Carlos Diuk

dblp:34/2772 · DBLP profile ↗
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8ranked-venue papers
2as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Reinforcement learning · 62% Learning theory · 13% Efficient and distributed learning · 11%

Topics — the 7 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning
0.112010
Generalizing Apprenticeship Learning across Hypothesis Classes · ICML 2010
Machine learning › Reinforcement learning
factored reinforcement learning
0.112009
The adaptive k-meteorologists problem and its application to structure learning and feature selection in reinforcement learning · ICML 2009
Machine learning › Learning theory › online learning › online learning theory
KWIK learning
0.112009
The adaptive k-meteorologists problem and its application to structure learning and feature selection in reinforcement learning · ICML 2009
Machine learning › Efficient and distributed learning
data-efficient learning
0.112008
An object-oriented representation for efficient reinforcement learning · ICML 2008
Machine learning › Reinforcement learning › markov decision process › structured markov decision process
object-oriented MDPs
0.112008
An object-oriented representation for efficient reinforcement learning · ICML 2008
Machine learning › Reinforcement learning
markov decision process
0.112007
Efficient Structure Learning in Factored-State MDPs · AAAI 2007
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models
structure learning
0.112007
Efficient Structure Learning in Factored-State MDPs · AAAI 2007

Methods — techniques the papers use, named apart from their topics

sample complexity analysis · 0.2reinforcement learning · 0.1adaptive k-meteorologists algorithm · 0.1object-oriented representation · 0.1
YearPublicationVenuePosition
2021 Social Catalysts: Characterizing People Who Spark Conversations Among Others
abstract
People assume different and important roles within social networks. Some roles have received extensive study: that of influencers who are well-connected, and that of brokers who bridge unconnected parts of the network. However, very little work has explored another potentially important role, that of creating opportunities for people to interact and facilitating conversation between them. These individuals bring people together and act as social catalysts. In this paper, we test for the presence of social catalysts on the online social network Facebook. We first identify posts that have spurred conversations between the poster's friends and summarize the characteristics of such posts. We then aggregate the number of catalyzed comments at the poster level, as a measure of the individual's "catalystness." The top 1% of such individuals account for 31% of catalyzed interactions, although their network characteristics do not differ markedly from others who post as frequently and have a similar number of friends. By collecting survey data, we also validate the behavioral measure of catalystness: a person is more likely to be nominated as a social catalyst by their friends if their posts prompt discussions between other people more frequently. The measure, along with other conversation-related features, is one of the most predictive of a person being nominated as a catalyst. Although influencers and brokers may have gotten more attention for their network positions, our findings provide converging evidence that another important role exists and is recognized in online social networks.
Martin Saveski, Farshad Kooti, Sylvia Morelli Vitousek, Carlos Diuk, Bryce Bartlett, Lada A. Adamic
Proc. ACM Hum. Comput. Interact.4
2014 Optimal Behavioral Hierarchy
abstract
Human behavior has long been recognized to display hierarchical structure: actions fit together into subtasks, which cohere into extended goal-directed activities. Arranging actions hierarchically has well established benefits, allowing behaviors to be represented efficiently by the brain, and allowing solutions to new tasks to be discovered easily. However, these payoffs depend on the particular way in which actions are organized into a hierarchy, the specific way in which tasks are carved up into subtasks. We provide a mathematical account for what makes some hierarchies better than others, an account that allows an optimal hierarchy to be identified for any set of tasks. We then present results from four behavioral experiments, suggesting that human learners spontaneously discover optimal action hierarchies.
Alec Solway, Carlos Diuk, Natalia Córdova, Debbie Yee, Andrew G. Barto, Yael Niv, Matt M. Botvinick
PLoS Comput. Biol.2
2010 Generalizing Apprenticeship Learning across Hypothesis Classes
Thomas J. Walsh 0001, Kaushik Subramanian, Michael L. Littman, Carlos Diuk
ICML4
2009 The adaptive k-meteorologists problem and its application to structure learning and feature selection in reinforcement learning
abstract
The purpose of this paper is three-fold. First, we formalize and study a problem of learning probabilistic concepts in the recently proposed KWIK framework. We give details of an algorithm, known as the Adaptive k-Meteorologists Algorithm, analyze its sample-complexity upper bound, and give a matching lower bound. Second, this algorithm is used to create a new reinforcement-learning algorithm for factored-state problems that enjoys significant improvement over the previous state-of-the-art algorithm. Finally, we apply the Adaptive k-Meteorologists Algorithm to remove a limiting assumption in an existing reinforcement-learning algorithm. The effectiveness of our approaches is demonstrated empirically in a couple benchmark domains as well as a robotics navigation problem.
Carlos Diuk, Lihong Li 0001, Bethany R. Leffler
ICML1
2009 Workshop summary: Results of the 2009 reinforcement learning competition
abstract
No abstract available.
David Wingate, Carlos Diuk, Lihong Li 0001, Jordan Frank
ICML2
2009 Exploring compact reinforcement-learning representations with linear regression
Thomas J. Walsh 0001, István Szita, Carlos Diuk, Michael L. Littman
UAI3
2008 An object-oriented representation for efficient reinforcement learning
abstract
Rich representations in reinforcement learning have been studied for the purpose of enabling generalization and making learning feasible in large state spaces. We introduce Object-Oriented MDPs (OO-MDPs), a representation based on objects and their interactions, which is a natural way of modeling environments and offers important generalization opportunities. We introduce a learning algorithm for deterministic OO-MDPs and prove a polynomial bound on its sample complexity. We illustrate the performance gains of our representation and algorithm in the well-known Taxi domain, plus a real-life videogame.
Carlos Diuk, Andre Cohen, Michael L. Littman
ICML1
2007 Efficient Structure Learning in Factored-State MDPs
Alexander L. Strehl, Carlos Diuk, Michael L. Littman
AAAI2