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Minseop Kwak

dblp:338/9125 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 59% Generative modeling · 32% Efficient and distributed learning · 9%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
neural radiance field
1.532024
DäRF: Boosting Radiance Fields from Sparse Input Views with Monocular Depth Adaptation · NeurIPS 2023
GeCoNeRF: Few-shot Neural Radiance Fields via Geometric Consistency · ICML 2023
Let 2D Diffusion Model Know 3D-Consistency for Robust Text-to-3D Generation · ICLR 2024
Machine learning › Generative modeling
diffusion model
1.522024
Retrieval-Augmented Score Distillation for Text-to-3D Generation · ICML 2024
Let 2D Diffusion Model Know 3D-Consistency for Robust Text-to-3D Generation · ICLR 2024
Machine learning › Generative modeling › diffusion model › 3d shape generation
text-to-3d generation
0.812024
Let 2D Diffusion Model Know 3D-Consistency for Robust Text-to-3D Generation · ICLR 2024
Visual content generation and editing › 3d content generation
score distillation sampling
0.812024
Retrieval-Augmented Score Distillation for Text-to-3D Generation · ICML 2024
Visual content generation and editing › 3d content generation
text-to-3d generation
0.812024
Retrieval-Augmented Score Distillation for Text-to-3D Generation · ICML 2024
Machine learning › Efficient and distributed learning › adaptive computation
adaptive depth network
0.712023
DäRF: Boosting Radiance Fields from Sparse Input Views with Monocular Depth Adaptation · NeurIPS 2023
Computer vision › 3D vision
depth estimation
0.712023
GeCoNeRF: Few-shot Neural Radiance Fields via Geometric Consistency · ICML 2023
Computer vision › 3D vision › neural radiance field
few-shot neural radiance field
0.712023
GeCoNeRF: Few-shot Neural Radiance Fields via Geometric Consistency · ICML 2023
Computer vision › 3D vision › depth estimation
monocular depth estimation
0.712023
DäRF: Boosting Radiance Fields from Sparse Input Views with Monocular Depth Adaptation · NeurIPS 2023
Computer vision › 3D vision › 3d reconstruction › multi-view reconstruction
sparse-view reconstruction
0.712023
DäRF: Boosting Radiance Fields from Sparse Input Views with Monocular Depth Adaptation · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

score distillation sampling · 2.3retrieval augmentation · 1.5consistency injection · 0.8scale-shift fitting · 0.7geometry distillation · 0.7depth warping · 0.7consistency regularization · 0.7
YearPublicationVenuePosition
2024 Let 2D Diffusion Model Know 3D-Consistency for Robust Text-to-3D Generation
abstract
Text-to-3D generation has shown rapid progress in recent days with the advent of score distillation sampling (SDS), a methodology of using pretrained text-to-2D diffusion models to optimize a neural radiance field (NeRF) in a zero-shot setting. However, the lack of 3D awareness in the 2D diffusion model often destabilizes previous methods from generating a plausible 3D scene. To address this issue, we propose 3DFuse, a novel framework that incorporates 3D awareness into the pretrained 2D diffusion model, enhancing the robustness and 3D consistency of score distillation-based methods. Specifically, we introduce a consistency injection module which constructs a 3D point cloud from the text prompt and utilizes its projected depth map at given view as a condition for the diffusion model. The 2D diffusion model, through its generative capability, robustly infers dense structure from the sparse point cloud depth map and generates a geometrically consistent and coherent 3D scene. We also introduce a new technique called semantic coding that reduces semantic ambiguity of the text prompt for improved results. Our method can be easily adapted to various text-to-3D baselines, and we experimentally demonstrate how our method notably enhances the 3D consistency of generated scenes in comparison to previous baselines, achieving state-of-the-art performance in geometric robustness and fidelity.
Junyoung Seo, Woo-seok Jang, Minseop Kwak, Inès Hyeonsu Kim, Jaehoon Ko, Jin-Hwa Kim, Jiyoung Lee 0005, Seungryong Kim
ICLR3
2024 Retrieval-Augmented Score Distillation for Text-to-3D Generation
abstract
Text-to-3D generation has achieved significant success by incorporating powerful 2D diffusion models, but insufficient 3D prior knowledge also leads to the inconsistency of 3D geometry. Recently, since large-scale multi-view datasets have been released, fine-tuning the diffusion model on the multi-view datasets becomes a mainstream to solve the 3D inconsistency problem. However, it has confronted with fundamental difficulties regarding the limited quality and diversity of 3D data, compared with 2D data. To sidestep these trade-offs, we explore a retrieval-augmented approach tailored for score distillation, dubbed ReDream. We postulate that both expressiveness of 2D diffusion models and geometric consistency of 3D assets can be fully leveraged by employing the semantically relevant assets directly within the optimization process. To this end, we introduce novel framework for retrieval-based quality enhancement in text-to-3D generation. We leverage the retrieved asset to incorporate its geometric prior in the variational objective and adapt the diffusion model's 2D prior toward view consistency, achieving drastic improvements in both geometry and fidelity of generated scenes. We conduct extensive experiments to demonstrate that ReDream exhibits superior quality with increased geometric consistency. Project page is available at https://ku-cvlab.github.io/ReDream/.
Junyoung Seo, Susung Hong, Woo-seok Jang, Inès Hyeonsu Kim, Minseop Kwak, Doyup Lee, Seungryong Kim
ICML5
2023 GeCoNeRF: Few-shot Neural Radiance Fields via Geometric Consistency
abstract
We present a novel framework to regularize Neural Radiance Field (NeRF) in a few-shot setting with a geometry-aware consistency regularization. The proposed approach leverages a rendered depth map at unobserved viewpoint to warp sparse input images to the unobserved viewpoint and impose them as pseudo ground truths to facilitate learning of NeRF. By encouraging such geometry-aware consistency at a feature-level instead of using pixel-level reconstruction loss, we regularize the NeRF at semantic and structural levels while allowing for modeling view dependent radiance to account for color variations across viewpoints. We also propose an effective method to filter out erroneous warped solutions, along with training strategies to stabilize training during optimization. We show that our model achieves competitive results compared to state-of-the-art few-shot NeRF models.
Minseop Kwak, Jiuhn Song, Seungryong Kim
ICML1
2023 DäRF: Boosting Radiance Fields from Sparse Input Views with Monocular Depth Adaptation
abstract
Neural radiance field (NeRF) shows powerful performance in novel view synthesis and 3D geometry reconstruction, but it suffers from critical performance degradation when the number of known viewpoints is drastically reduced. Existing works attempt to overcome this problem by employing external priors, but their success is limited to certain types of scenes or datasets. Employing monocular depth estimation (MDE) networks, pretrained on large-scale RGB-D datasets, with powerful generalization capability may be a key to solving this problem: however, using MDE in conjunction with NeRF comes with a new set of challenges due to various ambiguity problems exhibited by monocular depths. In this light, we propose a novel framework, dubbed DäRF, that achieves robust NeRF reconstruction with a handful of real-world images by combining the strengths of NeRF and monocular depth estimation through online complementary training. Our framework imposes the MDE network's powerful geometry prior to NeRF representation at both seen and unseen viewpoints to enhance its robustness and coherence. In addition, we overcome the ambiguity problems of monocular depths through patch-wise scale-shift fitting and geometry distillation, which adapts the MDE network to produce depths aligned accurately with NeRF geometry. Experiments show our framework achieves state-of-the-art results both quantitatively and qualitatively, demonstrating consistent and reliable performance in both indoor and outdoor real-world datasets.
Jiuhn Song, Seonghoon Park 0002, Honggyu An, Seokju Cho, Minseop Kwak, Sungjin Cho, Seungryong Kim
NeurIPS5