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Andrei Blahovici

dblp:337/0614 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Autonomous driving · 100%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Autonomous driving
behavior modeling
0.612022
Transfer learning of cars behaviors from reality to simulation applications · ASE 2022
Computer animation and physical simulation
traffic simulation
0.212022
Transfer learning of cars behaviors from reality to simulation applications · ASE 2022

Methods — techniques the papers use, named apart from their topics

transfer learning · 1.1deep learning · 1.1
YearPublicationVenuePosition
2022 Transfer learning of cars behaviors from reality to simulation applications
abstract
Creating synthetic behaviors of vehicles in simulation applications has always been challenging from a development standpoint. First, it is a real challenge to create a credible and realistic simulation while achieving the required runtime efficiency. Second, the effort required to implement it can add significant cost to the development processes. In this paper, we propose an automated way to design vehicle simulation systems by transfer learning from reality to simulators. Our methods rely on advanced deep learning technologies and datasets commonly used in the field of self-driving cars. To assess how well this approach would work in a simulation environment, experiments using the CARLA simulator are presented in the evaluation. The results show that the proposed transfer learning approach provides good results, both quantitatively and qualitatively, and is suitable for runtime evaluation even in resource-constrained simulation applications such as video games.
Ciprian Paduraru, Miruna Gabriela Paduraru, Andrei Blahovici
ASE3