Muna Alebri

dblp:339/2394 · DBLP profile ↗
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5ranked-venue papers
3as first author
5since 2021 · last 2025
0000-0002-6471-6206ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
YearPublicationVenuePosition
2025 "What are they not telling me?" Learning machine learning: Understanding the challenges for novices
abstract
Machine Learning (ML) is increasingly accessible to users with limited knowledge of its theoretical foundations. However, misapplying it can lead to negative consequences. This paper reports on a qualitative study designed to reveal challenges that novices encounter when learning about basic ML concepts and building their first models. Twenty participants were introduced to fundamental ML concepts for classification through an interactive tutorial involving an off-the-shelf GUI application, built their own ML model for a shape gesture dataset, and participated in a semi-structured interview. A thematic analysis revealed insights into these challenges, particularly around problem selection and multi-dimensionality, but also around what constitutes ML, algorithm selection , cross-validation, and interpreting visualizations. Despite these and other misconceptions, participants reflected on good model building practices, discussing that algorithm selection might require knowledge and context and that input features may introduce bias. We discuss the findings’ implications for the design of ML tools for novices.
Robert Cinca, Enrico Costanza, Mirco Musolesi, Muna Alebri
Int. J. Hum. Comput. Stud.4
2024 Design Patterns in Rightto-Left Visualizations: The Case of Arabic Content
abstract
Data visualizations are reaching global audiences. As people who use Right-to-left (RTL) scripts constitute over a billion potential data visualization users, a need emerges to investigate how visualizations are communicated to them. Web design guidelines exist to assist designers in adapting different reading directions, yet we lack a similar standard for visualization design. This paper investigates the design patterns of visualizations with RTL scripts. We collected 128 visualizations from data-driven articles published in Arabic news outlets and analyzed their chart composition, textual elements, and sources. Our analysis suggests that designers tend to apply RTL approaches more frequently for categorical data. In other situations, we observed a mix of Left-to-right (LTR) and RTL approaches for chart directions and structures, sometimes inconsistently utilized within the same article. We reflect on this lack of clear guidelines for RTL data visualizations and derive implications for visualization authoring tools and future research directions.
Muna Alebri, Noëlle Rakotondravony, Lane Harrison
IEEE VIS1
2024 Visualisations with semantic icons: Assessing engagement with distracting elements
abstract
As visualisations reach a broad range of audiences, designing visualisations that attract and engage becomes more critical. Prior work suggests that semantic icons entice and immerse the reader; however, little is known about their impact with informational tasks and when the viewer’s attention is divided because of a distracting element. To address this gap, we first explored a variety of semantic icons with various visualisation attributes. The findings of this exploration shaped the design of our primary comparative online user studies, where participants saw a target visualisation with a distracting visualisation on a web page and were asked to extract insights. Their engagement was measured through three dependent variables: (1) visual attention, (2) effort to write insights, and (3) self-reported engagement. In Study 1, we discovered that visualisations with semantic icons were consistently perceived to be more engaging than the plain version. However, we found no differences in visual attention and effort between the two versions. Thus, we ran Study 2 using visualisations with more salient semantic icons to achieve maximum contrast. The results were consistent with our first Study. Furthermore, we found that semantic icons elevated engagement with visualisations depicting less interesting and engaging topics from the participant’s perspective. We extended prior work by demonstrating the semantic value after performing an informational task (extracting insights) and reflecting on the visualisation, besides its value to the first impression. Our findings may be helpful to visualisation designers and storytellers keen on designing engaging visualisations with limited resources. We also contribute reflections on engagement measurements with visualisations and provide future directions.
Muna Alebri, Enrico Costanza, Georgia Panagiotidou 0001, Duncan P. Brumby, Fatima Althani, Riccardo Bovo
Int. J. Hum. Comput. Stud.1
2024 Embellishments Revisited: Perceptions of Embellished Visualisations Through the Viewer's Lens
abstract
Embellishments are features commonly used in everyday visualisations which are demonstrated to enhance assimilation and memorability. Despite their popularity, little is known about their impact on enticing readers to explore visualisations. To address this gap, we conducted 18 interviews with a diverse group of participants who were consumers of news media but non-experts in visualisation and design. Participants were shown ten embellished and plain visualisations collected from the news and asked to rank them based on enticement and ease of understanding. Extending prior work, our interview results suggest that visualisations with multiple embellishment types might make a visualisation perceived as more enticing. An important finding from our study is that the widespread of certain embellishments in the media might have made them part of visualisation conventions, making a visualisation appear more objective but less enticing. Based on these findings, we ran a follow-up online user study showing participants variations of the visualisations with multiple embellishments to isolate each embellishment type and investigate its effect. We found that variations with salient embellishments were perceived as more enticing. We argue that to unpack the concept of embellishments; we must consider two factors: embellishment saliency and editorial styles. Our study contributes concept and design considerations to the literature concerned with visualisation design for non-experts in visualisation and design.
Muna Alebri, Enrico Costanza, Georgia Panagiotidou 0001, Duncan P. Brumby
IEEE Trans. Vis. Comput. Graph.1
2022 Cone of Vision as a Behavioural Cue for VR Collaboration
abstract
Mutual awareness of visual attention is essential for collaborative work. In the field of collaborative virtual environments (CVE), it has been proposed to use Field-of-View (FoV) frustum visualisations as a cue to support mutual awareness during collaboration. Recent studies on FoV frustum visualisations focus on asymmetric collaboration with AR/VR hardware setups and 3D reconstructed environments. In contrast, we focus on the general-purpose CVEs (i.e., VR shared offices), whose popularity is increasing due to the availability of low-cost headsets, and the restrictions imposed by the pandemic. In these CVEs collaboration roles are symmetrical, and the same 2D content available on desktop computers is displayed on 2D surfaces in a 3D space (VR screens). We prototyped one such CVE to evaluate FoV frustrum visualisation within this collaboration scenario. We also implement a FoV visualisation generated from an average fixation map (AFM), therefore directly generated by users' gaze behaviour which we call Cone of Vision (CoV). Our approach to displaying the frustum visualisations is tailored for 2D surfaces in 3D space and allows for self-awareness of this visual cue. We evaluate CoV in the context of a general exploratory data analysis (EDA) with 10 pairs of participants. Our findings indicate that CoV is beneficial during shifts between independent and collaborative work and supports collaborative progression across the visualisation. Self-perception of the CoV improves visual attention coupling, reduces the number of times users watch the collaborator's avatars and offers a consistent representation of the shared reality.
Riccardo Bovo, Daniele Giunchi, Muna Alebri, Anthony Steed, Enrico Costanza, Thomas Heinis
Proc. ACM Hum. Comput. Interact.3