Demo Data from VLDB 2026 / reviewers in the wild / expert
Xialin He
dblp:336/3686
· DBLP profile ↗
5ranked-venue papers
0as first author
5since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 5 since 2021Systems, architecture and hardware · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 29% Legged, aerial and field robots · 22% Language models and text generation · 14% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d shape analysis
3d shape understanding |
0.9 | 1 | 2025 | SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulation · NeurIPS 2025 |
Natural language and speech › Language models and text generation › large language model reasoning
inference-time reasoning |
0.9 | 1 | 2025 | AlphaOne: Reasoning Models Thinking Slow and Fast at Test Time · EMNLP 2025 |
Robotics › Motion planning and robot control › robot learning › manipulation learning
language-conditioned manipulation |
0.9 | 1 | 2025 | SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulation · NeurIPS 2025 |
Computer vision › 3D vision › object pose estimation
object orientation estimation |
0.9 | 1 | 2025 | SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulation · NeurIPS 2025 |
Robotics › Legged, aerial and field robots › legged robots
legged robot locomotion |
0.7 | 1 | 2023 | Sim-to-Real Transfer for Quadrupedal Locomotion via Terrain Transformer · ICRA 2023 |
Robotics › Legged, aerial and field robots › legged robots › legged robot locomotion
quadruped locomotion |
0.7 | 1 | 2023 | Sim-to-Real Transfer for Quadrupedal Locomotion via Terrain Transformer · ICRA 2023 |
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer |
0.7 | 1 | 2023 | Sim-to-Real Transfer for Quadrupedal Locomotion via Terrain Transformer · ICRA 2023 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
spatial reasoning |
0.3 | 1 | 2025 | SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulation · NeurIPS 2025 |
Knowledge, reasoning and agents › Multi-agent systems › multimodal agent
vision-language model agent |
0.3 | 1 | 2025 | SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulation · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
vision-language model · 0.9reasoning model inference · 0.9point cloud model · 0.9transformer · 0.7privileged training · 0.7deep reinforcement learning · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | AlphaOne: Reasoning Models Thinking Slow and Fast at Test TimeabstractJunyu Zhang, Runpei Dong, Han Wang, Xuying Ning, Haoran Geng, Peihao Li, Xialin He, Yutong Bai, Jitendra Malik, Saurabh Gupta, Huan Zhang. Proceedings of the 2025 Conference on Empirical Methods in Natural Language Processing. 2025. Runpei Dong, Han Wang 0019, Xuying Ning, Xialin He, Yutong Bai, Jitendra Malik, Saurabh Gupta 0001, Huan Zhang 0001 |
EMNLP | 7 |
| 2025 | Learning Smooth Humanoid Locomotion through Lipschitz-Constrained PoliciesabstractReinforcement learning combined with sim-to-real transfer offers a general framework for developing locomotion controllers for legged robots. To facilitate successful deployment in the real world, smoothing techniques, such as low-pass filters and smoothness rewards, are often employed to develop policies with smooth behaviors. However, because these techniques are non-differentiable and usually require tedious tuning of a large set of hyperparameters, they tend to require extensive manual tuning for each robotic platform. To address this challenge and establish a general technique for enforcing smooth behaviors, we propose a simple and effective method that imposes a Lipschitz constraint on a learned policy, which we refer to as Lipschitz-Constrained Policies (LCP). We show that the Lipschitz constraint can be implemented in the form of a gradient penalty, which provides a differentiable objective that can be easily incorporated with automatic differentiation frameworks. We demonstrate that LCP effectively replaces the need for smoothing rewards or low-pass filters and can be easily integrated into training frameworks for many distinct humanoid robots. We extensively evaluate LCP in both simulation and real-world humanoid robots, producing smooth and robust locomotion controllers. All simulation and deployment code, along with complete checkpoints, is available on our project page: https://lipschitz-constrained-policy.github.io. Xialin He, Yen-Jen Wang, Qiayuan Liao, Yanjie Ze, Zhongyu Li 0003, S. Shankar Sastry, Jiajun Wu 0001, Koushil Sreenath, Xue Bin Peng |
IROS | 2 |
| 2025 | Generalizable Humanoid Manipulation with 3D Diffusion PoliciesabstractHumanoid robots capable of autonomous operation in diverse environments have long been a goal for roboticists. However, autonomous manipulation by humanoid robots has largely been restricted to one specific scene, primarily due to the difficulty of acquiring generalizable skills and the expensiveness of in-the-wild humanoid robot data. In this work, we build a real-world robotic system to address this challenging problem. Our system is mainly an integration of 1) a whole-upper-body robotic teleoperation system to acquire human-like robot data, 2) a 25-DoF humanoid robot platform with a height-adjustable cart and a 3D LiDAR sensor, and 3) an improved 3D Diffusion Policy learning algorithm for humanoid robots to learn from noisy human data. We run more than 2000 episodes of policy rollouts on the real robot for rigorous policy evaluation. Empowered by this system, we show that using only data collected in one single scene and with only onboard computing, a full-sized humanoid robot can autonomously perform skills in diverse real-world scenarios. Videos are available at humanoid-manipulation.github.io. Yanjie Ze, Xialin He, Xue Bin Peng, Jiajun Wu 0001 |
IROS | 5 |
| 2025 | SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object ManipulationabstractWhile spatial reasoning has made progress in object localization relationships, it often overlooks object orientation—a key factor in 6-DoF fine-grained manipulation. Traditional pose representations rely on pre-defined frames or templates, limiting generalization and semantic grounding. In this paper, we introduce the concept of semantic orientation, which defines object orientations using natural language in a reference-frame-free manner (e.g., the ''plug-in'' direction of a USB or the ''handle'' direction of a cup). To support this, we construct OrienText300K, a large-scale dataset of 3D objects annotated with semantic orientations, and develop PointSO, a general model for zero-shot semantic orientation prediction. By integrating semantic orientation into VLM agents, our SoFar framework enables 6-DoF spatial reasoning and generates robotic actions. Extensive experiments demonstrated the effectiveness and generalization of our SoFar, e.g., zero-shot 48.7\% successful rate on Open6DOR and zero-shot 74.9\% successful rate on SIMPLER-Env. Zekun Qi, Yufei Ding 0002, Runpei Dong, Xinqiang Yu, Baoyu Li, Xialin He, Guofan Fan, Jiazhao Zhang, Jiawei He 0002, Jiayuan Gu, Xin Jin 0014, Kaisheng Ma, Zhizheng Zhang 0011, He Wang 0010, Li Yi 0001 |
NeurIPS | 9 |
| 2023 | Sim-to-Real Transfer for Quadrupedal Locomotion via Terrain TransformerabstractDeep reinforcement learning has recently emerged as an appealing alternative for legged locomotion over multiple terrains by training a policy in physical simulation and then transferring it to the real world (i.e., sim-to-real transfer). Despite considerable progress, the capacity and scalability of traditional neural networks are still limited, which may hinder their applications in more complex environments. In contrast, the Transformer architecture has shown its superiority in a wide range of large-scale sequence modeling tasks, including natural language processing and decision-making problems. In this paper, we propose Terrain Transformer (TERT), a high-capacity Transformer model for quadrupedal locomotion control on various terrains. Furthermore, to better leverage Transformer in sim-to-real scenarios, we present a novel two-stage training framework consisting of an offline pretraining stage and an online correction stage, which can naturally integrate Transformer with privileged training. Extensive experiments in simulation demonstrate that TERT outperforms state-of-the-art baselines on different terrains in terms of return, energy consumption and control smoothness. In further real-world validation, TERT successfully traverses nine challenging terrains, including sand pit and stair down, which can not be accomplished by strong baselines. Hang Lai, Weinan Zhang 0001, Xialin He, Zheng Tian 0002, Yong Yu 0001, Jun Wang 0012 |
ICRA | 3 |