Demo Data from VLDB 2026 / reviewers in the wild / expert
Gustavo L. Sandri
dblp:334/2857
· DBLP profile ↗
9ranked-venue papers
5as first author
4since 2021 · last 2026
0000-0003-0752-8599ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 9 · 5 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Image and video coding · 87% Geometric modeling and processing · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video coding › point cloud compression
plenoptic point cloud compression |
0.4 | 1 | 2019 | Compression of Plenoptic Point Clouds · IEEE Trans. Image Process. 2019 |
Image and video coding
point cloud compression |
0.4 | 1 | 2019 | Compression of Plenoptic Point Clouds · IEEE Trans. Image Process. 2019 |
Geometric modeling and processing
shape representation |
0.1 | 1 | 2019 | Compression of Plenoptic Point Clouds · IEEE Trans. Image Process. 2019 |
Methods — techniques the papers use, named apart from their topics
region-adaptive hierarchical transform · 0.4karhunen-loève transform · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | CAFe-GS: Compactness-Aware Frequency-Guided Densification for 3D Gaussian Splatting
Léo-Paul Huar, Gustavo L. Sandri, Neus Sabater, Christine Guillemot, Pierre Hellier |
ICPR (4) | 2 |
| 2023 | Volumetric Video Experiences with MPEG V3C Decoder Platform for Efficient Delivery and Rendering on Client DevicesabstractThe demonstration will present a real-time implementation of a platform jointly developed by InterDigital and Philips that showcases use cases leveraging the MPEG volumetric video codecs (MPEG-I V3C). Patrick Fontaine, Céline Guede, Gustavo L. Sandri, Valerie Allié, Ronald Schimanofsky, Bart Kroon, Bart Sonneveldt |
MMSP | 3 |
| 2023 | A Motion-Compensated Inter-Frame Attribute Coding Scheme for Dynamic Dense Point CloudsabstractThis paper addresses the problem of compressing the colour attributes of dynamic dense point clouds. Inter-frame prediction and motion compensation are key to removing temporal redundancies and thereby reaching major compression gains. For that purpose, an attribute compression scheme combining intra-frame and motion-compensated inter-frame predictions is presented. It is built upon the Test Model developed by MPEG within the Geometry-based Point Cloud Compression (G-PCC) activity to encode dense dynamic point clouds. More precisely, a motion-compensated inter-frame prediction is introduced into the RAHT encoding scheme, leveraging the local motion field already present in the geometry encoder. The best prediction mode according to rate-distortion optimization is decided at each node of the octree, encoded by means of arithmetic coding using a binary prediction tree and signalled to the decoder. Experimental results are provided using the MPEG test sequences and common test conditions. They demonstrate very significant compression gains, with average BD-Rates of −15.2%, −18.3% and −18.1 % on Y, Cb and Cr colour components respectively, when compared with the current scheme with intra-frame only attribute compression. Gustavo L. Sandri, Franck Thudor, Maja Krivokuca, Bertrand Chupeau |
MMSP | 1 |
| 2022 | Geometry-Based Compression of Plenoptic Point CloudsabstractPlenoptic point clouds (PPC) are novel data structures that represent the light from different viewing directions in order to provide a higher degree of realism to regular point clouds. This is achieved by associating each point to multiple colors instead of a single one. Here, we present a method to efficiently compress the attributes of a PPC, consisting of a Karhunen-Loève transform over the color attributes followed by multiple attribute coders with intra prediction capability. This compression scheme can be incorporated within the MPEG's geometry-based PCC (G-PCC) standard, using any of G-PCC's existing solutions for attribute coding. Compression performance assessment using PPCs of different spatial resolutions reveals competitive results in comparison to existing methods, such as RAHT-based or video-based PCC solutions. We believe our coder to be the new state of the art. Davi Rabbouni Freitas, Gustavo L. Sandri, Ricardo L. de Queiroz |
MMSP | 2 |
| 2020 | Saliency Maps for Point CloudsabstractAlgorithms for creating saliency maps are well established for images, even though there is no literature on such methods for point clouds. We use orthographic projections in 2D planes which are subject to well established saliency detection algorithms to create a 3D saliency map. The results of each saliency map are projected to the 3D voxels and the results of the many projections are used to generate a 3D saliency map. Simple compression tests were carried using soft region-of-interest maps. Results have shown an increase in the quality of the voxels inside the selective regions of increased levels of interest. Victor F. Figueiredo, Gustavo L. Sandri, Ricardo L. de Queiroz, Philip A. Chou |
MMSP | 2 |
| 2019 | Point Cloud Compression Incorporating Region of Interest CodingabstractWe introduce Region-of-Interest (ROI) coding for point cloud attributes, using an input-weighted distortion measure where the weights are determined by the ROI. In terms of coding, we use the Region Adaptive Hierarchical Transform (RAHT), which relies on a set of weights. We use a measure-theoretic interpretation of RAHT to determine that the weights of the transform should be set to the weights of the distortion measure. The ROI is chosen as the 3D region of the face, which is detected from a set of 2D projections using the well-known Viola-Jones algorithm. Experimental results show subjectively meaningful improvements (7-8 dB PSNR) in a face ROI with subjectively insignificant degradations (under 1 dB PSNR) in the non-ROI. Gustavo L. Sandri, Victor F. Figueiredo, Philip A. Chou, Ricardo L. de Queiroz |
ICIP | 1 |
| 2019 | Integer Alternative for the Region-Adaptive Hierarchical TransformabstractA recently-introduced coder based on region-adaptive hierarchical transform (RAHT) is being considered as a standard for the compression of point cloud attributes at moving picture experts group. The RAHT coefficients can be encoded in many ways and the transform is based on a series of orthogonal 2 × 2 transform matrices with geometry-dependent floating-point entries. In order to remove computation ambiguity and facilitate deployment, fixed-point operations are often preferred. In this letter, we present an alternative RAHT description that allows for fixed-point implementation of its transform steps. It is based on matrix decompositions akin to lifting steps and a scaling of the quantization steps. Results are presented to show that the new fixed-point transform is, in practical terms, equivalent to the floating-point RAHT. For that we use a reasonable number of precision bits for the integer operations, e.g. 8 b or more. Gustavo L. Sandri, Philip A. Chou, Maja Krivokuca, Ricardo L. de Queiroz |
IEEE Signal Process. Lett. | 1 |
| 2019 | Compression of Plenoptic Point CloudsabstractPoint clouds have been recently used in applications involving real-time capture and rendering of 3D objects. In a point cloud, for practical reasons, each point or voxel is usually associated with one single color along with other attributes. The region-adaptive hierarchical transform (RAHT) coder has been proposed for single-color point clouds. The cloud is usually captured by many cameras and the colors are averaged in some fashion to yield the point color. This approach may not be very realistic since, in real world objects, the reflected light may significantly change with the viewing angle, especially if specular surfaces are present. For that, we are interested in a more complete representation, the plenoptic point cloud, wherein every point has associated colors in all directions. Here, we propose a compression method for such a representation. Instead of encoding a continuous function, since there is only a finite number of cameras, it makes sense to compress as many colors per voxel as cameras, and to leave any intermediary color rendering interpolation to the decoder. Hence, each voxel is associated with a vector of color values, for each color component. We have here developed and evaluated four methods to expand the RAHT coder to encompass the multiple colors case. Experiments with synthetic data helped us to correlate specularity with the compression, since object specularity, at a given point in space, directly affects color disparity among the cameras, impacting the coder performance. Simulations were carried out using natural (captured) data and results are presented as rate-distortion curves that show that a combination of Kahunen-Loève transform and RAHT achieves the best performance. Gustavo L. Sandri, Ricardo L. de Queiroz, Philip A. Chou |
IEEE Trans. Image Process. | 1 |
| 2018 | Compression of Plenoptic Point Clouds Using the Region-Adaptive Hierarchical TransformabstractPoint clouds have recently gained interest for the represention of 3D scenes in augmented and virtual reality. In real-time applications point clouds typically assume one color per point. While this approach is suited to represent diffuse objects, it is less realistic with specular surfaces. We consider the compression of plenoptic point clouds, wherein each voxel is associated to colors as seen by different angles. We propose an efficiently compressible representation to incorporate the plenoptic information of each voxel. We have proposed three compression methods, one based on a cylindrical projection and two others based on the intersection of the line of view with the voxel's face, one using flat boundaries and the other using a spherical boundary. Extensive tests have shown that the last two have the best performance, which are much superior than independently encoding the color attributes from each of the cameras point of views. Gustavo L. Sandri, Ricardo L. de Queiroz, Philip A. Chou |
ICIP | 1 |