Demo Data from VLDB 2026 / reviewers in the wild / expert
Amit Abecasis
dblp:339/6698
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing › video generation
perpetual view generation |
0.7 | 1 | 2023 | SceneScape: Text-Driven Consistent Scene Generation · NeurIPS 2023 |
Visual content generation and editing › 3d scene generation
text-to-3d scene generation |
0.7 | 1 | 2023 | SceneScape: Text-Driven Consistent Scene Generation · NeurIPS 2023 |
Computer vision › 3D vision › depth estimation
monocular depth estimation |
0.2 | 1 | 2023 | SceneScape: Text-Driven Consistent Scene Generation · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
text-to-image model · 1.3test-time training · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | SceneScape: Text-Driven Consistent Scene GenerationabstractWe present a method for text-driven perpetual view generation -- synthesizing long-term videos of various scenes solely, given an input text prompt describing the scene and camera poses. We introduce a novel framework that generates such videos in an online fashion by combining the generative power of a pre-trained text-to-image model with the geometric priors learned by a pre-trained monocular depth prediction model. To tackle the pivotal challenge of achieving 3D consistency, i.e., synthesizing videos that depict geometrically-plausible scenes, we deploy an online test-time training to encourage the predicted depth map of the current frame to be geometrically consistent with the synthesized scene. The depth maps are used to construct a \emph{unified} mesh representation of the scene, which is progressively constructed along the video generation process. In contrast to previous works, which are applicable only to limited domains, our method generates diverse scenes, such as walkthroughs in spaceships, caves, or ice castles. Rafail Fridman, Amit Abecasis, Yoni Kasten, Tali Dekel |
NeurIPS | 2 |