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Chao-Kai Chiang

dblp:34/8336 · DBLP profile ↗
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11ranked-venue papers
2as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Theory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
4 papers
Mathematical optimization · 48% Algorithmic game theory and mechanism design · 34% Approximation and online algorithms · 16%
Artificial intelligence
7 papers
Reinforcement learning · 76% Efficient and distributed learning · 12% Optimization for machine learning · 10%

Topics — the 20 heaviest of 22, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Mathematical optimization › online optimization
regret bounds
1.422024
The Choice of Noninformative Priors for Thompson Sampling in Multiparameter Bandit Models · AAAI 2024
Optimality of Thompson Sampling with Noninformative Priors for Pareto Bandits · ICML 2023
Machine learning › Reinforcement learning
multi-armed bandit
0.922023
Optimality of Thompson Sampling with Noninformative Priors for Pareto Bandits · ICML 2023
An algorithm with nearly optimal pseudo-regret for both stochastic and adversarial bandits · COLT 2016
Machine learning › Reinforcement learning
thompson sampling
0.922024
Optimality of Thompson Sampling with Noninformative Priors for Pareto Bandits · ICML 2023
The Choice of Noninformative Priors for Thompson Sampling in Multiparameter Bandit Models · AAAI 2024
Algorithmic game theory and mechanism design
multi-armed bandit
0.812024
The Choice of Noninformative Priors for Thompson Sampling in Multiparameter Bandit Models · AAAI 2024
Mathematical optimization
sequential decision making
0.812024
The Choice of Noninformative Priors for Thompson Sampling in Multiparameter Bandit Models · AAAI 2024
Algorithmic game theory and mechanism design › multi-armed bandit
thompson sampling
0.812024
The Choice of Noninformative Priors for Thompson Sampling in Multiparameter Bandit Models · AAAI 2024
Machine learning › Reinforcement learning › imitation learning › generative imitation learning
generative adversarial imitation learning
0.712023
Imitation Learning from Vague Feedback · NeurIPS 2023
Machine learning › Reinforcement learning
imitation learning
0.712023
Imitation Learning from Vague Feedback · NeurIPS 2023
Approximation and online algorithms
online algorithms
0.712023
Optimality of Thompson Sampling with Noninformative Priors for Pareto Bandits · ICML 2023
Machine learning › Optimization for machine learning
hyperparameter optimization
0.412019
Hyper-parameter Tuning under a Budget Constraint · IJCAI 2019
Machine learning › Efficient and distributed learning
federated learning
0.312017
Federated Multi-Task Learning · NIPS 2017
Machine learning › Efficient and distributed learning › federated learning › personalized federated learning
federated multi-task learning
0.312017
Federated Multi-Task Learning · NIPS 2017
Algorithmic game theory and mechanism design
regret minimization
0.322013
Beating Bandits in Gradually Evolving Worlds · COLT 2013
Online Learning with Queries · SODA 2010
Machine learning › Reinforcement learning › multi-armed bandit
stochastic and adversarial bandits
0.212016
An algorithm with nearly optimal pseudo-regret for both stochastic and adversarial bandits · COLT 2016
Machine learning › Reinforcement learning
exploration
0.212024
The Choice of Noninformative Priors for Thompson Sampling in Multiparameter Bandit Models · AAAI 2024
Mathematical optimization › online optimization
bandit optimization
0.212013
Beating Bandits in Gradually Evolving Worlds · COLT 2013
Mathematical optimization › online optimization
online convex optimization
0.212013
Beating Bandits in Gradually Evolving Worlds · COLT 2013
Approximation and online algorithms
online learning
0.212013
Beating Bandits in Gradually Evolving Worlds · COLT 2013
Machine learning › Learning theory
online learning
0.112010
Online Learning with Queries · SODA 2010
Computational complexity
lower bounds
0.112010
Online Learning with Queries · SODA 2010

Methods — techniques the papers use, named apart from their topics

truncation · 2.8regret analysis · 1.7bayesian prior selection · 1.5thompson sampling · 1.3noninformative priors · 1.3mixture proportion estimation · 0.7generative adversarial imitation learning · 0.7reinforcement learning · 0.4bayesian optimization · 0.4distributed optimization · 0.3two-point bandit feedback · 0.2query complexity · 0.1
YearPublicationVenuePosition
2025 Domain Adaptation and Entanglement: an Optimal Transport Perspective
abstract
Current machine learning systems are brittle in the face of distribution shifts (DS), where the target distribution that the system is tested on differs from the source distribution used to train the system. This problem of robustness to DS has been studied extensively in the field of domain adaptation. For deep neural networks, popular methods for unsupervised domain adaptation (UDA) are domain matching methods that try to align the marginal distributions in the feature or output space. The current theoretical understanding of these methods, however, are limited and existing theoretical frameworks are not precise enough to characterize their performance in practice. To this end, we derive new bounds based on optimal transport that analyze the UDA problem. Our new bound includes a term which we dub as entanglement, consisting of an expectation of Wasserstein distance between conditionals with respect to changing data distributions. Analysis of the entanglement term provides a novel perspective on the unoptimizable aspects of UDA. In various experiments with multiple models across several DS scenarios, we show that this term can be used to explain the varying performance of UDA algorithms.
Okan Koc, Alexander Soen, Chao-Kai Chiang, Masashi Sugiyama
AISTATS3
2024 The Choice of Noninformative Priors for Thompson Sampling in Multiparameter Bandit Models
abstract
Thompson sampling (TS) has been known for its outstanding empirical performance supported by theoretical guarantees across various reward models in the classical stochastic multi-armed bandit problems. Nonetheless, its optimality is often restricted to specific priors due to the common observation that TS is fairly insensitive to the choice of the prior when it comes to asymptotic regret bounds. However, when the model contains multiple parameters, the optimality of TS highly depends on the choice of priors, which casts doubt on the generalizability of previous findings to other models. To address this gap, this study explores the impact of selecting noninformative priors, offering insights into the performance of TS when dealing with new models that lack theoretical understanding. We first extend the regret analysis of TS to the model of uniform distributions with unknown supports, which would be the simplest non-regular model. Our findings reveal that changing noninformative priors can significantly affect the expected regret, aligning with previously known results in other multiparameter bandit models. Although the uniform prior is shown to be optimal, we highlight the inherent limitation of its optimality, which is limited to specific parameterizations and emphasizes the significance of the invariance property of priors. In light of this limitation, we propose a slightly modified TS-based policy, called TS with Truncation (TS-T), which can achieve the asymptotic optimality for the Gaussian models and the uniform models by using the reference prior and the Jeffreys prior that are invariant under one-to-one reparameterizations. This policy provides an alternative approach to achieving optimality by employing fine-tuned truncation, which would be much easier than hunting for optimal priors in practice.
Jongyeong Lee, Chao-Kai Chiang, Masashi Sugiyama
AAAI2
2023 Optimality of Thompson Sampling with Noninformative Priors for Pareto Bandits
abstract
In the stochastic multi-armed bandit problem, a randomized probability matching policy called Thompson sampling (TS) has shown excellent performance in various reward models. In addition to the empirical performance, TS has been shown to achieve asymptotic problem-dependent lower bounds in several models. However, its optimality has been mainly addressed under light-tailed or one-parameter models that belong to exponential families. In this paper, we consider the optimality of TS for the Pareto model that has a heavy tail and is parameterized by two unknown parameters. Specifically, we discuss the optimality of TS with probability matching priors that include the Jeffreys prior and the reference priors. We first prove that TS with certain probability matching priors can achieve the optimal regret bound. Then, we show the suboptimality of TS with other priors, including the Jeffreys and the reference priors. Nevertheless, we find that TS with the Jeffreys and reference priors can achieve the asymptotic lower bound if one uses a truncation procedure. These results suggest carefully choosing noninformative priors to avoid suboptimality and show the effectiveness of truncation procedures in TS-based policies.
Jongyeong Lee, Junya Honda, Chao-Kai Chiang, Masashi Sugiyama
ICML3
2023 Imitation Learning from Vague Feedback
abstract
Imitation learning from human feedback studies how to train well-performed imitation agents with an annotator's relative comparison of two demonstrations (one demonstration is better/worse than the other), which is usually easier to collect than the perfect expert data required by traditional imitation learning. However, in many real-world applications, it is still expensive or even impossible to provide a clear pairwise comparison between two demonstrations with similar quality. This motivates us to study the problem of imitation learning with vague feedback, where the data annotator can only distinguish the paired demonstrations correctly when their quality differs significantly, i.e., one from the expert and another from the non-expert. By modeling the underlying demonstration pool as a mixture of expert and non-expert data, we show that the expert policy distribution can be recovered when the proportion $\alpha$ of expert data is known. We also propose a mixture proportion estimation method for the unknown $\alpha$ case. Then, we integrate the recovered expert policy distribution with generative adversarial imitation learning to form an end-to-end algorithm. Experiments show that our methods outperform standard and preference-based imitation learning methods on various tasks.
Xin-Qiang Cai, Yu-Jie Zhang, Chao-Kai Chiang, Masashi Sugiyama
NeurIPS3
2019 Hyper-parameter Tuning under a Budget Constraint
abstract
Hyper-parameter tuning is of crucial importance for real-world machine learning applications. While existing works mainly focus on speeding up the tuning process, we propose to study the problem of hyper-parameter tuning under a budget constraint, which is a more realistic scenario in developing large-scale systems. We formulate the task into a sequential decision making problem and propose a solution, which uses a Bayesian belief model to predict future performances, and an action-value function to plan and select the next configuration to run. With long term prediction and planning capability, our method is able to early stop unpromising configurations, and adapt the tuning behaviors to different constraints. Experiment results show that our method outperforms existing algorithms, including the-state-of-the-art one, on real-world tuning tasks across a range of different budgets.
Zhiyun Lu, Liyu Chen, Chao-Kai Chiang, Fei Sha
IJCAI3
2017 Federated Multi-Task Learning
abstract
Federated learning poses new statistical and systems challenges in training machine learning models over distributed networks of devices. In this work, we show that multi-task learning is naturally suited to handle the statistical challenges of this setting, and propose a novel systems-aware optimization method, MOCHA, that is robust to practical systems issues. Our method and theory for the first time consider issues of high communication cost, stragglers, and fault tolerance for distributed multi-task learning. The resulting method achieves significant speedups compared to alternatives in the federated setting, as we demonstrate through simulations on real-world federated datasets.
Virginia Smith, Chao-Kai Chiang, Maziar Sanjabi, Ameet Talwalkar
NIPS2
2016 Pareto Front Identification from Stochastic Bandit Feedback
abstract
We consider the problem of identifying the Pareto front for multiple objectives from a finite set of operating points. Sampling an operating point gives a random vector where each coordinate corresponds to the value of one of the objectives. The Pareto front is the set of operating points that are not dominated by any other operating point in respect to all objectives (considering the mean of their objective values). We propose a confidence bound algorithm to approximate the Pareto front, and prove problem specific lower and upper bounds, showing that the sample complexity is characterized by some natural geometric properties of the operating points. Experiments confirm the reliability of our algorithm. For the problem of finding a sparse cover of the Pareto front, we propose an asymmetric covering algorithm of independent interest.
Peter Auer, Chao-Kai Chiang, Ronald Ortner, Madalina M. Drugan
AISTATS2
2016 An algorithm with nearly optimal pseudo-regret for both stochastic and adversarial bandits
abstract
We present an algorithm that achieves almost optimal pseudo-regret bounds against adversarial and stochastic bandits. Against adversarial bandits the pseudo-regret is O(K\sqrtn \log n) and against stochastic bandits the pseudo-regret is O(\sum_i (\log n)/\Delta_i). We also show that no algorithm with O(\log n) pseudo-regret against stochastic bandits can achieve \tildeO(\sqrtn) expected regret against adaptive adversarial bandits. This complements previous results of Bubeck and Slivkins (2012) that show \tildeO(\sqrtn) expected adversarial regret with O((\log n)^2) stochastic pseudo-regret.
Peter Auer, Chao-Kai Chiang
COLT2
2014 Pseudo-reward Algorithms for Contextual Bandits with Linear Payoff Functions
Ku-Chun Chou, Hsuan-Tien Lin, Chao-Kai Chiang, Chi-Jen Lu
ACML3
2013 Beating Bandits in Gradually Evolving Worlds
abstract
Consider the online convex optimization problem, in which a player has to choose actions iteratively and suffers corresponding losses according to some convex loss functions, and the goal is to minimize the regret. In the full-information setting, the player after choosing her action can observe the whole loss function in that round, while in the bandit setting, the only information the player can observe is the loss value of that action. Designing such bandit algorithms appears challenging, as the best regret currently achieved for general convex loss functions is much higher than that in the full-information setting, while for strongly convex loss functions, there is even a regret lower bound which is exponentially higher than that achieved in the full-information setting. To aim for smaller regrets, we adopt a relaxed two-point bandit setting in which the player can play two actions in each round and observe the loss values of those two actions. Moreover, we consider loss functions parameterized by their deviation D, which measures how fast they evolve, and we study how regrets depend on D. We show that two-point bandit algorithms can in fact achieve regrets matching those in the full-information setting in terms of D. More precisely, for convex loss functions, we achieve a regret of O(\sqrtD), while for strongly convex loss functions, we achieve a regret of O(\ln D), which is much smaller than the Ω(\sqrtD) lower bound in the traditional bandit setting.
Chao-Kai Chiang, Chi-Jen Lu
COLT1
2010 Online Learning with Queries
abstract
The online learning problem requires a player to iteratively choose an action in an unknown and changing environment. In the standard setting of this problem, the player has to choose an action in each round before knowing anything about the corresponding loss. However, there are situations in which it seems possible for the player to spend efforts or resources to collect some prior information before her actions. This motivates us to study a variant of the online learning problem, in which the player is allowed to query B bits from the loss vector in each round before choosing her action. Suppose each loss value is represented by K bits and distinct loss values differ by at least some amount δ, and suppose there are N actions to choose and T rounds to play. We provide an algorithm for this problem which achieves a regret of the following form. Before B approaching B1 = NK/2, the regret stays at , and after B exceeding B1 but before approaching B2 = NK/2 + 3K/2–1, the regret drops slightly to , while after B exceeding B2, the regret takes a dramatic drop to (N ln N)/δ. Our algorithm is in fact close to optimal as we also provide regret lower bounds which almost match the regret upper bounds achieved by our algorithm.
Chao-Kai Chiang, Chi-Jen Lu
SODA1