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Anantha Krishnan

dblp:334/7528 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
0000-0001-7993-249XORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 70% Computational photography and imaging · 30%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging › depth of field
depth-of-field rendering
0.612022
Impact of correct and simulated focus cues on perceived realism · SIGGRAPH Asia 2022
Virtual and augmented reality
depth perception
0.612022
Impact of correct and simulated focus cues on perceived realism · SIGGRAPH Asia 2022
Virtual and augmented reality › depth perception
focus cues
0.612022
Impact of correct and simulated focus cues on perceived realism · SIGGRAPH Asia 2022
Virtual and augmented reality
visual realism
0.212022
Impact of correct and simulated focus cues on perceived realism · SIGGRAPH Asia 2022

Methods — techniques the papers use, named apart from their topics

stereo image presentation · 0.6
YearPublicationVenuePosition
2022 Impact of correct and simulated focus cues on perceived realism
abstract
The natural accommodation of the human eye to different distances results in focus cues, which contribute to depth perception and appearance. Since focus cues are very difficult to reproduce in an electronic display, it is desirable to know how much they contribute to realistic image appearance. In this work we quantify the potential benefit of focus cues in terms of increased realism compared to regular stereo image presentation. As a secondary goal, we evaluate whether three depth-of-field rendering techniques, which reproduce defocus blur at three different degrees of accuracy, can reintroduce the benefits of focus cues. Our findings confirm the importance of focus cues for realistic image appearance, and also show that they cannot easily be substituted by depth-of-field rendering.
Joseph March, Anantha Krishnan, Simon J. Watt, Marek Wernikowski, Hongyun Gao 0001, Ali Özgür Yöntem, Rafal Mantiuk
SIGGRAPH Asia2