Dung Dinh

dblp:338/8483 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Software engineering, systems software and programming languages · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
YearPublicationVenuePosition
2026 Multi-view Based Neuro-symbolic Approach for Facial Action Unit Recognition
Quoc-Trung Nguyen, Chau Vu, Dung A. Tran, Dung Dinh
IEA/AIE (2)4
2025 A Hybrid Knowledge-Based and Machine Learning Approach for Financial Health Prediction in Small and Medium-Sized Enterprises
Hien D. Nguyen 0002, Sang Vu, Uyen Pham, Diem Nguyen, Dung Dinh
IEA/AIE (2)5
2024 Design a Knowledge Chatbot System in Education Based on Ontology Approach
abstract
Nowadays online learning is growing strongly, with many diverse options. Learners can utilize electronic devices and internet platforms for studying, searching for materials, and looking up knowledge. In this study, a method for design a knowledge chatbot system in education is proposed. This method includes a knowledge base, which is a knowledge model integrating ontology of relations and operators and knowledge graph, and the algorithms for solving problems on intellectual querying. The proposed method is utilized to build an intelligent chatbot system in the course of Foudation of Database. This chatbot can assist the online learning by querying subject knowledge content, categorizing concepts, and providing support for various types of exercises in the subject. The experimental results show that the built system meets the requirements of an intelligent educational system and outperforms than currently GenAI systems.
Hung Nguyen 0001, Thao T. N. Le, Hau Nguyen, Long D. Nguyen, Dung Dinh, Vuong T. Pham, Hien D. Nguyen 0002
SoMeT5
2023 Multi-Agents System for Game Development Through Unreal Engine
abstract
Nowadays the video game market is the highest in the entertainment industry. There are many architectures supporting the creation of a game, such as Unreal Engine and Unity. Multi-agent system is a popular and suitable solution to design platform games. It is employed to place streets, buildings and other items, resulting in a playable video game map. The system utilizes computational agents that act in conjunction with the human designer to produce maps that exhibit desirable characteristics. This paper proposes a new architecture for organizing in game development based on the multi-agents system (MAS). This architecture includes the structure of an agent with its attributes and internal behaviors, and the structure of relations between agents for action coordination in a determined strategy This structure of MAS is also applied to build a demonstration video game as an action game through Unreal Engine, which is a complete suite of development tools made for anyone working with real-time technology.
Quang Vu, Vuong T. Pham, Dung Dinh, Hien D. Nguyen 0002
SoMeT3