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Zhaotong Yang

dblp:339/8550 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Generative modeling · 83% Face, body and person analysis · 17%
Computer graphics and multimedia
2 papers
Visual content generation and editing · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.622025
OmniVTON: Training-Free Universal Virtual Try-On · ICCV 2025
rmD4-VTON: Dynamic Semantics Disentangling for Differential Diffusion Based Virtual Try-On · ECCV (46) 2024
Visual content generation and editing
virtual try-on
1.622025
OmniVTON: Training-Free Universal Virtual Try-On · ICCV 2025
rmD4-VTON: Dynamic Semantics Disentangling for Differential Diffusion Based Virtual Try-On · ECCV (46) 2024
Machine learning › Generative modeling › diffusion model › diffusion model inference
training-free diffusion
0.912025
OmniVTON: Training-Free Universal Virtual Try-On · ICCV 2025
Visual content generation and editing › virtual try-on
image-based virtual try-on
0.912025
OmniVTON: Training-Free Universal Virtual Try-On · ICCV 2025
Computer vision › Face, body and person analysis
human pose estimation
0.312025
OmniVTON: Training-Free Universal Virtual Try-On · ICCV 2025
Computer vision › Face, body and person analysis
pose normalization
0.312025
OmniVTON: Training-Free Universal Virtual Try-On · ICCV 2025

Methods — techniques the papers use, named apart from their topics

garment prior generation · 1.7boundary stitching · 1.7DDIM inversion · 1.7semantic disentangling · 1.5diffusion model · 1.5
YearPublicationVenuePosition
2026 AvatarVTON: 4D Virtual Try-On for Animatable Avatars
abstract
We propose AvatarVTON, the first 4D virtual try-on framework that generates realistic try-on results from a single in-shop garment image, enabling free pose control, novel-view rendering, and diverse garment choices. Unlike existing methods, AvatarVTON supports dynamic garment interactions under single-view supervision, without relying on multi-view garment captures or physics priors. The framework consists of two key modules: (1) a Reciprocal Flow Rectifier, an optical-flow-based correction strategy without external priors that stabilizes avatar fitting and ensures temporal coherence; and (2) a Non-Linear Deformer, which decomposes Gaussian maps into view-pose-invariant and view-pose-specific components, enabling adaptive, non-linear garment deformations. To establish a benchmark for 4D virtual try-on, we extend existing baselines with unified modules for fair qualitative and quantitative comparisons. Extensive experiments show that AvatarVTON achieves high fidelity, diversity, and dynamic garment realism, making it well-suited for AR/VR, gaming, and digital-human applications.
Zicheng Jiang, Jixin Gao, Shengfeng He, Xinzhe Li 0003, Yulong Zheng, Zhaotong Yang, Junyu Dong, Yong Du 0003
IEEE Trans. Vis. Comput. Graph.6
2025 OmniVTON: Training-Free Universal Virtual Try-On
abstract
Image-based Virtual Try-On (VTON) techniques rely on either supervised in-shop approaches, which ensure high fidelity but struggle with cross-domain generalization, or unsupervised in-the-wild methods, which improve adaptability but remain constrained by data biases and limited universality. A unified, training-free solution that works across both scenarios remains an open challenge. We propose OmniVTON, the first training-free universal VTON framework that decouples garment and pose conditioning to achieve both texture fidelity and pose consistency across diverse settings. To preserve garment details, we introduce a garment prior generation mechanism that aligns clothing with the body, followed by continuous boundary stitching technique to achieve fine-grained texture retention. For precise pose alignment, we utilize DDIM inversion to capture structural cues while suppressing texture interference, ensuring accurate body alignment independent of the original image textures. By disentangling garment and pose constraints, OmniVTON eliminates the bias inherent in diffusion models when handling multiple conditions simultaneously. Experimental results demonstrate that OmniVTON achieves superior performance across diverse datasets, garment types, and application scenarios. Notably, it is the first framework capable of multi-human VTON, enabling realistic garment transfer across multiple individuals in a single scene. Code is available at https://github.com/Jerome-Young/OmniVTON
Zhaotong Yang, Shengfeng He, Xinzhe Li 0003, Yangyang Xu 0003, Junyu Dong, Yong Du 0003
ICCV1
2024 rmD4-VTON: Dynamic Semantics Disentangling for Differential Diffusion Based Virtual Try-On
Zhaotong Yang, Zicheng Jiang, Xinzhe Li 0003, Huiyu Zhou 0001, Junyu Dong, Huaidong Zhang, Yong Du 0003
ECCV (46)1
2022 Ishikawa, JESS, and Visual Analytics for Engineering
abstract
Domain-specific big data poses issues in knowledge discovery and decision support given its many Vs such as volume, variety, and visualization. In this work, we propose solutions via Ishikawa diagrams, JESS (Java Expert System Shell) with rule discovery, as well as visual analytics. We deploy data science and domain models, targeting engineering and scientific domains. Our results yield high accuracy, efficiency and cost-effectiveness.
Aparna S. Varde, Jianyu Liang, Zhaotong Yang, Richard D. Sisson Jr.
IEEE Big Data3