VLDB 2026 Research / reviewers in the wild / expert
Tianchen Deng
dblp:338/2664
· DBLP profile ↗
20ranked-venue papers
6as first author
20since 2021 · last 2026
0000-0002-4368-7936ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 13 · 4 first-author · 13 since 2021Systems, architecture and hardware · 7 · 1 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-author · 7 since 2021Applied, interdisciplinary, general and emerging computing · 5 · 2 first-author · 5 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SplatSSC: Decoupled Depth-Guided Gaussian Splatting for Semantic Scene CompletionabstractMonocular 3D Semantic Scene Completion (SSC) is a challenging yet promising task that aims to infer dense geometric and semantic descriptions of a scene from a single image. While recent object-centric paradigms significantly improve efficiency by leveraging flexible 3D Gaussian primitives, they still rely heavily on a large number of randomly initialized primitives, which inevitably leads to 1) inefficient primitive initialization and 2) outlier primitives that introduce erroneous artifacts. In this paper, we propose SplatSSC, a novel framework that resolves these limitations with a depth-guided initialization strategy and a principled Gaussian aggregator. Instead of random initialization, SplatSSC utilizes a dedicated depth branch composed of a Group-wise Multi-scale Fusion (GMF) module, which integrates multi-scale image and depth features to generate a sparse yet representative set of initial Gaussian primitives. To mitigate noise from outlier primitives, we develop the Decoupled Gaussian Aggregator (DGA), which enhances robustness by decomposing geometric and semantic predictions during the Gaussian-to-voxel splatting process. Complemented with a specialized Probability Scale Loss, our method achieves state-of-the-art performance on the Occ-ScanNet dataset, outperforming prior approaches by over 6.3% in IoU and 4.1% in mIoU, while reducing both latency and memory cost by more than 9.3%. Rui Qian 0005, Haozhi Cao, Tianchen Deng, Shenghai Yuan 0001, Lihua Xie 0001 |
AAAI | 3 |
| 2026 | ProSGNeRF: Progressive Dynamic Neural Scene Graph with Frequency Modulated Foundation Model in Urban Scenes
Tianchen Deng, Yejia Liu, Chenpeng Su, Jingchuan Wang, Hesheng Wang 0001, Danwei Wang, Shao-Yuan Lo, Weidong Chen 0001 |
Int. J. Comput. Vis. | 1 |
| 2026 | FAM-HRI: Foundation-Model Assisted Multimodal Human-Robot Interaction Combining Gaze and SpeechabstractEffective Human-Robot Interaction (HRI) is crucial for enhancing accessibility and usability in real-world robotics applications. However, existing solutions often rely on gesture-only or language-only commands, making interaction inefficient and ambiguous, particularly for users with physical impairments. In this paper, we introduce FAM-HRI, an efficient multimodal framework for HRI that integrates language and gaze inputs via foundation models. By leveraging lightweight Meta ARIA glasses, our system captures real-time multimodal signals and utilizes large language models (LLMs) to fuse user intention with scene context, enabling intuitive and precise robot manipulation. Our method accurately determines the gaze fixation time interval, reducing noise caused by the gaze dynamic nature. Experimental evaluations demonstrate that FAM-HRI achieves a high success rate in task execution while maintaining a low interaction time, providing a practical solution for individuals with limited physical mobility or motor impairments. To support the community, we have released our system design, algorithms, and solutions at https://github.com/laiyuzhi/FAM-HRI. Yuzhi Lai, Shenghai Yuan 0001, Peizheng Li, Benjamin Kiefer, Tianchen Deng, Andreas Zell |
IEEE Trans Autom. Sci. Eng. | 6 |
| 2026 | UniLGL: Learning Uniform Place Recognition for FOV-Limited/Panoramic LiDAR Global LocalizationabstractLiDAR-based Global Localization (LGL) is an essential ingredient for autonomous robots. However, existing LGL methods typically consider only partial information (e.g., geometric features) from LiDAR observations or are designed for homogeneous LiDAR sensors, overlooking the uniformity in LGL. In this work, a uniform LGL method is proposed, termed UniLGL, which simultaneously achieves spatial and material uniformity, as well as sensor-type uniformity. The key idea of the proposed method is to encode the complete point cloud, which contains both geometric and material information, into a pair of Bird's Eye View (BEV) images (i.e., a spatial BEV image and an intensity BEV image), thereby transforming the LGL problem into a cascaded LiDAR Place Recognition (LPR) and pose estimation problem from the perspective of image fusion. An end-to-end multi-BEV fusion network is designed to extract uniform features, equipping UniLGL with spatial and material uniformity. To ensure robust LGL across heterogeneous LiDAR sensors, a viewpoint invariance hypothesis is introduced, which replaces the conventional translation equivariance assumption commonly used in existing LPR networks and supervises UniLGL to achieve sensor type uniformity in both global descriptors and local feature representations. Moreover, UniLGL introduces a pipeline that leverages a pre-trained single-image Vision Foundation Model (VFM) for feature extraction to enhance the multi-BEV fusion LPR network, enabling strong generalization with only a few LiDAR data for fine-tuning. Finally, based on the mapping between local features on the 2D BEV image and the point cloud, a robust global pose estimator is derived that determines the global minimum of the global pose on <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$\text{SE}(3)$</tex-math></inline-formula> without requiring additional registration. To validate the effectiveness of the proposed uniform LGL, extensive benchmarks are conducted in real-world environments, and the results show that the proposed UniLGL is demonstratively competitive compared to other State-of-the-Art (SOTA) LGL methods. Furthermore, UniLGL has been deployed on diverse platforms, including full-size trucks and agile Micro Aerial Vehicles (MAVs), to enable high-precision localization and mapping as well as multi-MAV collaborative exploration in port and forest environments, demonstrating the applicability of UniLGL in industrial and field scenarios. The code will be released at <uri xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">https://github.com/shenhm516/UniLGL</uri>. Hongming Shen, Yulin Hui, Zhenyu Wu 0001, Qiyang Lyu, Tianchen Deng, Danwei Wang |
IEEE Trans. Robotics | 7 |
| 2026 | DenseSplat: Densifying Gaussian Splatting SLAM With Neural Radiance PriorabstractGaussian SLAM systems excel in real-time rendering and fine-grained reconstruction compared to NeRF-based systems. However, their reliance on extensive keyframes is impractical for deployment in real-world robotic systems, which typically operate under sparse-view conditions that can result in substantial holes in the map. To address these challenges, we introduce DenseSplat, the first SLAM system that effectively combines the advantages of NeRF and 3DGS. DenseSplat utilizes sparse keyframes and NeRF priors for initializing primitives that densely populate maps and seamlessly fill gaps. It also implements geometry-aware primitive sampling and pruning strategies to manage granularity and enhance rendering efficiency. Moreover, DenseSplat integrates loop closure and bundle adjustment, significantly enhancing frame-to-frame tracking accuracy. Extensive experiments on multiple large-scale datasets demonstrate that DenseSplat achieves superior performance in tracking and mapping compared to current state-of-the-art methods. Shuhong Liu, Tianchen Deng, Hongyu Wang 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2025 | MNE-SLAM: Multi-Agent Neural SLAM for Mobile RobotsabstractNeural implicit scene representations have recently shown promising results in dense visual SLAM. However, existing implicit SLAM algorithms are constrained to single-agent scenarios, and fall difficulty in large indoor scenes and long sequences. Existing multi-agent SLAM frameworks cannot meet the constraints of communication bandwidth. To this end, we propose the first distributed multi-agent collaborative SLAM framework with distributed mapping and camera tracking, joint scene representation, intra-to-inter loop closure, and multi-submap fusion. Specifically, our proposed distributed neural mapping and tracking framework only needs peer-to-peer communication, which can greatly improve multi-agent cooperation and communication efficiency. A novel intra-to-inter loop closure method is designed to achieve local (single-agent) and global (multi-agent) consistency. Furthermore, to the best of our knowledge, there is no real-world dataset for NeRF-based/GS-based SLAM that provides both continuous-time trajectories groundtruth and high-accuracy 3D meshes groundtruth. To this end, we propose the first real-world indoor neural slam (INS) dataset covering both single-agent and multi-agent scenarios, ranging from small room to large-scale scenes, with high-accuracy ground truth for both 3D mesh and continuous-time camera trajectory. This dataset can advance the development of the community. Experiments on various datasets demonstrate the superiority of the proposed method in both mapping, tracking, and communication. The dataset and code will be open-source on https://github.com/dtc111111/MNESLAM. Tianchen Deng, Guole Shen, Chen Xun, Shenghai Yuan 0001, Tongxin Jin, Hongming Shen, Jingchuan Wang, Hesheng Wang 0001, Danwei Wang, Weidong Chen 0001 |
CVPR | 1 |
| 2025 | Audio Array-Based 3D UAV Trajectory Estimation with LiDAR Pseudo-LabelingabstractAs small unmanned aerial vehicles (UAVs) become increasingly prevalent, there is growing concern regarding their impact on public safety and privacy, highlighting the need for advanced tracking and trajectory estimation solutions. In response, this paper introduces a novel framework that utilizes audio array for 3D UAV trajectory estimation. Our approach incorporates a self-supervised learning model, starting with the conversion of audio data into mel-spectrograms, which are analyzed through an encoder to extract crucial temporal and spectral information. Simultaneously, UAV trajectories are estimated using LiDAR point clouds via unsupervised methods. These LiDAR-based estimations act as pseudo labels, enabling the training of an Audio Perception Network without requiring labeled data. In this architecture, the LiDAR-based system operates as the Teacher Network, guiding the Audio Perception Network, which serves as the Student Network. Once trained, the model can independently predict 3D trajectories using only audio signals, with no need for LiDAR data or external ground truth during deployment. To further enhance precision, we apply Gaussian Process modeling for improved spatiotemporal tracking. Our method delivers toptier performance on the MMAUD dataset, establishing a new benchmark in trajectory estimation using self-supervised learning techniques without reliance on ground truth annotations. Allen Lei, Tianchen Deng, Han Wang 0001, Jianfei Yang 0001, Shenghai Yuan 0001 |
ICASSP | 2 |
| 2025 | LLGS: Unsupervised Gaussian Splatting for Image Enhancement and Reconstruction in Pure Dark EnvironmentabstractD Gaussian Splatting has shown remarkable capabilities in novel view rendering tasks and exhibits significant potential for multi-view optimization. However, the original 3D Gaussian Splatting lacks color representation for inputs in lowlight environments. Simply using enhanced images as inputs would lead to issues with multi-view consistency, and current single-view enhancement systems rely on pre-trained data, lacking scene generalization. These problems limit the application of 3D Gaussian Splatting in low-light conditions in the field of robotics, including high-fidelity modeling and feature matching. To address these challenges, we propose an unsupervised multiview stereoscopic system based on Gaussian Splatting, called Low-Light Gaussian Splatting (LLGS). This system aims to enhance images in low-light environments while reconstructing the scene. Our method introduces a decomposable Gaussian representation called M-Color, which separately characterizes color information for targeted enhancement. Furthermore, we propose an unsupervised optimization method with zeroknowledge priors, using direction-based enhancement to ensure multi-view consistency. Experiments conducted on real-world datasets demonstrate that our system outperforms state-of-theart methods in both low-light enhancement and 3D Gaussian Splatting. Tianchen Deng, Gaojing Zhang |
ICRA | 4 |
| 2025 | SN-LiDAR: Semantic Neural Fields for Novel Space-time View LiDAR SynthesisabstractRecent research has begun exploring novel view synthesis (NVS) for LiDAR point clouds, aiming to generate realistic LiDAR scans from unseen viewpoints. However, most existing approaches do not reconstruct semantic labels, which are crucial for many downstream applications such as autonomous driving and robotic perception. Unlike images, which benefit from powerful segmentation models, LiDAR point clouds lack such large-scale pre-trained models, making semantic annotation time-consuming and labor-intensive. To address this challenge, we propose SN-LiDAR, a method that jointly performs accurate semantic segmentation, high-quality geometric reconstruction, and realistic LiDAR synthesis. Specifically, we employ a coarse-to-fine planar-grid feature representation to extract global features from multi-frame point clouds and leverage a CNN-based encoder to extract local semantic features from the current frame point cloud. Extensive experiments on SemanticKITTI and KITTI-360 demonstrate the superiority of SN-LiDAR in both semantic and geometric reconstruction, effectively handling dynamic objects and large-scale scenes. Codes will be available on https://github.com/dtc111111/SN-Lidar. Tianchen Deng, Wenqian Xi, Weidong Chen 0001, Jingchuan Wang |
IROS | 2 |
| 2025 | DSFormer-RTP: Dynamic-stream Transformers for Real-time Deterministic Trajectory PredictionabstractAs delivery robots are increasingly integrated into our daily lives, their ability to navigate through crowded spaces demands swift and accurate prediction of pedestrian trajectories, which is crucial for autonomous functionality. However, existing methods face challenges of unstable accuracy and inefficiency in real-world deployment. Trajectory prediction involves both temporal and social dimensions. Recent methods have achieved better results by modeling temporal and social dimensions simultaneously, preventing information loss compared to modeling them separately, which significantly increases computational costs, posing challenges for practical deployment.In this paper, we conceptualize the trajectory prediction task as a deterministic sequence-to-sequence model that produces one precise forecast, aligning with real-world needs while reducing complexity. To improve efficiency and reduce latency for real-time applications, we propose a novel dynamic-stream transformer architecture that categorizes layers into multi-stream and single-stream based on the number of dimensions involved in computation. The single-stream modules attend to all dimensions simultaneously, providing comprehensive information fusion but with higher computational complexity. The multi-stream modules focus on only one dimension, enabling parallel and batched computation, crucial for improving the model’s real-time performance. By combining them strategically, we achieve a balance between accuracy and speed. Extensive experiments on real datasets show that our dynamic-stream transformer architecture significantly reduces computational complexity, achieving a speed increase of 180% to 3180% compared to similar approaches, while also attaining performance close to the state-of-the-art (SOTA) for deterministic trajectory prediction. Mingxing Wen, Tianchen Deng, Danwei Wang |
IROS | 3 |
| 2025 | CGS-SLAM: Compact 3D Gaussian Splatting for Dense Visual SLAMabstractRecent work has shown that 3D Gaussian-based SLAM enables high-quality reconstruction, accurate pose estimation, and real-time rendering of scenes. However, these approaches are built on a tremendous number of redundant 3D Gaussian ellipsoids, leading to high memory and storage costs and slow training speed. To address this limitation, we propose a compact 3D Gaussian Splatting SLAM system that reduces the number and the parameter size of Gaussian ellipsoids. A sliding window-based masking strategy is first proposed to reduce the redundant ellipsoids. Then, a novel geometry codebook-based quantization method is proposed to further compress 3D Gaussian geometric attributes. Robust and accurate pose estimation is achieved by a local-to-global bundle adjustment method with reprojection loss. Extensive experiments demonstrate that our method achieves faster training, rendering speed, and low memory usage while maintaining the state-of-the-art (SOTA) quality of the scene representation. Tianchen Deng, Yaohui Chen 0003, Jianfei Yang 0001, Shenghai Yuan 0001, Jiuming Liu, Danwei Wang, Weidong Chen 0001 |
IROS | 1 |
| 2025 | MPDG-SLAM: Motion Probability-Based 3DGS-SLAM in Dynamic EnvironmentabstractWe present MPDG-SLAM, a novel 3D Gaussian point cloud rendering SLAM method based on Motion Probability (MP) for dynamic interference handling. Current 3DGSSLAM approaches for dynamic environments often rely on optical flow estimation masks. However, these deep learning-based optical flow models are computationally intensive and limited by processing speed, posing challenges for deployment on mobile devices in real-world scenarios. Moreover, existing systems depend on precise mask segmentation and corresponding loss functions for artifact removal, yet the pixel accuracy of optical flow estimation is constrained by real-world lighting conditions. To address these issues, we introduce a mobile-deployable Yolo and a mathematically derived Motion Probability (MP) attribute to label Gaussian points, which are then inversely mapped to the front-end feature tracking system to correct for dynamic object influences. By incorporating an MP-based penalty term, dynamic Gaussians corresponding to moving entities are explicitly removed to minimize their effect. Additionally, we design an edge warp loss based on MP estimation, enabling accurate artifact removal even with coarse segmentation masks. The experiments show that our approach notably improves the reconstruction quality of dynamic scenes, surpassing baseline methods and reaching speeds over 30 FPS on high-end GPUs, which suggests its potential for real-time use on mobile platforms after further optimization. Conghao Huang, Tianchen Deng, Kangxu Wang |
IROS | 3 |
| 2025 | TopoLiDM: Topology-Aware LiDAR Diffusion Models for Interpretable and Realistic LiDAR Point Cloud GenerationabstractLiDAR scene generation is critical for mitigating real-world LiDAR data collection costs and enhancing the robustness of downstream perception tasks in autonomous driving. However, existing methods commonly struggle to capture geometric realism and global topological consistency. Recent LiDAR Diffusion Models (LiDMs) predominantly embed LiDAR points into the latent space for improved generation efficiency, which limits their interpretable ability to model detailed geometric structures and preserve global topological consistency. To address these challenges, we propose TopoLiDM, a novel framework that integrates graph neural networks (GNNs) with diffusion models under topological regularization for high-fidelity LiDAR generation. Our approach first trains a topological-preserving VAE to extract latent graph representations by graph construction and multiple graph convolutional layers. Then we freeze the VAE and generate novel latent topological graphs through the latent diffusion models. We also introduce 0-dimensional persistent homology (PH) constraints, ensuring the generated LiDAR scenes adhere to real-world global topological structures. Extensive experiments on the KITTI-360 dataset demonstrate TopoLiDM’s superiority over state-of-the-art methods, achieving improvements of 22.6% lower Fréchet Range Image Distance (FRID) and 9.2% lower Minimum Matching Distance (MMD). Notably, our model also enables fast generation speed with an average inference time of 1.68 samples/s, showcasing its scalability for real-world applications. We will release the related codes at https://github.com/IRMVLab/TopoLiDM. Jiuming Liu, Tianchen Deng, Francesco Nex, Hao Cheng 0008, Hesheng Wang 0001 |
IROS | 4 |
| 2025 | Incremental Joint Learning of Depth, Pose, and Implicit Scene Representation on Monocular Camera in Large-Scale ScenesabstractDense scene reconstruction for photo-realistic view synthesis has various applications, such as VR/AR, and robotics navigation. Existing dense reconstruction methods are primarily designed for small room scenarios, but in practice, the scenes encountered by robots are typically large-scale environments. Most existing methods have difficulties in large-scale scenes due to three core challenges:(a) inaccurate depth input. Depth information is crucial for both scene geometry reconstruction and pose estimation. Accurate depth input is impossible to get in real-world large-scale scenes.(b) inaccurate pose estimation. Existing methods are not robust enough with the growth of cumulative errors in large scenes and long sequences.(c) insufficient scene representation capability. A single global radiance field lacks the capacity to scale effectively to large-scale scenes. To this end, we propose an incremental joint learning framework, which can achieve accurate depth, pose estimation, and large-scale dense scene reconstruction. For depth estimation, a vision transformer-based network is adopted as the backbone to enhance performance in scale information estimation. For pose estimation, a feature-metric bundle adjustment (FBA) method is designed for accurate and robust camera tracking in large-scale scenes and eliminates pose drift. In terms of implicit scene representation, we propose an incremental scene representation method to construct the entire large-scale scene as multiple local radiance fields to enhance the scalability of 3D scene representation. In local radiance fields, we propose a tri-plane based scene representation method to further improve the accuracy and efficiency of scene reconstruction. We conduct extensive experiments on various datasets, including our own collected data, to demonstrate the effectiveness and accuracy of our method in depth estimation, pose estimation, and large-scale scene reconstruction. The code has been open-sourced on https://github.com/dtc111111/incre-dpsr. Tianchen Deng, Nailin Wang, Chongdi Wang, Shenghai Yuan 0001, Jingchuan Wang, Hesheng Wang 0001, Danwei Wang, Weidong Chen 0001 |
IEEE Trans Autom. Sci. Eng. | 1 |
| 2025 | NeSLAM: Neural Implicit Mapping and Self-Supervised Feature Tracking With Depth Completion and DenoisingabstractIn recent years, there have been significant advancements in 3D reconstruction and dense RGB-D SLAM systems. One notable development is the application of Neural Radiance Fields (NeRF) in these systems, which utilizes implicit neural representation to encode 3D scenes. However, the depth images obtained from consumer-grade RGB-D sensors are often sparse and noisy, which poses significant challenges for 3D reconstruction and affects the accuracy of the representation of the scene geometry. Furthermore, existing methods select random pixels for camera tracking, leading to inaccurate localization in real-world indoor environments. To this end, we present NeSLAM, an advanced framework that achieves accurate and dense depth estimation, robust camera tracking, and realistic synthesis of novel views. First, a depth completion and denoising network is designed to provide dense geometry prior and guide the neural implicit representation optimization. Second, we propose a NeRF-based self-supervised feature tracking algorithm for robust real-time tracking. Experiments on various indoor datasets demonstrate the effectiveness and accuracy of the system in reconstruction, tracking quality, and novel view synthesis. Note to Practitioners—Traditional SLAM methods usually use the sparse point cloud to represent the scene, resulting in poor scene representation capability. Our method proposes a neural implicit representation method with depth completion and denoising network and feature tracking method, achieves accurate scene reconstruction and accurate pose estimation in various indoor scenes. The depth completion and denoising network provide accurate depth information associated with depth uncertainty, which is used to improve the geometry consistency. The NeRF-based self-supervised feature tracking method improve the accuracy and robustness for camera tracking. The experimental results demonstrate the accuracy and effectiveness of this method in different scenes. Tianchen Deng, Hongle Xie, Hesheng Wang 0001, Jingchuan Wang, Danwei Wang, Weidong Chen 0001 |
IEEE Trans Autom. Sci. Eng. | 1 |
| 2025 | MG-SLAM: Structure Gaussian Splatting SLAM With Manhattan World HypothesisabstractGaussian Splatting SLAMs have made significant advancements in improving the efficiency and fidelity of real-time reconstructions. However, these systems often encounter incomplete reconstructions in complex indoor environments, characterized by substantial holes due to unobserved geometry caused by obstacles or limited view angles. To address this challenge, we present Manhattan Gaussian SLAM, an RGB-D system that leverages the Manhattan World hypothesis to enhance geometric accuracy and completeness. By seamlessly integrating fused line segments derived from structured scenes, our method ensures robust tracking in textureless indoor areas. Moreover, The extracted lines and planar surface assumption allow strategic interpolation of new Gaussians in regions of missing geometry, enabling efficient scene completion. Extensive experiments conducted on both synthetic and real-world scenes demonstrate that these advancements enable our method to achieve state-of-the-art performance, marking a substantial improvement in the capabilities of Gaussian SLAM systems. Shuhong Liu, Tianchen Deng, Liuzhuozheng Li, Hongyu Wang 0001, Danwei Wang |
IEEE Trans Autom. Sci. Eng. | 2 |
| 2024 | PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle AdjustmentabstractNeural implicit scene representations have recently shown encouraging results in dense visual SLAM. However, existing methods produce low-quality scene reconstruction and low-accuracy localization performance when scaling up to large indoor scenes and long sequences. These limitations are mainly due to their single, global radiance field with finite capacity, which does not adapt to large scenarios. Their end-to-end pose networks are also not robust enough with the growth of cumulative errors in large scenes. To this end, we introduce PLGSLAM, a neural visual SLAM system capable of high-fidelity surface reconstruction and robust camera tracking in real-time. To handle large-scale indoor scenes, PLGSLAM proposes a progressive scene representation method which dynamically allocates new local scene representation trained with frames within a local sliding window. This allows us to scale up to larger indoor scenes and improves robustness (even under pose drifts). In local scene representation, PLGSLAM utilizes tri-planes for local high-frequency features with multilayer perceptron (MLP) networks for the low-frequency feature, achieving smoothness and scene completion in unobserved areas. Moreover, we propose local-to-global bundle adjustment method with a global keyframe database to address the increased pose drifts on long sequences. Experimental results demonstrate that PLGSLAM achieves state-of-the-art scene reconstruction results and tracking performance across various datasets and scenarios (both in small and large-scale indoor environments). Tianchen Deng, Guole Shen, Jingchuan Wang, Danwei Wang, Weidong Chen 0001 |
CVPR | 1 |
| 2024 | SGS-SLAM: Semantic Gaussian Splatting for Neural Dense SLAM
Shuhong Liu, Guohao Zhu, Tianchen Deng, Hongyu Wang 0001 |
ECCV (31) | 6 |
| 2024 | SFPNet: Sparse Focal Point Network for Semantic Segmentation on General LiDAR Point Clouds
Chuan Cao, Tianchen Deng, Jingchuan Wang, Weidong Chen 0001 |
ECCV (5) | 4 |
| 2024 | PS-Loc: Robust LiDAR Localization with Prior Structural ReferenceabstractPrior structural reference like floor plan is readily accessible in indoor scene, which exhibits the potential of improving localization quality without the requirements of a previously-built high-precision map. This paper introduces a novel optimal transport-based framework for prior structural reference-based localization, aiming to improve the robustness for the robot localization. Leveraging the spacial relations of structures, a matching method based on optimal transport theory is proposed and it improves the robustness of matching results in dynamic scene and rapid rotation conditions. Additionally, this paper handles metric inaccuracies in the known structural reference by implementing an prior guided plane adjustment-based updating strategy. This strategy combines prior and observational information to jointly optimize the structural information within a sliding window. The performance of the framework is validated through real-world experiments, demonstrating superior accuracy and robustness to disturbances from dynamic occlusion and rapid rotation compared to common state-of-the-art SLAM and localization methods. Tianchen Deng, Jingchuan Wang |
IROS | 3 |