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James R. Matey

dblp:34/2376 · DBLP profile ↗
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5ranked-venue papers
2as first author
0since 2021 · last 2010
0000-0002-0508-785XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Network and information security
1 paper
Biometric security · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Biometric security
iris recognition
0.112006
Iris on the Move: Acquisition of Images for Iris Recognition in Less Constrained Environments · Proc. IEEE 2006
Biometric security › iris recognition
iris matching
0.012006
Iris on the Move: Acquisition of Images for Iris Recognition in Less Constrained Environments · Proc. IEEE 2006

Methods — techniques the papers use, named apart from their topics

strobed illumination · 0.1specularity-based image segmentation · 0.1
YearPublicationVenuePosition
2010 Iris image segmentation and sub-optimal images
James R. Matey, Randy P. Broussard, Lauren R. Kennell
Image Vis. Comput.1
2006 Iris on the Move: Acquisition of Images for Iris Recognition in Less Constrained Environments
abstract
Iris recognition is one of the most powerful techniques for biometric identification ever developed. Commercial systems based on the algorithms developed by John Daugman have been available since 1995 and have been used in a variety of practical applications. However, all currently available systems impose substantial constraints on subject position and motion during the recognition process. These constraints are largely driven by the image acquisition process, rather than the particular pattern-matching algorithm used for the recognition process. In this paper we present results of our efforts to substantially reduce constraints on position and motion by means of a new image acquisition system based on high-resolution cameras, video synchronized strobed illumination, and specularity based image segmentation. We discuss the design tradeoffs we made in developing the system and the performance we have been able to achieve when the image acquisition system is combined with a standard iris recognition algorithm. The Iris on the Move (IOM) system is the first system to enable capture of iris images of sufficient quality for iris recognition while the subject is moving at a normal walking pace through a minimally confining portal
James R. Matey, Oleg Naroditsky, Keith Hanna, Raymond J. Kolczynski, Dominick J. LoIacono, Shakuntala Mangru, Michael Tinker, Thomas M. Zappia, Wenyi Y. Zhao
Proc. IEEE1
1996 A machine-vision system for iris recognition
Richard P. Wildes, Jane C. Asmuth, Gilbert L. Green, Steven C. Hsu, Raymond J. Kolczynski, James R. Matey, Sterling E. McBride
Mach. Vis. Appl.6
1994 A system for automated iris recognition
abstract
This paper describes a prototype system for personnel verification based on automated iris recognition. The motivation for this endeavour stems from the observation that the human iris provides a particularly interesting structure on which to base a technology for noninvasive biometric measurement. In particular, it is known in the biomedical community that irises are as distinct as fingerprints or patterns of retinal blood vessels. Further, since the iris is an overt body its appearance is amenable to remote examination with the aid of a computer vision system. The body of this paper details the design and operation of such a system. Also presented are the results of an empirical study where the system exhibits flawless performance in the evaluation of 520 iris images.>
Richard P. Wildes, Jane C. Asmuth, Gilbert L. Green, Stephen C. Hsu, Raymond J. Kolczynski, James R. Matey, Sterling E. McBride
WACV6
1992 Interactive Terrain Rendering van Volume Visualization on the Princeton Engine
abstract
The implementation of truly interactive volume visualization and terrain rendering algorithms on the Princeton Engine (PE) video supercomputer is described. The PE is a single-instruction multiple-data (SIMD) computer. Since it was originally developed as a real-time digital television system simulator, it possesses many of the attributes necessary for interactive visualization: high-resolution displays, high-bandwidth I/O, supercomputer class computational performance, and a local memory array large enough to store multiple Landsat scenes and data volumes. It is shown that it is possible to generate truly interactive terrain rendering and volume visualization by computing images in real-time, at multiple frames/second.>
James T. Kaba, James R. Matey, Gordon Stoll, Herb Taylor, Pat Hanrahan
IEEE Visualization2