Demo Data from VLDB 2026 / reviewers in the wild / expert
Adam Jelley
dblp:339/0093
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 52% Transfer learning and domain adaptation · 28% Generative modeling · 16% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › model-based reinforcement learning › world model
diffusion-based world models |
0.8 | 1 | 2024 | Diffusion for World Modeling: Visual Details Matter in Atari · NeurIPS 2024 |
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | Diffusion for World Modeling: Visual Details Matter in Atari · NeurIPS 2024 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.8 | 1 | 2024 | Diffusion for World Modeling: Visual Details Matter in Atari · NeurIPS 2024 |
Machine learning › Reinforcement learning › model-based reinforcement learning
world model |
0.8 | 1 | 2024 | Diffusion for World Modeling: Visual Details Matter in Atari · NeurIPS 2024 |
Machine learning › Transfer learning and domain adaptation
few-shot learning |
0.7 | 1 | 2023 | Contrastive Meta-Learning for Partially Observable Few-Shot Learning · ICLR 2023 |
Machine learning › Transfer learning and domain adaptation
meta-learning |
0.7 | 1 | 2023 | Contrastive Meta-Learning for Partially Observable Few-Shot Learning · ICLR 2023 |
Machine learning › Reinforcement learning › sample efficiency
sample-efficient reinforcement learning |
0.2 | 1 | 2024 | Diffusion for World Modeling: Visual Details Matter in Atari · NeurIPS 2024 |
Machine learning › Representation and self-supervised learning
contrastive learning |
0.2 | 1 | 2023 | Contrastive Meta-Learning for Partially Observable Few-Shot Learning · ICLR 2023 |
Methods — techniques the papers use, named apart from their topics
diffusion modeling · 0.8meta-learning · 0.7contrastive learning · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | LLM-Personalize: Aligning LLM Planners with Human Preferences via Reinforced Self-Training for Housekeeping RobotsabstractLarge language models (LLMs) have shown significant potential for robotics applications, particularly task planning, by harnessing their language comprehension and text generation capabilities. However, in applications such as household robotics, a critical gap remains in the personalization of these models to household preferences. For example, an LLM planner may find it challenging to perform tasks that require personalization, such as deciding where to place mugs in a kitchen based on specific household preferences. We introduce LLM-Personalize, a novel framework designed to personalize LLM planners for household robotics. LLM-Personalize uses an LLM planner to perform iterative planning in multi-room, partially-observable household environments, utilizing a scene graph built dynamically from local observations. To personalize the LLM planner towards user preferences, our optimization pipeline integrates imitation learning and reinforced Self-Training. We evaluate LLM-Personalize on Housekeep, a challenging simulated real-world 3D benchmark for household rearrangements, demonstrating a more than 30 percent increase in success rate over existing LLM planners, showcasing significantly improved alignment with human preferences. Dongge Han, Trevor McInroe, Adam Jelley, Stefano V. Albrecht, Peter Bell 0001, Amos J. Storkey |
COLING | 3 |
| 2024 | Diffusion for World Modeling: Visual Details Matter in AtariabstractWorld models constitute a promising approach for training reinforcement learning agents in a safe and sample-efficient manner. Recent world models predominantly operate on sequences of discrete latent variables to model environment dynamics. However, this compression into a compact discrete representation may ignore visual details that are important for reinforcement learning. Concurrently, diffusion models have become a dominant approach for image generation, challenging well-established methods modeling discrete latents. Motivated by this paradigm shift, we introduce DIAMOND (DIffusion As a Model Of eNvironment Dreams), a reinforcement learning agent trained in a diffusion world model. We analyze the key design choices that are required to make diffusion suitable for world modeling, and demonstrate how improved visual details can lead to improved agent performance. DIAMOND achieves a mean human normalized score of 1.46 on the competitive Atari 100k benchmark; a new best for agents trained entirely within a world model. We further demonstrate that DIAMOND's diffusion world model can stand alone as an interactive neural game engine by training on static *Counter-Strike: Global Offensive* gameplay. To foster future research on diffusion for world modeling, we release our code, agents, videos and playable world models at https://diamond-wm.github.io. Eloi Alonso, Adam Jelley, Vincent Micheli, Anssi Kanervisto, Amos J. Storkey, Tim Pearce, François Fleuret |
NeurIPS | 2 |
| 2023 | Contrastive Meta-Learning for Partially Observable Few-Shot Learning
Adam Jelley, Amos J. Storkey, Antreas Antoniou, Sam Devlin |
ICLR | 1 |