Torbjørn H. Netland

dblp:34/8774 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0000-0001-7382-1051ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computing education
educational technology
0.912025
"It's impressive, but in practice...": Experiencing a Realistic Digital Transformation in and beyond the Classroom · CHI 2025

Methods — techniques the papers use, named apart from their topics

empirical study · 0.9board game design · 0.9
YearPublicationVenuePosition
2025 "It's impressive, but in practice...": Experiencing a Realistic Digital Transformation in and beyond the Classroom
abstract
Serious games, particularly board games, have long been employed in production management education to teach various concepts.While they have demonstrated educational effectiveness, their integration with emerging Industry 4.0 technologies remains limited.Furthermore, there is a lack of empirical research on how industry practitioners apply these digitization technologies in the workplace.To bridge this gap, we designed a course that integrates digital technologies into a traditional board game.We conducted two studies to evaluate both knowledge gains within the classroom and knowledge transfer back into the manufacturing industry.Our results show an improved understanding of the synergies between production management principles and Industry 4.0 technologies, as well as the real-world challenges students face when attempting to transfer this knowledge.Our work contributes pedagogical and practical perspectives on how technology-enhanced serious games can extend learning in and beyond the classroom.
Xiaoyu Zhang 0014, Alexander Albers, Torbjørn H. Netland
CHI4