VLDB 2026 Research / reviewers in the wild / expert
Kuankuan Sima
dblp:337/7960
· DBLP profile ↗
6ranked-venue papers
0as first author
6since 2021 · last 2025
0000-0002-4447-2953ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 5 since 2021Systems, architecture and hardware · 1 · 1 since 2021Computer networks · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 94% Transfer learning and domain adaptation · 6% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › reward design
reward shaping |
2.5 | 3 | 2025 | Centralized Reward Agent for Knowledge Sharing and Transfer in Multi-Task Reinforcement Learning · NeurIPS 2025 Highly Efficient Self-Adaptive Reward Shaping for Reinforcement Learning · ICLR 2025 Reward Shaping for Reinforcement Learning with An Assistant Reward Agent · ICML 2024 |
Machine learning › Reinforcement learning
multi-task reinforcement learning |
0.9 | 1 | 2025 | Centralized Reward Agent for Knowledge Sharing and Transfer in Multi-Task Reinforcement Learning · NeurIPS 2025 |
Machine learning › Reinforcement learning
sparse reward reinforcement learning |
0.8 | 1 | 2024 | Reward Shaping for Reinforcement Learning with An Assistant Reward Agent · ICML 2024 |
Methods — techniques the papers use, named apart from their topics
random fourier features · 0.9knowledge distillation · 0.9kernel density estimation · 0.9centralized reward agent · 0.9beta distribution · 0.9self-learning · 0.8dual-agent reward shaping · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Highly Efficient Self-Adaptive Reward Shaping for Reinforcement LearningabstractReward shaping is a reinforcement learning technique that addresses the sparse-reward problem by providing frequent, informative feedback. We propose an efficient self-adaptive reward-shaping mechanism that uses success rates derived from historical experiences as shaped rewards. The success rates are sampled from Beta distributions, which evolve from uncertainty to reliability as data accumulates. Initially, shaped rewards are stochastic to encourage exploration, gradually becoming more certain to promote exploitation and maintain a natural balance between exploration and exploitation. We apply Kernel Density Estimation (KDE) with Random Fourier Features (RFF) to derive Beta distributions, providing a computationally efficient solution for continuous and high-dimensional state spaces. Our method, validated on tasks with extremely sparse rewards, improves sample efficiency and convergence stability over relevant baselines. Haozhe Ma, Zhengding Luo, Thanh Vinh Vo, Kuankuan Sima, Tze-Yun Leong |
ICLR | 4 |
| 2025 | Centralized Reward Agent for Knowledge Sharing and Transfer in Multi-Task Reinforcement LearningabstractReward shaping is effective in addressing the sparse-reward challenge in reinforcement learning (RL) by providing immediate feedback through auxiliary, informative rewards. Based on the reward shaping strategy, we propose a novel multi-task reinforcement learning framework that integrates a centralized reward agent (CRA) and multiple distributed policy agents. The CRA functions as a knowledge pool, aimed at distilling knowledge from various tasks and distributing it to individual policy agents to improve learning efficiency. Specifically, the shaped rewards serve as a straightforward metric for encoding knowledge. This framework not only enhances knowledge sharing across established tasks but also adapts to new tasks by transferring meaningful reward signals. We validate the proposed method on both discrete and continuous domains, including the representative Meta-World benchmark, demonstrating its robustness in multi-task sparse-reward settings and its effective transferability to unseen tasks. Haozhe Ma, Zhengding Luo, Thanh Vinh Vo, Kuankuan Sima, Tze-Yun Leong |
NeurIPS | 4 |
| 2025 | Self-Supervised 3-D Semantic Representation Learning for Vision-and-Language NavigationabstractIn vision-and-language navigation (VLN) tasks, most current methods primarily utilize RGB images, overlooking the rich 3-D semantic data inherent to environments. To rectify this, we introduce a novel VLN framework that integrates 3-D semantic information into the navigation process. Our approach features a self-supervised training scheme that incorporates voxel-level 3-D semantic reconstruction to create a detailed 3-D semantic representation. A key component of this framework is a pretext task focused on region queries, which determines the presence of objects in specific 3-D areas. Following this, we devise an long short-term memory (LSTM)-based navigation model that is trained using our 3-D semantic representations. To maximize the utility of these 3-D semantic representations, we implement a cross-modal distillation strategy. This strategy encourages the RGB model's outputs to emulate those from the 3-D semantic feature network, enabling the concurrent training of both branches to merge RGB and 3-D semantic data effectively. Comprehensive evaluations on both the R2R and R4R datasets reveal that our method significantly enhances performance in VLN tasks. Sinan Tan, Kuankuan Sima, Dunzheng Wang, Mengmeng Ge 0002, Di Guo 0002, Huaping Liu 0001 |
IEEE Trans. Neural Networks Learn. Syst. | 2 |
| 2024 | Reward Shaping for Reinforcement Learning with An Assistant Reward AgentabstractReward shaping is a promising approach to tackle the sparse-reward challenge of reinforcement learning by reconstructing more informative and dense rewards. This paper introduces a novel dual-agent reward shaping framework, composed of two synergistic agents: a policy agent to learn the optimal behavior and a reward agent to generate auxiliary reward signals. The proposed method operates as a self-learning approach, without reliance on expert knowledge or hand-crafted functions. By restructuring the rewards to capture future-oriented information, our framework effectively enhances the sample efficiency and convergence stability. Furthermore, the auxiliary reward signals facilitate the exploration of the environment in the early stage and the exploitation of the policy agent in the late stage, achieving a self-adaptive balance. We evaluate our framework on continuous control tasks with sparse and delayed rewards, demonstrating its robustness and superiority over existing methods. Haozhe Ma, Kuankuan Sima, Thanh Vinh Vo, Di Fu, Tze-Yun Leong |
ICML | 2 |
| 2023 | MOMA-Force: Visual-Force Imitation for Real-World Mobile ManipulationabstractIn this paper, we present a novel method for mobile manipulators to perform multiple contact-rich manipulation tasks. While learning-based methods have the potential to generate actions in an end-to-end manner, they often suffer from insufficient action accuracy and robustness against noise. On the other hand, classical control-based methods can enhance system robustness, but at the cost of extensive parameter tuning. To address these challenges, we present MOMA-Force, a visual-force imitation method that seamlessly combines representation learning for perception, imitation learning for complex motion generation, and admittance whole-body control for system robustness and controllability. MOMA-Force enables a mobile manipulator to learn multiple complex contact-rich tasks with high success rates and small contact forces. In a real household setting, our method outperforms baseline methods in terms of task success rates. Moreover, our method achieves smaller contact forces and smaller force variances compared to baseline methods without force imitation. Overall, we offer a promising approach for efficient and robust mobile manipulation in the real world. Videos and more details can be found on https://visual-force-imitation.github.io. Taozheng Yang, Ya Jing, Jiafeng Xu, Kuankuan Sima, Guangzeng Chen, Qie Sima, Tao Kong |
IROS | 5 |
| 2022 | Matching Based Joint Trading Contract of Energy and Computation in Virtual Power PlantabstractElectric power grid intelligence and automation are inseparable from the support of computing resources. Electric vehicles (EVs) can provide low-cost and flexible computing offloading services for nearby grid nodes. In this paper, we propose a collaborative model between EVs and intelligent charging stations (CSs) for energy and computation trading, where EVs can contribute their computation resources to CSs during charging at CSs. However, due to selfishness, CSs may refuse to reveal their computing requirements to the EVs, leading to information asymmetry. To cope with this limitation, the contract theory is employed to incentivize interaction between potential CS-EV pair for resource trading. Furthermore, we propose a stable-matching-based algorithm to match CSs and EVs into cooperative groups to achieve mutual-beneficial utilities. Simulation results verify the effectiveness of our algorithm. Li Wang 0039, Lianming Xu, Zemin Sun, Kuankuan Sima |
GLOBECOM | 5 |