Demo Data from VLDB 2026 / reviewers in the wild / expert
Jolina Li
dblp:335/2397
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Segmentation and scene understanding · 37% Image recognition and object detection · 32% Representation and self-supervised learning · 19% | |
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 83% Rendering · 17% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
synthetic data generation |
1.0 | 2 | 2024 | Infusing Synthetic Data with Real-World Patterns for Zero-Shot Material State Segmentation · NeurIPS 2024 One-shot recognition of any material anywhere using contrastive learning with physics-based rendering · ICCV 2023 |
Computer vision › Segmentation and scene understanding
semantic segmentation |
0.8 | 1 | 2024 | Infusing Synthetic Data with Real-World Patterns for Zero-Shot Material State Segmentation · NeurIPS 2024 |
Computer vision › Image recognition and object detection › texture classification
material recognition |
0.7 | 1 | 2023 | One-shot recognition of any material anywhere using contrastive learning with physics-based rendering · ICCV 2023 |
Machine learning › Transfer learning and domain adaptation › zero-shot learning
zero-shot classification |
0.2 | 1 | 2024 | Infusing Synthetic Data with Real-World Patterns for Zero-Shot Material State Segmentation · NeurIPS 2024 |
Machine learning › Representation and self-supervised learning
contrastive learning |
0.2 | 1 | 2023 | One-shot recognition of any material anywhere using contrastive learning with physics-based rendering · ICCV 2023 |
Machine learning › Representation and self-supervised learning
siamese representation learning |
0.2 | 1 | 2023 | One-shot recognition of any material anywhere using contrastive learning with physics-based rendering · ICCV 2023 |
Rendering
physically based rendering |
0.2 | 1 | 2023 | One-shot recognition of any material anywhere using contrastive learning with physics-based rendering · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
unsupervised pattern extraction · 1.5synthetic data infusion · 1.5physics-based rendering · 1.3few-shot learning · 1.3contrastive learning · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Infusing Synthetic Data with Real-World Patterns for Zero-Shot Material State SegmentationabstractVisual recognition of materials and their states is essential for understanding the physical world, from identifying wet regions on surfaces or stains on fabrics to detecting infected areas or minerals in rocks. Collecting data that captures this vast variability is complex due to the scattered and gradual nature of material states. Manually annotating real-world images is constrained by cost and precision, while synthetic data, although accurate and inexpensive, lacks real-world diversity. This work aims to bridge this gap by infusing patterns automatically extracted from real-world images into synthetic data. Hence, patterns collected from natural images are used to generate and map materials into synthetic scenes. This unsupervised approach captures the complexity of the real world while maintaining the precision and scalability of synthetic data. We also present the first comprehensive benchmark for zero-shot material state segmentation, utilizing real-world images across a diverse range of domains, including food, soils, construction, plants, liquids, and more, each appears in various states such as wet, dry, infected, cooked, burned, and many others. The annotation includes partial similarity between regions with similar but not identical materials and hard segmentation of only identical material states. This benchmark eluded top foundation models, exposing the limitations of existing data collection methods. Meanwhile, nets trained on the infused data performed significantly better on this and related tasks. The dataset, code, and trained model are publicly available. We also share 300,000 extracted textures and SVBRDF/PBR materials to facilitate future datasets generation. Sagi Eppel, Jolina Li, Manuel S. Drehwald, Alán Aspuru-Guzik |
NeurIPS | 2 |
| 2023 | One-shot recognition of any material anywhere using contrastive learning with physics-based renderingabstractVisual recognition of materials and their states is essential for understanding the world, from determining whether food is cooked, metal is rusted, or a chemical reaction has occurred. However, current image recognition methods are limited to specific classes and properties and can’t handle the vast number of material states in the world. To address this, we present MatSim: the first dataset and benchmark for computer vision-based recognition of similarities and transitions between materials and textures, focusing on identifying any material under any conditions using one or a few examples. The dataset contains synthetic and natural images. Synthetic images were rendered using giant collections of textures, objects, and environments generated by computer graphics artists. We use mixtures and gradual transitions between materials to allow the system to learn cases with smooth transitions between states (like gradually cooked food). We also render images with materials inside transparent containers to support beverage and chemistry lab use cases. We use this dataset to train a Siamese net that identifies the same material in different objects, mixtures, and environments. The descriptor generated by this net can be used to identify the states of materials and their subclasses using a single image. We also present the first few-shot material recognition benchmark with natural images from a wide range of fields, including the state of foods and beverages, types of grounds, and many other use cases. We show that a net trained on the MatSim synthetic dataset outperforms state-of-the-art models like Clip on the benchmark and also achieves good results on other unsupervised material classification tasks. Dataset, generation code and trained models have been made available at: https://github.com/ZuseZ4/MatSim-Dataset-Generator-Scripts-And-Neural-net Manuel S. Drehwald, Sagi Eppel, Jolina Li, Alán Aspuru-Guzik |
ICCV | 3 |