Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Jiaxin Lu 0001

dblp:34/8188-1 · DBLP profile ↗
← Back
8ranked-venue papers
6as first author
8since 2021 · last 2025
0009-0004-4485-9615ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 5 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
3D vision · 38% Graph learning · 16% Face, body and person analysis · 8%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 14 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Graph learning
graph matching
1.622025
Learning Structured Universe Graph with Outlier OOD Detection for Partial Matching · ICLR 2025
M3C: A Framework towards Convergent, Flexible, and Unsupervised Learning of Mixture Graph Matching and Clustering · ICLR 2024
Machine learning › Time series and sequential data
anomaly detection
0.912025
Learning Structured Universe Graph with Outlier OOD Detection for Partial Matching · ICLR 2025
Computer vision › 3D vision › motion capture
human motion capture
0.912025
Humoto: A 4D Dataset of Mocap Human Object Interactions · ICCV 2025
Computer vision › 3D vision › 3d scene understanding › object relation reasoning
human-object interaction
0.912025
Humoto: A 4D Dataset of Mocap Human Object Interactions · ICCV 2025
Computer vision › Face, body and person analysis › person re-identification
partial matching
0.912025
Learning Structured Universe Graph with Outlier OOD Detection for Partial Matching · ICLR 2025
Machine learning › Trustworthy machine learning
robustness
0.912025
Learning Structured Universe Graph with Outlier OOD Detection for Partial Matching · ICLR 2025
Computer vision › 3D vision › geometric prior
shape prior learning
0.912025
Jigsaw++: Imagining Complete Shape Priors for Object Reassembly · ICCV 2025
Geometric modeling and processing › surface reconstruction
shape reconstruction
0.912025
Jigsaw++: Imagining Complete Shape Priors for Object Reassembly · ICCV 2025
Robotics › Robot manipulation
grasping
0.812024
UGG: Unified Generative Grasping · ECCV (67) 2024
Computer vision › 3D vision
3d reconstruction
0.712023
Jigsaw: Learning to Assemble Multiple Fractured Objects · NeurIPS 2023
Computer vision › 3D vision
3d shape analysis
0.712023
Jigsaw: Learning to Assemble Multiple Fractured Objects · NeurIPS 2023
Computer vision › Segmentation and scene understanding › 3d segmentation
surface segmentation
0.712023
Jigsaw: Learning to Assemble Multiple Fractured Objects · NeurIPS 2023
Geometric modeling and processing › shape modeling
fracture assembly
0.312025
Jigsaw++: Imagining Complete Shape Priors for Object Reassembly · ICCV 2025
Data mining
clustering
0.212024
M3C: A Framework towards Convergent, Flexible, and Unsupervised Learning of Mixture Graph Matching and Clustering · ICLR 2024

Methods — techniques the papers use, named apart from their topics

retargeting strategy · 1.7generative model · 1.7minorize-maximization · 1.5edge-wise affinity learning · 1.5motion capture · 0.9large language model scripting · 0.9energy-based out-of-distribution detection · 0.9unified generative modeling · 0.8pseudo-label selection · 0.8pseudo label selection · 0.8attention · 0.7
YearPublicationVenuePosition
2025 Humoto: A 4D Dataset of Mocap Human Object Interactions
abstract
We present Human Motions with Objects (HUMOTO), a high-fidelity dataset of human-object interactions for motion generation, computer vision, and robotics applications. Featuring 735 sequences (7,875 seconds at 30 fps), HUMOTO captures interactions with 63 precisely modeled objects and 72 articulated parts. Our innovations include a scene-driven LLM scripting pipeline creating complete, purposeful tasks with natural progression, and a mocap-and-camera recording setup to effectively handle occlusions. Spanning diverse activities from cooking to outdoor picnics, HUMOTO preserves both physical accuracy and logical task flow. Professional artists rigorously clean and verify each sequence, minimizing foot sliding and object penetrations. We also provide benchmarks compared to other datasets. HUMOTO's comprehensive full-body motion and simultaneous multi-object interactions address key data-capturing challenges and provide opportunities to advance realistic human-object interaction modeling across research domains with practical applications in animation, robotics, and embodied AI systems. Project: https://jiaxin-lu.github.io/humoto/ .
Jiaxin Lu 0001, Chun-Hao Paul Huang, Uttaran Bhattacharya, Qixing Huang, Yi Zhou 0023
ICCV1
2025 Jigsaw++: Imagining Complete Shape Priors for Object Reassembly
abstract
The automatic assembly problem has attracted increasing interest due to its complex challenges that involve 3D representation. This paper introduces Jigsaw++, a novel generative method designed to tackle the multifaceted challenges of reconstructing complete shape for the reassembly problem. Existing approach focusing primarily on piecewise information for both part and fracture assembly, often overlooking the integration of complete object prior. Jigsaw++ distinguishes itself by learning a shape prior of complete objects. It employs the proposed "retargeting" strategy that effectively leverages the output of any existing assembly method to generate complete shape reconstructions. This capability allows it to function orthogonally to the current methods. Through extensive evaluations on Breaking Bad dataset and PartNet, Jigsaw++ has demonstrated its effectiveness, reducing reconstruction errors and enhancing the precision of shape reconstruction, which sets a new direction for future reassembly model developments.
Jiaxin Lu 0001, Gang Hua 0001, Qixing Huang
ICCV1
2025 Learning Structured Universe Graph with Outlier OOD Detection for Partial Matching
abstract
Partial matching is a kind of graph matching where only part of two graphs can be aligned. This problem is particularly important in computer vision applications, where challenges like point occlusion or annotation errors often occur when labeling key points. Previous work has often conflated point occlusion and annotation errors, despite their distinct underlying causes. We propose two components to address these challenges: (1) a structured universe graph is learned to connect two input graphs $X_{ij} = X_{iu} X_{ju}^\top$, effectively resolving the issue of point occlusion; (2) an energy-based out-of-distribution detection is designed to remove annotation errors from the input graphs before matching. We evaluated our method on the Pascal VOC and Willow Object datasets, focusing on scenarios involving point occlusion and random outliers. The experimental results demonstrate that our approach consistently outperforms state-of-the-art methods across all tested scenarios, highlighting the accuracy and robustness of our method.
Zetian Jiang, Jiaxin Lu 0001, Haizhao Fan, Tianzhe Wang, Junchi Yan
ICLR2
2025 An Efficient Global-to-Local Rotation Optimization Approach via Spherical Harmonics
abstract
Abstract This paper studies the classical problem of 3D shape alignment, namely computing the relative rotation between two shapes (centered at the origin and normalized by scale) by aligning spherical harmonic coefficients of their spherical function representations. Unlike most prior work, which focuses on the regime in which the inputs have approximately the same shape, we focus on the more general and challenging setting in which the shapes may differ. Central to our approach is a stability analysis of spherical harmonic coefficients, which sheds light on how to align them for robust rotation estimation. We observe that due to symmetries, certain spherical harmonic coefficients may vanish. As a result, using a robust norm for alignment that automatically discards such coefficients offers more accurate rotation estimates than the widely used L2 norm. To enable efficient continuous optimization, we show how to analytically compute the Jacobian of spherical harmonic coefficients with respect to rotations. We also introduce an efficient approach for rotation initialization that requires only a sparse set of rotation samples. Experimental results show that our approach achieves better accuracy and efficiency compared to baseline approaches.
Yuezhi Yang, Congyue Deng, Jiaxin Lu 0001, Leonidas J. Guibas, Qixing Huang
Comput. Graph. Forum4
2025 A Survey on Computational Solutions for Reconstructing Complete Objects by Reassembling Their Fractured Parts
abstract
Abstract Reconstructing a complete object from its parts is a fundamental problem in many scientific domains. The purpose of this article is to provide a systematic survey on this topic. This reassembly problem requires understanding the attributes of individual pieces and establishing matches between different pieces. Many approaches also model priors of the underlying complete object. Existing approaches are tightly connected problems of shape segmentation, shape matching, and learning shape priors. We provide existing algorithms in this context and emphasize their similarities and differences to general‐purpose approaches. We also survey the trends from early procedural approaches to more recent deep learning approaches. In addition to algorithms, this survey will also describe existing datasets, open‐source software packages, and applications. To the best of our knowledge, this is the first comprehensive survey on this topic in computer graphics.
Jiaxin Lu 0001, Yongqing Liang 0001, Huijun Han, Jiacheng Hua, Xin Li 0003, Qixing Huang
Comput. Graph. Forum1
2024 UGG: Unified Generative Grasping
Jiaxin Lu 0001, Hao Kang, Bo Liu 0043, Yiding Yang, Qixing Huang, Gang Hua 0001
ECCV (67)1
2024 M3C: A Framework towards Convergent, Flexible, and Unsupervised Learning of Mixture Graph Matching and Clustering
abstract
Existing graph matching methods typically assume that there are similar structures between graphs and they are matchable. This work addresses a more realistic scenario where graphs exhibit diverse modes, requiring graph grouping before or along with matching, a task termed mixture graph matching and clustering. Specifically, we introduce Minorize-Maximization Matching and Clustering (M3C), a learning-free algorithm that guarantees theoretical convergence through the Minorize-Maximization framework and offers enhanced flexibility via relaxed clustering. Building on M3C, we further develop UM3C, an unsupervised model that incorporates novel edge-wise affinity learning and pseudo label selection. Extensive experimental results on public benchmarks demonstrate that our method outperforms state-of-the-art graph matching and mixture graph matching and clustering approaches in both accuracy and efficiency.
Jiaxin Lu 0001, Zetian Jiang, Tianzhe Wang, Junchi Yan
ICLR1
2023 Jigsaw: Learning to Assemble Multiple Fractured Objects
abstract
Automated assembly of 3D fractures is essential in orthopedics, archaeology, and our daily life. This paper presents Jigsaw, a novel framework for assembling physically broken 3D objects from multiple pieces. Our approach leverages hierarchical features of global and local geometry to match and align the fracture surfaces. Our framework consists of four components: (1) front-end point feature extractor with attention layers, (2) surface segmentation to separate fracture and original parts, (3) multi-parts matching to find correspondences among fracture surface points, and (4) robust global alignment to recover the global poses of the pieces. We show how to jointly learn segmentation and matching and seamlessly integrate feature matching and rigidity constraints. We evaluate Jigsaw on the Breaking Bad dataset and achieve superior performance compared to state-of-the-art methods. Our method also generalizes well to diverse fracture modes, objects, and unseen instances. To the best of our knowledge, this is the first learning-based method designed specifically for 3D fracture assembly over multiple pieces. Our code is available at https://jiaxin-lu.github.io/Jigsaw/.
Jiaxin Lu 0001, Yifan Sun 0007, Qixing Huang
NeurIPS1