Mingjie Pan

dblp:335/1213 · DBLP profile ↗
← Back
7ranked-venue papers
3as first author
7since 2021 · last 2025
0009-0005-6949-0954ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 6 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 LiDAR-LLM: Exploring the Potential of Large Language Models for 3D LiDAR Understanding
abstract
Recently, Large Language Models (LLMs) and Multimodal Large Language Models (MLLMs) have shown promise in instruction following and image understanding. While these models are powerful, they have not yet been developed to comprehend the more challenging 3D geometric and physical scenes, especially when it comes to the sparse outdoor LiDAR data. In this paper, we introduce LiDAR-LLM, which takes raw LiDAR data as input and harnesses the remarkable reasoning capabilities of LLMs to gain a comprehensive understanding of outdoor 3D scenes. The central insight of our LiDAR-LLM is the reformulation of 3D outdoor scene cognition as a language modeling problem, encompassing tasks such as 3D captioning, 3D grounding, 3D question answering, etc. Specifically, due to the scarcity of 3D LiDAR-text pairing data, we introduce a three-stage training strategy and generate relevant datasets, progressively aligning the 3D modality with the language embedding of LLM. Furthermore, we design a Position-Aware Transformer (PAT) to connect the 3D encoder with the LLM, which effectively bridges the modality gap and enhances the LLM's spatial orientation comprehension of visual features. Our experiments demonstrate that LiDAR-LLM effectively comprehends a wide range of instructions related to 3D scenes, achieving a 40.9 BLEU-1 score on the 3D captioning dataset, a Grounded Captioning accuracy of 63.1%, and a BEV mIoU of 14.3%.
Senqiao Yang, Jiaming Liu 0003, Renrui Zhang, Mingjie Pan, Xiaoqi Li 0009, Peng Gao 0007, Hongsheng Li 0001, Yandong Guo, Shanghang Zhang
AAAI4
2025 CheckManual: A New Challenge and Benchmark for Manual-based Appliance Manipulation
abstract
Correct use of electrical appliances has significantly improved human life quality. Unlike simple tools that can be manipulated with common sense, different parts of electrical appliances have specific functions defined by manufacturers. If we want the robot to heat bread by microwave, we should enable them to review the microwave’s manual first. From the manual, it can learn about component functions, interaction methods, and representative task steps about appliances. However, previous manual-related works remain limited to question-answering tasks while existing manipulation researchers ignore the manual’s important role and fail to comprehend multi-page manuals. In this paper, we propose the first manual-based appliance manipulation benchmark CheckManual. Specifically, we design a large model-assisted human-revised data generation pipeline to create manuals based on CAD appliance models. With these manuals, we establish novel manual-based manipulation challenges, metrics, and simulator environments for model performance evaluation. Furthermore, we propose the first manual-based manipulation planning model ManualPlan to set up a group of baselines for the CheckManual benchmark. Our project page is available at https://sites.google.com/view/checkmanual.
Yuxing Long, Jiyao Zhang, Mingjie Pan, Tianshu Wu, Hao Dong 0003
CVPR3
2025 OmniManip: Towards General Robotic Manipulation via Object-Centric Interaction Primitives as Spatial Constraints
abstract
The development of general robotic systems capable of manipulating in unstructured environments is a significant challenge. While Vision-Language Models(VLM) excel in high-level commonsense reasoning, they lack the fine-grained 3D spatial understanding required for precise manipulation tasks. Fine-tuning VLM on robotic datasets to create Vision-Language-Action Models(VLA) is a potential solution, but it is hindered by high data collection costs and generalization issues. To address these challenges, we propose a novel object-centric representation that bridges the gap between VLM’s high-level reasoning and the low-level precision required for manipulation. Our key insight is that an object’s canonical space, defined by its functional affordances, provides a structured and semantically meaningful way to describe interaction primitives, such as points and directions. These primitives act as a bridge, translating VLM’s commonsense reasoning into actionable 3D spatial constraints. In this context, we introduce a dual closed-loop, open-vocabulary robotic manipulation system: one loop for high-level planning through primitive resampling, interaction rendering and VLM checking, and another for low-level execution via 6D pose tracking. This design ensures robust, real-time control without requiring VLM fine-tuning. Extensive experiments demonstrate strong zero-shot generalization across diverse robotic manipulation tasks, highlighting the potential of this approach for automating large-scale data generation.
Mingjie Pan, Jiyao Zhang, Tianshu Wu, Wenlong Gao, Hao Dong 0003
CVPR1
2024 Exploring Sparse Visual Prompt for Domain Adaptive Dense Prediction
abstract
The visual prompts have provided an efficient manner in addressing visual cross-domain problems. Previous works introduce domain prompts to tackle the classification Test-Time Adaptation (TTA) problem by placing image-level prompts on the input and fine-tuning prompts for each target domain. However, since the image-level prompts mask out continuous spatial details in the prompt-allocated region, it will suffer from inaccurate contextual information and limited domain knowledge extraction, particularly when dealing with dense prediction TTA problems. To overcome these challenges, we propose a novel Sparse Visual Domain Prompts (SVDP) approach, which applies minimal trainable parameters (e.g., 0.1%) to pixels across the entire image and reserves more spatial information of the input. To better apply SVDP in extracting domain-specific knowledge, we introduce the Domain Prompt Placement (DPP) method to adaptively allocates trainable parameters of SVDP on the pixels with large distribution shifts. Furthermore, recognizing that each target domain sample exhibits a unique domain shift, we design Domain Prompt Updating (DPU) strategy to optimize prompt parameters differently for each sample, facilitating efficient adaptation to the target domain. Extensive experiments were conducted on widely-used TTA and continual TTA benchmarks, and our proposed method achieves state-of-the-art performance in both semantic segmentation and depth estimation tasks.
Senqiao Yang, Jiarui Wu, Jiaming Liu 0003, Xiaoqi Li 0009, Qizhe Zhang, Mingjie Pan, Yulu Gan, Shanghang Zhang
AAAI6
2024 RenderOcc: Vision-Centric 3D Occupancy Prediction with 2D Rendering Supervision
abstract
3D occupancy prediction holds significant promise in the fields of robot perception and autonomous driving, which quantifies 3D scenes into grid cells with semantic labels. Recent works mainly utilize complete occupancy labels in 3D voxel space for supervision. However, the expensive annotation process and sometimes ambiguous labels have severely constrained the usability and scalability of 3D occupancy models. To address this, we present RenderOcc, a novel paradigm for training 3D occupancy models only using 2D labels. Specifically, we extract a NeRF-style 3D volume representation from multi-view images, and employ volume rendering techniques to establish 2D renderings, thus enabling direct 3D supervision from 2D semantics and depth labels. Additionally, we introduce an Auxiliary Ray method to tackle the issue of sparse viewpoints in autonomous driving scenarios, which leverages sequential frames to construct comprehensive 2D rendering for each object. To our best knowledge, RenderOcc is the first attempt to train multi-view 3D occupancy models only using 2D labels, reducing the dependence on costly 3D occupancy annotations. Extensive experiments demonstrate that RenderOcc achieves comparable performance to models fully supervised with 3D labels, underscoring the significance of this approach in real-world applications. Our code is available at https://github.com/pmj110119/RenderOcc.
Mingjie Pan, Jiaming Liu 0003, Renrui Zhang, Peixiang Huang, Xiaoqi Li 0020, Hongwei Xie, Bing Wang 0013, Li Liu 0069, Shanghang Zhang
ICRA1
2023 Cloud-Device Collaborative Adaptation to Continual Changing Environments in the Real-World
abstract
When facing changing environments in the real world, the lightweight model on client devices suffers from severe performance drops under distribution shifts. The main limitations of the existing device model lie in (1) unable to update due to the computation limit of the device, (2) the limited generalization ability of the lightweight model. Meanwhile, recent large models have shown strong generalization capability on the cloud while they can not be deployed on client devices due to poor computation constraints. To enable the device model to deal with changing environments, we propose a new learning paradigm of Cloud-Device Collaborative Continual Adaptation, which encourages collaboration between cloud and device and improves the generalization of the device model. Based on this paradigm, we further propose an Uncertainty-based Visual Prompt Adapted (U-VPA) teacher-student model to transfer the generalization capability of the large model on the cloud to the device model. Specifically, we first design the Uncertainty Guided Sampling (UGS) to screen out challenging data continuously and transmit the most out-of-distribution samples from the device to the cloud. Then we propose a Visual Prompt Learning Strategy with Uncertainty guided updating (VPLU) to specifically deal with the selected samples with more distribution shifts. We transmit the visual prompts to the device and concatenate them with the incoming data to pull the device testing distribution closer to the cloud training distribution. We conduct extensive experiments on two object detection datasets with continually changing environments. Our proposed U-VPA teacher-student framework outperforms previous state-of-the-art test time adaptation and device-cloud collaboration methods. The code and datasets will be released.
Yulu Gan, Mingjie Pan, Rongyu Zhang, Zijian Ling, Lingran Zhao, Jiaming Liu 0003, Shanghang Zhang
CVPR2
2023 DiffuseIR: Diffusion Models for Isotropic Reconstruction of 3D Microscopic Images
Mingjie Pan, Yulu Gan, Fangxu Zhou, Jiaming Liu 0003, Shanghang Zhang
MICCAI (10)1