Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Richard H. Bigelow

dblp:34/208 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
0since 2021 · last 1974
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 77% Visual content generation and editing · 23%
Theoretical computer science
1 paper
Automata and formal languages · 100%
Software engineering, system software, and programming languages
1 paper
Programming languages and type systems · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Automata and formal languages › formal grammars › chomsky hierarchy
context-sensitive languages
0.011967
Programming Language for Automata · J. ACM 1967
Automata and formal languages › infinite-state systems › automata with storage
stack automata
0.011967
Programming Language for Automata · J. ACM 1967
Visual content generation and editing › graphic design
motion graphics
0.011974
The REL animated film language · SIGGRAPH 1974
Programming languages and type systems
language design
0.011967
Programming Language for Automata · J. ACM 1967

Methods — techniques the papers use, named apart from their topics

automatic programming · 0.0
YearPublicationVenuePosition
1974 The REL animated film language
abstract
Motion picture films generated by computers have now been produced by a number of groups across the country. We wish to report here on the design and implementation of the REL Animated Film Language (AFL), designed primarily for use by artists interested in the aesthetics of abstract motion graphics. The language is simple enough to be used by the artist directly, rather than by a professional programmer acting for the artist. It provides convenient means of expressing spatial and temporal changes in the shape and location of the objects with which the artist constructs his compositions. The artist uses the language to express the inter-object relationships which embody the aesthetic content of the work.
Frederick B. Thompson, Richard H. Bigelow, Norton Greenfeld, J. Odden, D. Reece, Peter Szolovits
SIGGRAPH2
1967 Programming Language for Automata
abstract
The techniques of automatic programming are useful for constructive proofs in automata theory. A formal definition of an elementary programming language for a stack automaton is given, and it is shown how this may be readily adapted to other classes of automata. The second part of this paper shows how this programming language can be applied to automata theory, as we prove there are non-context-sensitive languages accepted by a stack automaton.
Donald E. Knuth, Richard H. Bigelow
J. ACM2