VLDB 2026 Research / reviewers in the wild / expert
Liqi Cheng
dblp:335/8242
· DBLP profile ↗
9ranked-venue papers
3as first author
9since 2021 · last 2026
0009-0000-8868-5101ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 6 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Making Multimodal LLMs Reliable Chart Data Extractors: A Benchmark and Training FrameworkabstractChart data extraction, which reverse-engineers data tables from chart images, is essential for reproducibility, analysis, retrieval, and redesign. Existing interactive tools are reliable but tedious, and mixed-initiative systems, while more efficient, lack generalizability. Recent multimodal large language models (MLLMs) offer a unified interface for chart interpretation, yet their ability to extract accurate data tables, especially without visible labels, remains unclear. We build a benchmark featuring diverse real-world charts without data labels to evaluate this capability. Results show that, while current MLLMs reliably reconstruct table structures, they struggle with precise value recovery. To address this, we revisit chart data extraction from a human-centered perspective and argue that extraction should follow a progressive learning process similar to how people read charts. Our training framework substantially improves numerical accuracy, achieving state-of-the-art performance with a 7B-parameter model. A user study further shows that our model effectively supports mixed-initiative workflows for reliable chart data extraction. Peizhi Ying, Liqi Cheng, Kuilin Peng, Dazhen Deng, Yingcai Wu |
CHI | 3 |
| 2025 | ProTAL: A Drag-and-Link Video Programming Framework for Temporal Action Localization
Jianbing Lv, Liqi Cheng, Lingyu Meng, Dazhen Deng, Yingcai Wu |
CHI | 3 |
| 2025 | Visual Analytics of Ball Handlers' Decisions in Basketball GamesabstractIn basketball, decision-making is one of the core skills for players. For example, when a player is holding the ball, the success of the team’s offense is primarily determined by her/his decisions (i.e., pass, shoot, or dribble) in response to the dynamics of the game. Understanding players’ decision-making processes in changing game situations can help coaches develop effective strategies, which is critical for the success of a team. However, the decision-making process is influenced by various factors (e.g., player’s playing style, opponents’ defense, and time remaining), making understanding a challenging problem. In this study, we propose HoopScouter, a visual analytics system to help understand ball handlers’ decisions in basketball games. Based on a careful investigation of the analysis requirements, we first introduce a representation learning method that characterizes ball handlers’ decision-making styles. We then design a sketch panel with integrated time information to support exploration of player decisions under similar game scenarios. Facet views and coordinated interactions are also provided to identify the strengths and weaknesses of the ball handler’s decision-making, and to understand when and why ball handlers would make certain decisions. To validate the effectiveness of HoopScouter, we conduct two case studies on real-world basketball games and receive positive feedback from domain experts. Yihong Wu 0003, Ziao Liu, Liqi Cheng, Moqi He, Dazhen Deng, Xiao Xie, Hui Zhang 0051, Yingcai Wu |
PacificVis | 3 |
| 2025 | From Sports Videos to Immersive Training: Augmenting Human Motion to Enrich Basketball Training Experience
Yihong Wu 0003, Xiao Xie, Lingyun Yu 0001, Xinyi Ruan, Runzhou Li, Liqi Cheng, Shuainan Ye, Dazhen Deng, Hui Zhang 0051, Yingcai Wu |
UIST | 6 |
| 2025 | VisMimic: Integrating Motion Chain in Feedback Video Generation for Motor Coaching
Liqi Cheng, Xiao Xie, Yiwei Peng, Minghao Feng, Yihong Wu 0003, Hui Zhang 0051, Yingcai Wu |
UIST | 1 |
| 2025 | SNIL: Generating Sports News From Insights With Large Language ModelsabstractTo enhance the appeal and informativeness of data news, there is an increasing reliance on data analysis techniques and visualizations, which poses a high demand for journalists' abilities. While numerous visual analytics systems have been developed for deriving insights, few tools specifically support and disseminate viewpoints for journalism. Thus, this work aims to facilitate the automatic creation of sports news from natural language insights. To achieve this, we conducted an extensive preliminary study on the published sports articles. Based on our findings, we propose a workflow - 1) exploring the data space behind insights, 2) generating narrative structures, 3) progressively generating each episode, and 4) mapping data spaces into communicative visualizations. We have implemented a human-AI interaction system called SNIL, which incorporates user input in conjunction with large language models (LLMs). It supports the modification of textual and graphical content within the episode-based structure by adjusting the description. We conduct user studies to demonstrate the usability of SNIL and the benefit of bridging the gap between analysis tasks and communicative tasks through expert and fan feedback. Liqi Cheng, Dazhen Deng, Xiao Xie, Rihong Qiu, Mingliang Xu 0001, Yingcai Wu |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2025 | Smartboard: Visual Exploration of Team Tactics with LLM AgentabstractTactics play an important role in team sports by guiding how players interact on the field. Both sports fans and experts have a demand for analyzing sports tactics. Existing approaches allow users to visually perceive the multivariate tactical effects. However, these approaches require users to experience a complex reasoning process to connect the multiple interactions within each tactic to the final tactical effect. In this work, we collaborate with basketball experts and propose a progressive approach to help users gain a deeper understanding of how each tactic works and customize tactics on demand. Users can progressively sketch on a tactic board, and a coach agent will simulate the possible actions in each step and present the simulation to users with facet visualizations. We develop an extensible framework that integrates large language models (LLMs) and visualizations to help users communicate with the coach agent with multimodal inputs. Based on the framework, we design and develop Smartboard, an agent-based interactive visualization system for fine-grained tactical analysis, especially for play design. Smartboard provides users with a structured process of setup, simulation, and evolution, allowing for iterative exploration of tactics based on specific personalized scenarios. We conduct case studies based on real-world basketball datasets to demonstrate the effectiveness and usefulness of our system. Ziao Liu, Xiao Xie, Moqi He, Wenshuo Zhao, Yihong Wu 0003, Liqi Cheng, Hui Zhang 0051, Yingcai Wu |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2024 | ViSTec: Video Modeling for Sports Technique Recognition and Tactical AnalysisabstractThe immense popularity of racket sports has fueled substantial demand in tactical analysis with broadcast videos. However, existing manual methods require laborious annotation, and recent attempts leveraging video perception models are limited to low-level annotations like ball trajectories, overlooking tactics that necessitate an understanding of stroke techniques. State-of-the-art action segmentation models also struggle with technique recognition due to frequent occlusions and motion-induced blurring in racket sports videos. To address these challenges, We propose ViSTec, a Video-based Sports Technique recognition model inspired by human cognition that synergizes sparse visual data with rich contextual insights. Our approach integrates a graph to explicitly model strategic knowledge in stroke sequences and enhance technique recognition with contextual inductive bias. A two-stage action perception model is jointly trained to align with the contextual knowledge in the graph. Experiments demonstrate that our method outperforms existing models by a significant margin. Case studies with experts from the Chinese national table tennis team validate our model's capacity to automate analysis for technical actions and tactical strategies. More details are available at: https://ViSTec2024.github.io/. Zeqing Yuan, Yihong Wu 0003, Liqi Cheng, Dazhen Deng, Yingcai Wu |
AAAI | 4 |
| 2024 | VisCourt: In-Situ Guidance for Interactive Tactic Training in Mixed RealityabstractIn team sports like basketball, understanding and executing tactics—coordinated plans of movements among players—are crucial yet complex, requiring extensive practice. These tactics require players to develop a keen sense of spatial and situational awareness. Traditional coaching methods, which mainly rely on basketball tactic boards and video instruction, often fail to bridge the gap between theoretical learning and the real-world application of tactics, due to shifts in view perspectives and a lack of direct experience with tactical scenarios. To address this challenge, we introduce VisCourt, a Mixed Reality (MR) tactic training system, in collaboration with a professional basketball team. To set up the MR training environment, we employed semi-automatic methods to simulate realistic 3D tactical scenarios and iteratively designed visual in-situ guidance. This approach enables full-body engagement in interactive training sessions on an actual basketball court and provides immediate feedback, significantly enhancing the learning experience. A user study with athletes and enthusiasts shows the effectiveness and satisfaction with VisCourt in basketball training and offers insights for the design of future SportsXR training systems. Liqi Cheng, Hanze Jia, Lingyun Yu 0001, Yihong Wu 0003, Shuainan Ye, Dazhen Deng, Hui Zhang 0051, Xiao Xie, Yingcai Wu |
UIST | 1 |