Demo Data from VLDB 2026 / reviewers in the wild / expert
Yiding Wen
dblp:337/8460
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0007-9870-0433ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Medical and health informatics · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
1.0 | 1 | 2026 | AdaEndoGS: An Adaptive Enlightening Model for Endoscopy Based on 3D Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer vision › 3D vision › 3d scene reconstruction
endoscopic scene reconstruction |
1.0 | 1 | 2026 | AdaEndoGS: An Adaptive Enlightening Model for Endoscopy Based on 3D Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering › gaussian splatting
3d gaussian splatting |
1.0 | 1 | 2026 | AdaEndoGS: An Adaptive Enlightening Model for Endoscopy Based on 3D Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering
neural rendering |
1.0 | 1 | 2026 | AdaEndoGS: An Adaptive Enlightening Model for Endoscopy Based on 3D Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
ray tracing · 3.0loss function design · 3.0illumination enhancement · 3.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | AdaEndoGS: An Adaptive Enlightening Model for Endoscopy Based on 3D Gaussian SplattingabstractEndoscopic reconstruction and rendering technology are crucial for minimally invasive diagnosis and treatment. Due to physical constraints such as limited light source placement and narrow operational space, endoscopic scenes often contain some dark regions that compromise clinical observation and diagnostic accuracy. To address this issue, we propose AdaEndoGS for endoscopic 3D reconstruction with physically consistent dark region illumination enhancement. Specifically, built upon 3D Gaussian Splatting, AdaEndoGS enriches each Gaussian with surface attributes including normal, roughness, and reflectance, thereby constructing an illuminatable 3D scene representation. AdaEndoGS automatically identifies the dark region via ray tracing, leveraging Gaussian opacity, surface normal, and viewpoint information to adaptively plan the placement of a virtual light source. Supervised by a carefully designed loss function incorporating multiple illumination-related terms, AdaEndoGS optimizes light source intensity and attenuation parameters to generate harmonious illumination enhancement in the dark regions, while avoiding overexposure in originally bright areas. We comprehensively evaluate our method on the public dataset C3VD and a novel endoscopy simulation dataset created by us in Unity3D, which includes paired low-lit and well-lit images to facilitate quantitative evaluation. Experimental results show that AdaEndoGS more accurately simulates light-matter interactions compared to existing methods. It significantly improves visual quality and enhances detail visibility, offering an effective technical solution for advancing endoscopic image-based reconstruction and rendering. Project repository: https://webstermorton.github.io/adaendogs-website. Yiding Wen, Yuanfan Liu, Huanmei Guan, Fei Luo 0004 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2022 | Distributed Energy-efficient Computation Offloading and Trajectory Planning in Aerial Edge NetworksabstractIn this paper, we investigate energy-efficient computation offloading and trajectory planning for aerial edge networks, wherein multiple Unmanned Aerial Vehicles (UAVs) cooperate with each other to provide computing service to the ground users. In particular, we formulate the joint optimization of computation offloading, channel allocation, power control, resource allocation, and trajectory planning as a multi-agent deep reinforcement learning (MA-DRL) problem to minimize the system energy consumption while guaranteeing the latency re-quirements of computation tasks. Then, we propose a distributed algorithm to enable UAV s to independently make action decisions based on their local observations, still collaboratively learn their policies for system performance. Numerical results demonstrate that our proposed algorithm can effectively plan the trajectory, reduce the system energy consumption, and improve the latency requirements satisfaction ratio. Yiding Wen, Supeng Leng, Yan Zhang 0002 |
GLOBECOM | 2 |