Demo Data from VLDB 2026 / reviewers in the wild / expert
Chao-Kai Chiang
dblp:34/8336
· DBLP profile ↗
11ranked-venue papers
2as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Theory of computation · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
4 papers |
Mathematical optimization · 48% Algorithmic game theory and mechanism design · 34% Approximation and online algorithms · 16% | |
| Artificial intelligence
7 papers |
Reinforcement learning · 76% Efficient and distributed learning · 12% Optimization for machine learning · 10% |
Topics — the 20 heaviest of 22, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Mathematical optimization › online optimization
regret bounds |
1.4 | 2 | 2024 | The Choice of Noninformative Priors for Thompson Sampling in Multiparameter Bandit Models · AAAI 2024 Optimality of Thompson Sampling with Noninformative Priors for Pareto Bandits · ICML 2023 |
Machine learning › Reinforcement learning
multi-armed bandit |
0.9 | 2 | 2023 | Optimality of Thompson Sampling with Noninformative Priors for Pareto Bandits · ICML 2023 An algorithm with nearly optimal pseudo-regret for both stochastic and adversarial bandits · COLT 2016 |
Machine learning › Reinforcement learning
thompson sampling |
0.9 | 2 | 2024 | Optimality of Thompson Sampling with Noninformative Priors for Pareto Bandits · ICML 2023 The Choice of Noninformative Priors for Thompson Sampling in Multiparameter Bandit Models · AAAI 2024 |
Algorithmic game theory and mechanism design
multi-armed bandit |
0.8 | 1 | 2024 | The Choice of Noninformative Priors for Thompson Sampling in Multiparameter Bandit Models · AAAI 2024 |
Mathematical optimization
sequential decision making |
0.8 | 1 | 2024 | The Choice of Noninformative Priors for Thompson Sampling in Multiparameter Bandit Models · AAAI 2024 |
Algorithmic game theory and mechanism design › multi-armed bandit
thompson sampling |
0.8 | 1 | 2024 | The Choice of Noninformative Priors for Thompson Sampling in Multiparameter Bandit Models · AAAI 2024 |
Machine learning › Reinforcement learning › imitation learning › generative imitation learning
generative adversarial imitation learning |
0.7 | 1 | 2023 | Imitation Learning from Vague Feedback · NeurIPS 2023 |
Machine learning › Reinforcement learning
imitation learning |
0.7 | 1 | 2023 | Imitation Learning from Vague Feedback · NeurIPS 2023 |
Approximation and online algorithms
online algorithms |
0.7 | 1 | 2023 | Optimality of Thompson Sampling with Noninformative Priors for Pareto Bandits · ICML 2023 |
Machine learning › Optimization for machine learning
hyperparameter optimization |
0.4 | 1 | 2019 | Hyper-parameter Tuning under a Budget Constraint · IJCAI 2019 |
Machine learning › Efficient and distributed learning
federated learning |
0.3 | 1 | 2017 | Federated Multi-Task Learning · NIPS 2017 |
Machine learning › Efficient and distributed learning › federated learning › personalized federated learning
federated multi-task learning |
0.3 | 1 | 2017 | Federated Multi-Task Learning · NIPS 2017 |
Algorithmic game theory and mechanism design
regret minimization |
0.3 | 2 | 2013 | Beating Bandits in Gradually Evolving Worlds · COLT 2013 Online Learning with Queries · SODA 2010 |
Machine learning › Reinforcement learning › multi-armed bandit
stochastic and adversarial bandits |
0.2 | 1 | 2016 | An algorithm with nearly optimal pseudo-regret for both stochastic and adversarial bandits · COLT 2016 |
Machine learning › Reinforcement learning
exploration |
0.2 | 1 | 2024 | The Choice of Noninformative Priors for Thompson Sampling in Multiparameter Bandit Models · AAAI 2024 |
Mathematical optimization › online optimization
bandit optimization |
0.2 | 1 | 2013 | Beating Bandits in Gradually Evolving Worlds · COLT 2013 |
Mathematical optimization › online optimization
online convex optimization |
0.2 | 1 | 2013 | Beating Bandits in Gradually Evolving Worlds · COLT 2013 |
Approximation and online algorithms
online learning |
0.2 | 1 | 2013 | Beating Bandits in Gradually Evolving Worlds · COLT 2013 |
Machine learning › Learning theory
online learning |
0.1 | 1 | 2010 | Online Learning with Queries · SODA 2010 |
Computational complexity
lower bounds |
0.1 | 1 | 2010 | Online Learning with Queries · SODA 2010 |
Methods — techniques the papers use, named apart from their topics
truncation · 2.8regret analysis · 1.7bayesian prior selection · 1.5thompson sampling · 1.3noninformative priors · 1.3mixture proportion estimation · 0.7generative adversarial imitation learning · 0.7reinforcement learning · 0.4bayesian optimization · 0.4distributed optimization · 0.3two-point bandit feedback · 0.2query complexity · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Domain Adaptation and Entanglement: an Optimal Transport PerspectiveabstractCurrent machine learning systems are brittle in the face of distribution shifts (DS), where the target distribution that the system is tested on differs from the source distribution used to train the system. This problem of robustness to DS has been studied extensively in the field of domain adaptation. For deep neural networks, popular methods for unsupervised domain adaptation (UDA) are domain matching methods that try to align the marginal distributions in the feature or output space. The current theoretical understanding of these methods, however, are limited and existing theoretical frameworks are not precise enough to characterize their performance in practice. To this end, we derive new bounds based on optimal transport that analyze the UDA problem. Our new bound includes a term which we dub as entanglement, consisting of an expectation of Wasserstein distance between conditionals with respect to changing data distributions. Analysis of the entanglement term provides a novel perspective on the unoptimizable aspects of UDA. In various experiments with multiple models across several DS scenarios, we show that this term can be used to explain the varying performance of UDA algorithms. Okan Koc, Alexander Soen, Chao-Kai Chiang, Masashi Sugiyama |
AISTATS | 3 |
| 2024 | The Choice of Noninformative Priors for Thompson Sampling in Multiparameter Bandit ModelsabstractThompson sampling (TS) has been known for its outstanding empirical performance supported by theoretical guarantees across various reward models in the classical stochastic multi-armed bandit problems. Nonetheless, its optimality is often restricted to specific priors due to the common observation that TS is fairly insensitive to the choice of the prior when it comes to asymptotic regret bounds. However, when the model contains multiple parameters, the optimality of TS highly depends on the choice of priors, which casts doubt on the generalizability of previous findings to other models. To address this gap, this study explores the impact of selecting noninformative priors, offering insights into the performance of TS when dealing with new models that lack theoretical understanding. We first extend the regret analysis of TS to the model of uniform distributions with unknown supports, which would be the simplest non-regular model. Our findings reveal that changing noninformative priors can significantly affect the expected regret, aligning with previously known results in other multiparameter bandit models. Although the uniform prior is shown to be optimal, we highlight the inherent limitation of its optimality, which is limited to specific parameterizations and emphasizes the significance of the invariance property of priors. In light of this limitation, we propose a slightly modified TS-based policy, called TS with Truncation (TS-T), which can achieve the asymptotic optimality for the Gaussian models and the uniform models by using the reference prior and the Jeffreys prior that are invariant under one-to-one reparameterizations. This policy provides an alternative approach to achieving optimality by employing fine-tuned truncation, which would be much easier than hunting for optimal priors in practice. Jongyeong Lee, Chao-Kai Chiang, Masashi Sugiyama |
AAAI | 2 |
| 2023 | Optimality of Thompson Sampling with Noninformative Priors for Pareto BanditsabstractIn the stochastic multi-armed bandit problem, a randomized probability matching policy called Thompson sampling (TS) has shown excellent performance in various reward models. In addition to the empirical performance, TS has been shown to achieve asymptotic problem-dependent lower bounds in several models. However, its optimality has been mainly addressed under light-tailed or one-parameter models that belong to exponential families. In this paper, we consider the optimality of TS for the Pareto model that has a heavy tail and is parameterized by two unknown parameters. Specifically, we discuss the optimality of TS with probability matching priors that include the Jeffreys prior and the reference priors. We first prove that TS with certain probability matching priors can achieve the optimal regret bound. Then, we show the suboptimality of TS with other priors, including the Jeffreys and the reference priors. Nevertheless, we find that TS with the Jeffreys and reference priors can achieve the asymptotic lower bound if one uses a truncation procedure. These results suggest carefully choosing noninformative priors to avoid suboptimality and show the effectiveness of truncation procedures in TS-based policies. Jongyeong Lee, Junya Honda, Chao-Kai Chiang, Masashi Sugiyama |
ICML | 3 |
| 2023 | Imitation Learning from Vague FeedbackabstractImitation learning from human feedback studies how to train well-performed imitation agents with an annotator's relative comparison of two demonstrations (one demonstration is better/worse than the other), which is usually easier to collect than the perfect expert data required by traditional imitation learning. However, in many real-world applications, it is still expensive or even impossible to provide a clear pairwise comparison between two demonstrations with similar quality. This motivates us to study the problem of imitation learning with vague feedback, where the data annotator can only distinguish the paired demonstrations correctly when their quality differs significantly, i.e., one from the expert and another from the non-expert. By modeling the underlying demonstration pool as a mixture of expert and non-expert data, we show that the expert policy distribution can be recovered when the proportion $\alpha$ of expert data is known. We also propose a mixture proportion estimation method for the unknown $\alpha$ case. Then, we integrate the recovered expert policy distribution with generative adversarial imitation learning to form an end-to-end algorithm. Experiments show that our methods outperform standard and preference-based imitation learning methods on various tasks. Xin-Qiang Cai, Yu-Jie Zhang, Chao-Kai Chiang, Masashi Sugiyama |
NeurIPS | 3 |
| 2019 | Hyper-parameter Tuning under a Budget ConstraintabstractHyper-parameter tuning is of crucial importance for real-world machine learning applications. While existing works mainly focus on speeding up the tuning process, we propose to study the problem of hyper-parameter tuning under a budget constraint, which is a more realistic scenario in developing large-scale systems. We formulate the task into a sequential decision making problem and propose a solution, which uses a Bayesian belief model to predict future performances, and an action-value function to plan and select the next configuration to run. With long term prediction and planning capability, our method is able to early stop unpromising configurations, and adapt the tuning behaviors to different constraints. Experiment results show that our method outperforms existing algorithms, including the-state-of-the-art one, on real-world tuning tasks across a range of different budgets. Zhiyun Lu, Liyu Chen, Chao-Kai Chiang, Fei Sha |
IJCAI | 3 |
| 2017 | Federated Multi-Task LearningabstractFederated learning poses new statistical and systems challenges in training machine learning models over distributed networks of devices. In this work, we show that multi-task learning is naturally suited to handle the statistical challenges of this setting, and propose a novel systems-aware optimization method, MOCHA, that is robust to practical systems issues. Our method and theory for the first time consider issues of high communication cost, stragglers, and fault tolerance for distributed multi-task learning. The resulting method achieves significant speedups compared to alternatives in the federated setting, as we demonstrate through simulations on real-world federated datasets. Virginia Smith, Chao-Kai Chiang, Maziar Sanjabi, Ameet Talwalkar |
NIPS | 2 |
| 2016 | Pareto Front Identification from Stochastic Bandit FeedbackabstractWe consider the problem of identifying the Pareto front for multiple objectives from a finite set of operating points. Sampling an operating point gives a random vector where each coordinate corresponds to the value of one of the objectives. The Pareto front is the set of operating points that are not dominated by any other operating point in respect to all objectives (considering the mean of their objective values). We propose a confidence bound algorithm to approximate the Pareto front, and prove problem specific lower and upper bounds, showing that the sample complexity is characterized by some natural geometric properties of the operating points. Experiments confirm the reliability of our algorithm. For the problem of finding a sparse cover of the Pareto front, we propose an asymmetric covering algorithm of independent interest. Peter Auer, Chao-Kai Chiang, Ronald Ortner, Madalina M. Drugan |
AISTATS | 2 |
| 2016 | An algorithm with nearly optimal pseudo-regret for both stochastic and adversarial banditsabstractWe present an algorithm that achieves almost optimal pseudo-regret bounds against adversarial and stochastic bandits. Against adversarial bandits the pseudo-regret is O(K\sqrtn \log n) and against stochastic bandits the pseudo-regret is O(\sum_i (\log n)/\Delta_i). We also show that no algorithm with O(\log n) pseudo-regret against stochastic bandits can achieve \tildeO(\sqrtn) expected regret against adaptive adversarial bandits. This complements previous results of Bubeck and Slivkins (2012) that show \tildeO(\sqrtn) expected adversarial regret with O((\log n)^2) stochastic pseudo-regret. Peter Auer, Chao-Kai Chiang |
COLT | 2 |
| 2014 | Pseudo-reward Algorithms for Contextual Bandits with Linear Payoff Functions
Ku-Chun Chou, Hsuan-Tien Lin, Chao-Kai Chiang, Chi-Jen Lu |
ACML | 3 |
| 2013 | Beating Bandits in Gradually Evolving WorldsabstractConsider the online convex optimization problem, in which a player has to choose actions iteratively and suffers corresponding losses according to some convex loss functions, and the goal is to minimize the regret. In the full-information setting, the player after choosing her action can observe the whole loss function in that round, while in the bandit setting, the only information the player can observe is the loss value of that action. Designing such bandit algorithms appears challenging, as the best regret currently achieved for general convex loss functions is much higher than that in the full-information setting, while for strongly convex loss functions, there is even a regret lower bound which is exponentially higher than that achieved in the full-information setting. To aim for smaller regrets, we adopt a relaxed two-point bandit setting in which the player can play two actions in each round and observe the loss values of those two actions. Moreover, we consider loss functions parameterized by their deviation D, which measures how fast they evolve, and we study how regrets depend on D. We show that two-point bandit algorithms can in fact achieve regrets matching those in the full-information setting in terms of D. More precisely, for convex loss functions, we achieve a regret of O(\sqrtD), while for strongly convex loss functions, we achieve a regret of O(\ln D), which is much smaller than the Ω(\sqrtD) lower bound in the traditional bandit setting. Chao-Kai Chiang, Chi-Jen Lu |
COLT | 1 |
| 2010 | Online Learning with QueriesabstractThe online learning problem requires a player to iteratively choose an action in an unknown and changing environment. In the standard setting of this problem, the player has to choose an action in each round before knowing anything about the corresponding loss. However, there are situations in which it seems possible for the player to spend efforts or resources to collect some prior information before her actions. This motivates us to study a variant of the online learning problem, in which the player is allowed to query B bits from the loss vector in each round before choosing her action. Suppose each loss value is represented by K bits and distinct loss values differ by at least some amount δ, and suppose there are N actions to choose and T rounds to play. We provide an algorithm for this problem which achieves a regret of the following form. Before B approaching B1 = NK/2, the regret stays at , and after B exceeding B1 but before approaching B2 = NK/2 + 3K/2–1, the regret drops slightly to , while after B exceeding B2, the regret takes a dramatic drop to (N ln N)/δ. Our algorithm is in fact close to optimal as we also provide regret lower bounds which almost match the regret upper bounds achieved by our algorithm. Chao-Kai Chiang, Chi-Jen Lu |
SODA | 1 |