Demo Data from VLDB 2026 / reviewers in the wild / expert
Feichao Li
dblp:334/7534
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2023
0000-0003-2142-2774ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 100% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
neural radiance fields |
0.8 | 2 | 2023 | UHDNeRF: Ultra-High-Definition Neural Radiance Fields · ICCV 2023 NeuLighting: Neural Lighting for Free Viewpoint Outdoor Scene Relighting with Unconstrained Photo Collections · SIGGRAPH Asia 2022 |
Computer vision › 3D vision
novel view synthesis |
0.7 | 1 | 2023 | UHDNeRF: Ultra-High-Definition Neural Radiance Fields · ICCV 2023 |
Rendering › relighting
outdoor scene relighting |
0.6 | 1 | 2022 | NeuLighting: Neural Lighting for Free Viewpoint Outdoor Scene Relighting with Unconstrained Photo Collections · SIGGRAPH Asia 2022 |
Rendering
relighting |
0.6 | 1 | 2022 | NeuLighting: Neural Lighting for Free Viewpoint Outdoor Scene Relighting with Unconstrained Photo Collections · SIGGRAPH Asia 2022 |
Rendering
neural rendering |
0.2 | 1 | 2022 | NeuLighting: Neural Lighting for Free Viewpoint Outdoor Scene Relighting with Unconstrained Photo Collections · SIGGRAPH Asia 2022 |
Methods — techniques the papers use, named apart from their topics
point cloud · 1.3implicit-explicit representation · 1.3frequency separation · 1.3sun visibility estimation · 0.6neural lighting representation · 0.6MLP · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | UHDNeRF: Ultra-High-Definition Neural Radiance FieldsabstractWe propose UHDNeRF, a new framework for novel view synthesis on the challenging ultra-high-resolution (e.g., 4K) real-world scenes. Previous NeRF methods are not specifically designed for rendering on extremely high resolutions, leading to burry results with notable detail-losing problems even though trained on 4K images. This is mainly due to the mismatch between the high-resolution inputs and the low-dimensional volumetric representation. To address this issue, we introduce an adaptive implicit-explicit scene representation with which an explicit sparse point cloud is used to boost the performance of an implicit volume on modeling subtle details. Specifically, we reconstruct the complex real-world scene with a frequency separation strategy that the implicit volume learns to represent the low-frequency properties of the whole scene, and the sparse point cloud is used for reproducing high-frequency details. To better explore the information embedded in the point cloud, we extract a global structure feature and a local point-wise feature from the point cloud for each sample located in the high-frequency regions. Furthermore, a patch-based sampling strategy is introduced to reduce the computational cost. The high-fidelity rendering results demonstrate the superiority of our method for retaining high-frequency details at 4K ultra-high-resolution scenarios against state-of-the-art NeRF-based solutions. Quewei Li, Feichao Li, Jie Guo 0001, Yanwen Guo 0001 |
ICCV | 2 |
| 2022 | NeuLighting: Neural Lighting for Free Viewpoint Outdoor Scene Relighting with Unconstrained Photo CollectionsabstractWe propose NeuLighting, a new framework for free viewpoint outdoor scene relighting from a sparse set of unconstrained in-the-wild photo collections. Our framework represents all the scene components as continuous functions parameterized by MLPs that take a 3D location and the lighting condition as input and output reflectance and necessary outdoor illumination properties. Unlike object-level relighting methods which often leverage training images with controllable and consistent indoor illumination, we concentrate on the more challenging outdoor situation where all the images are captured under arbitrary unknown illumination. The key to our method includes a neural lighting representation that compresses the per-image illumination into a disentangled latent vector, and a new free viewpoint relighting scheme that is robust to arbitrary lighting variations across images. The lighting representation is compressive to explain a wide range of illumination and can be easily fed into the query-based NeuLighting framework, enabling efficient shading effect evaluation under any kind of novel illumination. Furthermore, to produce high-quality cast shadows, we estimate the sun visibility map to indicate the shadow regions according to the scene geometry and the sun direction. Thanks to the flexible and explainable neural lighting representation, our system supports outdoor relighting with many different illumination sources, including natural images, environment maps, and time-lapse videos. The high-fidelity renderings under novel views and illumination prove the superiority of our method against state-of-the-art relighting solutions. Quewei Li, Jie Guo 0001, Feichao Li, Yanwen Guo 0001 |
SIGGRAPH Asia | 4 |