Min Susan Li

dblp:334/1855 · DBLP profile ↗
← Back
5ranked-venue papers
1as first author
5since 2021 · last 2026
0000-0003-3673-202XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 1 first-author · 5 since 2021
YearPublicationVenuePosition
2026 Composing for the Palate: Designing and Investigating Taste-Matching Sounds for Cross-Sensory Interaction
abstract
Sound has long been used to enhance eating experiences, and increasingly, we know sound can shape how we perceive taste. Yet intentionally composing sounds to modulate taste remains underexplored in cross-sensory HCI design. While prior research has mapped individual auditory parameter (e.g., pitch, timbre, rhythm) to basic taste perceptions, less is known about how holistic sound compositions combining multiple parameters can be systematically designed and evaluated. We present a human-in-the-loop workflow that brings together professional sound designers and generative AI to create 160 sounds with taste intentions informed by established auditory-taste parameters. In a study with 149 participants on sound-taste correspondences, we identify sounds that strongly correspond to basic taste words. Our contributions are threefold: (1) a workflow for designing taste-matching sounds; (2) a curated repository of reusable sound stimuli for cross-sensory research; and (3) a designerly framework for creating compositional taste-matching sounds alongside insights into sound-taste word correspondences and association strategies, offering implications for cross-sensory HCI.
Jialin Deng, Min Susan Li, Zhuzhi Fan, Hongyue Wang 0001, Peter Bennett 0001, Ziqi Fang, Priscilla Lo, Oussama Metatla
DIS2
2026 triMorph: Bridging Shape-Change and Cross-Sensory Correspondences for Haptic Interaction
abstract
Cross-sensory correspondences provide opportunities for designing rich sensory HCI, with prior work showing that features such as roundness and sharpness are systematically linked to language, color, sound, and emotion. Yet two challenges remain: few technologies can dynamically transition between these features, and little is known about the thresholds at which a form is judged as sufficiently rounded or spiky to realize these cross-sensory effects. We present triMorph, a pneumatic shape-changing interface capable of smoothly morphing between spiky, flat, and rounded configurations. In a psychophysical study with 30 participants, we quantified perceptual accuracy and precision in mapping triMorph shapes to visual-linguistic categories and examined shape–color and shape–emotion correspondences. Results reveal threshold values for reliable categorization, with rounded shapes linked to pleasant emotions and lighter colors, and spiky shapes to arousal and darker tones. Our findings provide empirical foundations and design guidelines for grounding shape-changing artifacts more firmly in cross-sensory cognition.
Zhuzhi Fan, Min Susan Li, Jialin Deng, Amy Ingold, Oussama Metatla
CHI2
2026 Rough Meanings: Cross-sensory correspondences linking surface textures with sound symbolism, colours, and emotions
abstract
Surface textures play a critical role in shaping interaction with tangible and multisensory technologies, yet little is known about how their microstructural features influence cognitive and affective responses - factors central to interface design. We investigated this through cross-sensory correspondences of textures systematically varying in roundness and size. Thirty participants explored 3D-printed textures under visuo-tactile and tactile-only conditions, rating them on visuo-linguistic association, roughness, colour, and emotion. Rounded textures were often linked with Bouba and pleasantness, whereas pointed textures were associated with Kiki, higher arousal, and warmer colours. Visual access also influenced exploratory behaviour, reflected in applied normal force. These findings demonstrate how microstructural tactile cues shape cross-sensory and affective associations. We propose cross-sensory correspondences as a methodological framework for designing microstructural features of surfaces textures, which could open up new design opportunities for pseudo-haptic feedback, texture-rich tangible interfaces, and coherent multisensory experiences in VR/AR.
Min Susan Li, Zhuzhi Fan, Tegan Joy Roberts-Morgan, Amy Ingold, Oussama Metatla
CHI1
2026 Touching Emotions, Smelling Shapes: Exploring Tactile, Olfactory and Emotional Cross-sensory Correspondences in Preschool-aged Children
abstract
The use of a wide range of sensory modalities is increasingly central to technologies for learning, communication, and affective regulation. During the preschool years, sensory integration develops rapidly, shaping how children perceive and make sense of their environments. A key component of this process is cross-sensory correspondence: the systematic ways in which perceptions in different sensory modalities influence one another. Despite its relevance, little is known about cross-sensory correspondences in preschool-aged children (2-4 years). We present a study with 26 preschoolers examining smell-touch-emotion correspondences through playful tasks. We found significant correspondences both between sensory modalities and between sensory modalities and affective judgements. Further analysis revealed association strategies underpinning these mappings. We contribute empirical insights into cross-sensory correspondences in early childhood, design guidelines that align with how preschoolers relate sensory input, and a replicable method for probing cross-sensory cognition in this age group.
Tegan Joy Roberts-Morgan, Min Susan Li, Priscilla Lo, Zhuzhi Fan, Dan Bennett, Oussama Metatla
CHI2
2025 "Blue tastes like salt. It just does": Exploring generational differences in the construction of cross-sensory metaphors
abstract
Metaphors improve communication between children and adults, which can be challenging due to differences in experiences. Cross-sensory metaphors convey qualities associated with one sense using terms from another, e.g. a “sharp smell'' and could thus improve generational communication by bridging differences in sensory cognition. We observed children (8-11yrs, n=65), young adults (18-24yrs, n=51) and older adults (60-85yrs, n=38) playing Sense-O-Nary, a variation of Pictionary where players construct and interpret cross-sensory metaphors, and analysed differences in metaphor type, degree of elaboration, and association strategies. We found that children relied on ``familiar experiences'' for metaphor construction, while adults used more diverse association strategies. Degree of elaboration was consistent across ages for tactile and visual stimuli but differed for olfactory stimuli. All groups used ``active'' metaphors most commonly, but children showed more use of ``implicit'', ``similes'', and ``personification''. We present designs that demonstrate how these characterisations could be leveraged to improve intergenerational communication.
Tegan Joy Roberts-Morgan, Brooke Ayers Morris, Min Susan Li, Amy Ingold, Matthew Horton, Janet C. Read, Dan Bennett, Oussama Metatla
IDC3