution |
0.7 | 1 | 2023 | ISBNet: a 3D Point Cloud Instance Segmentation Network with Instance-aware Sampling and Box-aware Dynamic Convolution · CVPR 2023 |
Computer vision › 3D vision › 3d scene understanding › 3d instance segmentation
weakly supervised 3d instance segmentation |
0.7 | 1 | 2023 | GaPro: Box-Supervised 3D Point Cloud Instance Segmentation Using Gaussian Processes as Pseudo Labelers · ICCV 2023 |
Computer vision › Video understanding and tracking › motion tracking
dense tracking |
0.3 | 1 | 2025 | Delta: Dense Efficient Long-Range 3D tracking for any video · ICLR 2025 |
Methods — techniques the papers use, named apart from their topics
two-stream architecture · 1.7synchronization layer · 1.7diffusion transformer · 1.7transformer · 0.9log-depth representation · 0.9global-local attention · 0.9class-agnostic 3d instance proposal network · 0.82d mask aggregation · 0.8farthest point sampling · 0.7dynamic convolution · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | 4Real-Video: Learning Generalizable Photo-Realistic 4D Video DiffusionabstractWe propose 4Real-Video, a novel framework for generating 4D videos, organized as a grid of video frames with both time and viewpoint axes. In this grid, each row contains frames sharing the same timestep, while each column contains frames from the same viewpoint. We propose a novel two-stream architecture. One stream performs viewpoint updates on columns, and the other stream performs temporal updates on rows. After each diffusion transformer layer, a synchronization layer exchanges information between the two token streams. We propose two implementations of the synchronization layer, using either hard or soft synchronization. This feedforward architecture improves upon previous work in three ways: higher inference speed, enhanced visual quality (measured by FVD, CLIP, and VideoScore), and improved temporal and viewpoint consistency (measured by VideoScore and Dust3R-Confidence). Chaoyang Wang 0001, Peiye Zhuang, Tuan Duc Ngo, Willi Menapace, Aliaksandr Siarohin, Michael Vasilkovsky, Ivan Skorokhodov, Sergey Tulyakov, Peter Wonka, Hsin-Ying Lee 0001 |
CVPR | 3 |
| 2025 | Delta: Dense Efficient Long-Range 3D tracking for any videoabstractTracking dense 3D motion from monocular videos remains challenging, particularly when aiming for pixel-level precision over long sequences. We introduce DELTA, a novel method that efficiently tracks every pixel in 3D space, enabling accurate motion estimation across entire videos. Our approach leverages a joint global-local attention mechanism for reduced-resolution tracking, followed by a transformer-based upsampler to achieve high-resolution predictions. Unlike existing methods, which are limited by computational inefficiency or sparse tracking, DELTA delivers dense 3D tracking at scale, running over 8x faster than previous methods while achieving state-of-the-art accuracy. Furthermore, we explore the impact of depth representation on tracking performance and identify log-depth as the optimal choice. Extensive experiments demonstrate the superiority of DELTA on multiple benchmarks, achieving new state-of-the-art results in both 2D and 3D dense tracking tasks. Our method provides a robust solution for applications requiring fine-grained, long-term motion tracking in 3D space. Tuan Duc Ngo, Peiye Zhuang, Evangelos Kalogerakis, Chuang Gan 0001, Sergey Tulyakov, Hsin-Ying Lee 0001, Chaoyang Wang 0001 |
ICLR | 1 |
| 2024 | Open3DIS: Open-Vocabulary 3D Instance Segmentation with 2D Mask GuidanceabstractWe introduce Open3DIS, a novel solution designed to tackle the problem of Open-Vocabulary Instance Segmentation within 3D scenes. Objects within 3D environments exhibit diverse shapes, scales, and colors, making precise instance-level identification a challenging task. Recent advancements in Open-Vocabulary scene understanding have made significant strides in this area by employing class-agnostic 3D instance proposal networks for object localization and learning queryable features for each 3D mask. While these methods produce high-quality instance proposals, they struggle with identifying small-scale and geometrically ambiguous objects. The key idea of our method is a new module that aggregates 2D instance masks across frames and maps them to geometrically coherent point cloud regions as high-quality object proposals addressing the above limitations. These are then combined with 3D class-agnostic instance proposals to include a wide range of objects in the real world. To validate our approach, we conducted experiments on three prominent datasets, including ScanNet200, S3DIS, and Replica, demonstrating significant performance gains in segmenting objects with diverse categories over the state-of-the-art approaches. Phuc D. A. Nguyen, Tuan Duc Ngo, Evangelos Kalogerakis, Chuang Gan 0001, Anh Tuan Tran 0001, Cuong Pham 0001, Khoi Nguyen 0001 |
CVPR | 2 |
| 2023 | ISBNet: a 3D Point Cloud Instance Segmentation Network with Instance-aware Sampling and Box-aware Dynamic ConvolutionabstractExisting 3D instance segmentation methods are predominated by the bottom-up design - manually fine-tuned algorithm to group points into clusters followed by a refinement network. However, by relying on the quality of the clusters, these methods generate susceptible results when (1) nearby objects with the same semantic class are packed together, or (2) large objects with loosely connected regions. To address these limitations, we introduce ISBNet, a novel cluster-free method that represents instances as kernels and decodes instance masks via dynamic convolution. To efficiently generate high-recall and discriminative kernels, we propose a simple strategy named Instance-aware Farthest Point Sampling to sample candidates and leverage the local aggregation layer inspired by PointNet++ to encode candidate features. Moreover, we show that predicting and leveraging the 3D axis-aligned bounding boxes in the dynamic convolution further boosts performance. Our method set new state-of-the-art results on ScanNetV2 (55.9), S3DIS (60.8), and STPLS3D (49.2) in terms of AP and retains fast inference time (237ms per scene on Scan-NetV2). The source code and trained models are available at https://github.com/VinAIResearch/ISBNet. Tuan Duc Ngo, Binh-Son Hua, Khoi Nguyen 0001 |
CVPR | 1 |
| 2023 | GaPro: Box-Supervised 3D Point Cloud Instance Segmentation Using Gaussian Processes as Pseudo LabelersabstractInstance segmentation on 3D point clouds (3DIS) is a longstanding challenge in computer vision, where state-of-the-art methods are mainly based on full supervision. As annotating ground truth dense instance masks is tedious and expensive, solving 3DIS with weak supervision has become more practical. In this paper, we propose GaPro, a new instance segmentation for 3D point clouds using axis-aligned 3D bounding box supervision. Our two-step approach involves generating pseudo labels from box annotations and training a 3DIS network with the resulting labels. Additionally, we employ the self-training strategy to improve the performance of our method further. We devise an effective Gaussian Process to generate pseudo instance masks from the bounding boxes and resolve ambiguities when they overlap, resulting in pseudo instance masks with their uncertainty values. Our experiments show that GaPro outperforms previous weakly supervised 3D instance segmentation methods and has competitive performance compared to state-of-the-art fully supervised ones. Furthermore, we demonstrate the robustness of our approach, where we can adapt various state-of-the-art fully supervised methods to the weak supervision task by using our pseudo labels for training. The source code and trained models are available at https://github.com/VinAIResearch/GaPro. Tuan Duc Ngo, Binh-Son Hua, Khoi Nguyen 0001 |
ICCV | 1 |