Demo Data from VLDB 2026 / reviewers in the wild / expert
Arthur E. Balbão
dblp:336/7776
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 77% Geometric modeling and processing · 23% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › appearance modeling
hair rendering |
0.6 | 1 | 2022 | A Biologically Inspired Hair Aging Model · ACM Trans. Graph. 2022 |
Methods — techniques the papers use, named apart from their topics
stochastic simulation · 0.6k-means clustering · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | A Biologically Inspired Hair Aging ModelabstractHair rendering has been a focal point of attention in computer graphics for the last couple of decades. However, there have been few contributions to the modeling and rendering of the natural hair aging phenomenon. We present a new technique that simulates the process of hair graying and hair thinning on digital models due to aging. Given a 3D human head model with hair, we first compute a segmentation of the head using K-means since hair aging occurs at different rates in distinct head parts. Hair graying is simulated according to recent biological knowledge on aging factors for hairs, and hair thinning decreases hair diameters linearly with time. Our system is biologically inspired, supports facial hair, both genders and many ethnicities, and is compatible with different lengths of hair strands. Our real-time results resemble real-life hair aging, accomplished by simulating the stochastic nature of the process and the gradual decrease of melanin. Arthur E. Balbão, Marcelo Walter |
ACM Trans. Graph. | 1 |