Demo Data from VLDB 2026 / reviewers in the wild / expert
Yue Hu 0008
dblp:34/5808-8
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2018
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
knowledge-based reinforcement learning |
0.3 | 1 | 2018 | Knowledge-Guided Agent-Tactic-Aware Learning for StarCraft Micromanagement · IJCAI 2018 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.3 | 1 | 2018 | Knowledge-Guided Agent-Tactic-Aware Learning for StarCraft Micromanagement · IJCAI 2018 |
Methods — techniques the papers use, named apart from their topics
policy exploration · 0.3cascaded learning · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Knowledge-Guided Agent-Tactic-Aware Learning for StarCraft MicromanagementabstractAs an important and challenging problem in artificial intelligence (AI) game playing, StarCraft micromanagement involves a dynamically adversarial game playing process with complex multi-agent control within a large action space. In this paper, we propose a novel knowledge-guided agent-tactic-aware learning scheme, that is, opponent-guided tactic learning (OGTL), to cope with this micromanagement problem. In principle, the proposed scheme takes a two-stage cascaded learning strategy which is capable of not only transferring the human tactic knowledge from the human-made opponent agents to our AI agents but also improving the adversarial ability. With the power of reinforcement learning, such a knowledge-guided agent-tactic-aware scheme has the ability to guide the AI agents to achieve high winning-rate performances while accelerating the policy exploration process in a tactic-interpretable fashion. Experimental results demonstrate the effectiveness of the proposed scheme against the state-of-the-art approaches in several benchmark combat scenarios. Yue Hu 0008, Xi Li 0001, Gang Pan 0001, Mingliang Xu 0001 |
IJCAI | 1 |
| 2016 | Dynamic User Attribute Discovery on Social Media
Xiu Huang, Yang Yang 0002, Yue Hu 0008, Fumin Shen, Jie Shao 0001 |
APWeb (1) | 3 |