VLDB 2026 Research / reviewers in the wild / expert
Kosuke Iwakura
dblp:337/0785
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Software engineering, system software, and programming languages
1 paper |
Software testing · 100% |
Topics — the 1 heaviest of 1, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Software testing
game testing |
0.6 | 1 | 2022 | Explaining the Behaviour of Game Agents Using Differential Comparison · ASE 2022 |
Methods — techniques the papers use, named apart from their topics
differential comparison · 0.6deep reinforcement learning · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Explaining the Behaviour of Game Agents Using Differential ComparisonabstractThe difficulty in exploring the game balance has been increasing, especially in Game-as-a-Service (GaaS) with updates in every few weeks, and due to the complexity in game design and business models. In the limited time available for testing, using automated game agents enables much more test plays than using human test players does, and it has been accelerated by the recent progress of deep reinforcement learning. However, understanding specific behaviours of each agent is hard due to their “black-box” nature. In this paper, we propose a method for explaining the behaviour of game agents using differential comparison between agents. This comparison approach is motivated by our experience with existing explanation techniques that often extracted uninteresting, common aspects of the behaviour. In addition, there are large potentials for the application of the comparison: between agents with different learning algorithms, between human agents and automated agents, and between test agents and users. We applied our technique to a prototype of a commercial GaaS and confirmed our technique can extract specific differences between agents. Ezequiel Castellano, Xiao-Yi Zhang 0005, Paolo Arcaini, Toru Takisaka, Fuyuki Ishikawa, Nozomu Ikehata, Kosuke Iwakura |
ASE | 7 |