Marcin Dziubinski

dblp:34/3575 · DBLP profile ↗
← Back
11ranked-venue papers
5as first author
4since 2021 · last 2025
0000-0003-1756-2424ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-author · 3 since 2021Theory of computation · 6 · 4 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021
YearPublicationVenuePosition
2025 Improved Approximation Ratio for Strategyproof Facility Location on a Cycle
abstract
We study the problem of design of strategy-proof in expectation (SP) mechanisms for facility location on a cycle, with the objective of minimizing the sum of costs of n agents. We show that there exists an SP mechanism that attains an approximation ratio of 7/4 with respect to the sum of costs of the agents, thus improving the best known upper bound of 2 - 2/n in the cases of n ≥ 5. The mechanism obtaining the bound randomizes between two mechanisms known in the literature: the Random Dictator (RD) and the Proportional Circle Distance (PCD) mechanism of Meir (2019). To prove the result, we propose a cycle-cutting technique that allows for estimating the problem on a cycle by a problem on a line.
Krzysztof Rogowski, Marcin Dziubinski
IJCAI2
2023 Discrete Two Player All-Pay Auction with Complete Information
abstract
We study discrete two player all-pay auction with complete information. We provide full characterization of mixed strategy Nash equilibria and show that they constitute a subset of Nash equilibria of discrete General Lotto game. We show that equilibria are not unique in general but they are interchangeable and sets of equilibrium strategies are convex. We also show that equilibrium payoffs are unique, unless valuation of at least one of the players is an even integer number. If equilibrium payoffs are not unique, continuum of equilibrium payoffs are possible.
Marcin Dziubinski, Krzysztof Jahn
IJCAI1
2023 Computation of Nash Equilibria of Attack and Defense Games on Networks
Stanislaw Kazmierowski, Marcin Dziubinski
SAGT2
2022 Fair, Individually Rational and Cheap Adjustment
abstract
Consider the practical goal of making a desired action profile played, when the planner can only change the payoffs, bound by stringent constraints. Applications include motivating people to choose the closest school, the closest subway station, or to coordinate on a communication protocol or an investment strategy. Employing subsidies and tolls, we adjust the game so that choosing this predefined action profile becomes strictly dominant. Inspired mainly by the work of Monderer and Tennenholtz, where the promised subsidies do not materialise in the not played profiles, we provide a fair and individually rational game adjustment, such that the total outside investments sum up to zero at any profile, thereby facilitating easy and frequent usage of our adjustment without bearing costs, even if some players behave unexpectedly. The resultant action profile itself needs no adjustment. Importantly, we also prove that our adjustment minimises the general transfer among all such adjustments, counting the total subsidising and taxation.
Gleb Polevoy, Marcin Dziubinski
IJCAI2
2018 Hide and Seek Game with Multiple Resources
Marcin Dziubinski, Jaideep Roy
SAGT1
2018 How to Hide in a Network?
Francis Bloch, Bhaskar Dutta, Marcin Dziubinski
WINE3
2017 The Spectrum of Equilibria for the Colonel Blotto and the Colonel Lotto Games
Marcin Dziubinski
SAGT1
2016 Dynamic Conflict on a Network
abstract
Players are endowed with resources. A player can engage in conflict with others to enlarge his resources. The set of potential conflicts is defined by a contiguity network. Players are farsighted and aim to maximize their resources. They decide on whether to wage war or remain peaceful. The winner of a war takes control of the loser's node and resources; he then decides on whether to wage war against other neighbours, or to stay peaceful. The game ends when either all players choose to be peaceful or when only one player is left.
Marcin Dziubinski, Sanjeev Goyal, David E. N. Minarsch
EC1
2014 Strategies in Dialogues: A Game-Theoretic Approach
abstract
The aim of the paper is to propose a game-theoretic description of strategies available to players in dialogues. We show how existing dialogical systems can be formalized as Nash-style games, and how the game-theoretic concept of solutions (dominant strategies, Nash equilibrium) can be used to analyse these systems. Our first study, discussed in this article, describes the game DC introduced by Mackenzie.
Magdalena Kacprzak, Marcin Dziubinski, Katarzyna Budzynska
COMMA2
2014 Individual security and network design
abstract
No abstract available.
Diego Cerdeiro, Marcin Dziubinski, Sanjeev Goyal
EC2
2007 Complexity Issues in Multiagent Logics
Marcin Dziubinski, Rineke Verbrugge, Barbara Dunin-Keplicz
Fundam. Informaticae1