Demo Data from VLDB 2026 / reviewers in the wild / expert
Andrei Blahovici
dblp:337/0614
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Autonomous driving · 100% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Autonomous driving
behavior modeling |
0.6 | 1 | 2022 | Transfer learning of cars behaviors from reality to simulation applications · ASE 2022 |
Computer animation and physical simulation
traffic simulation |
0.2 | 1 | 2022 | Transfer learning of cars behaviors from reality to simulation applications · ASE 2022 |
Methods — techniques the papers use, named apart from their topics
transfer learning · 1.1deep learning · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Transfer learning of cars behaviors from reality to simulation applicationsabstractCreating synthetic behaviors of vehicles in simulation applications has always been challenging from a development standpoint. First, it is a real challenge to create a credible and realistic simulation while achieving the required runtime efficiency. Second, the effort required to implement it can add significant cost to the development processes. In this paper, we propose an automated way to design vehicle simulation systems by transfer learning from reality to simulators. Our methods rely on advanced deep learning technologies and datasets commonly used in the field of self-driving cars. To assess how well this approach would work in a simulation environment, experiments using the CARLA simulator are presented in the evaluation. The results show that the proposed transfer learning approach provides good results, both quantitatively and qualitatively, and is suitable for runtime evaluation even in resource-constrained simulation applications such as video games. Ciprian Paduraru, Miruna Gabriela Paduraru, Andrei Blahovici |
ASE | 3 |