Francesca Fusco

dblp:334/3489 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2026
0009-0000-0768-2508ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 3 first-author · 4 since 2021
YearPublicationVenuePosition
2026 Designing Interactive, Adaptive and Immersive Spaces for Children with Neuro-developmental Disorders and Children with Special Educational Needs
abstract
Immersive Multi-Sensory Environments (MSEs), such as sensory rooms and digitally augmented spaces, provide controlled sensory stimulation through light, sound, visuals, and touch. For children with Special Educational Needs (SEN), these environments can support attention, sensory regulation, and social interaction, particularly when activities are tailored and children are given agency. Despite their growing adoption, most MSEs rely on static configurations and lack systematic approaches to adaptability and accessibility. In addition, limited research addresses how children conceptualize immersive technologies or how engagement and acceptability are influenced by sensors, structured play, and adult mediation. This PhD path will investigate if and how multi-sensory immersive rooms can be designed and adapted to better support children with special educational needs, focusing on adaptability, accessibility, children’s conceptual models, and engagement strategies. Through participatory design and empirical studies, the aim is to produce conceptual frameworks and design guidelines for inclusive and adaptive immersive environments. In this extended abstract, I explain in detail the research questions I aim to answer and the progress made so far toward each.
Francesca Fusco
IDC1
2026 Uxy the Friendly Sensor: Making Inertial Sensors Child-Acceptable
Francesca Fusco, Mirko Gelsomini
IDC1
2026 Towards Understanding Children's Collaborative Interaction Patterns in Child-AI Co-creative Interfaces
abstract
Children are increasingly using generative AI for co-creative activities, such as storytelling. While co-creativity is inherently about collaboration between children and AI, little is known about how children naturally engage, respond, and negotiate collaboration with AI. To address this gap, we conducted a participatory design study with children (ages 8–13) to examine the roles children and AI take and the strategies children use to align AI’s output with their intent. Our findings introduce four novel child–AI collaboration profiles. We found that children were open to technical AI refinements (e.g., adding details to their drawings) as scaffolds for developing drawing skills, but resisted conceptual transformations (e.g., changing objects) that altered their original ideas. We introduce the Child-Centered Co-creative AI (CCAI, “Kai”) framework, grounded in children’s natural collaborative behaviors during co-creation with AI, to inform the design of future child–AI co-creativity interfaces.
Francesca Fusco, Caroline Pitt, Michele Newman, Jason C. Yip 0001, Nikita Soni 0001
CHI1
2025 Designing for Attention: Evaluating an Affordable Immersive VR Platform for Neurodiverse Children
Mirko Gelsomini, Nicolò La Porta, Francesca Fusco, Michela Papandrea
ASSETS3