Demo Data from VLDB 2026 / reviewers in the wild / expert
Ada Martin
dblp:340/4253
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Vision and language · 64% 3D vision · 33% Segmentation and scene understanding · 3% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Vision and language › 3d vision and language
3d vision-language grounding |
1.7 | 2 | 2025 | Unifying 2D and 3D Vision-Language Understanding · ICML 2025 From Thousands to Billions: 3D Visual Language Grounding via Render-Supervised Distillation from 2D VLMs · ICML 2025 |
Computer vision › Vision and language › 3d vision and language
3d language grounding |
0.9 | 1 | 2025 | Unifying 2D and 3D Vision-Language Understanding · ICML 2025 |
Computer vision › 3D vision › 3d object detection
3d object localization |
0.9 | 1 | 2025 | LOCATE 3D: Real-World Object Localization via Self-Supervised Learning in 3D · ICML 2025 |
Computer vision › 3D vision
3d scene understanding |
0.9 | 1 | 2025 | Unifying 2D and 3D Vision-Language Understanding · ICML 2025 |
Computer vision › Vision and language › 3d vision and language
3d vision-language understanding |
0.9 | 1 | 2025 | Unifying 2D and 3D Vision-Language Understanding · ICML 2025 |
Computer vision › 3D vision › 3d scene understanding › 3d instance segmentation
open-vocabulary 3d instance segmentation |
0.9 | 1 | 2025 | From Thousands to Billions: 3D Visual Language Grounding via Render-Supervised Distillation from 2D VLMs · ICML 2025 |
Computer vision › Vision and language › visual grounding
referential grounding |
0.9 | 1 | 2025 | LOCATE 3D: Real-World Object Localization via Self-Supervised Learning in 3D · ICML 2025 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.3 | 1 | 2025 | From Thousands to Billions: 3D Visual Language Grounding via Render-Supervised Distillation from 2D VLMs · ICML 2025 |
Methods — techniques the papers use, named apart from their topics
vision-language model · 0.9transfer learning · 0.9self-supervised learning · 0.9masked prediction · 0.9language-conditioned mask decoder · 0.9knowledge distillation · 0.9foundation model features · 0.9differentiable rendering · 0.92d-to-3d lifting · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | From Thousands to Billions: 3D Visual Language Grounding via Render-Supervised Distillation from 2D VLMsabstract3D vision-language grounding faces a fundamental data bottleneck: while 2D models train on billions of images, 3D models have access to only thousands of labeled scenes–a six-order-of-magnitude gap that severely limits performance. We introduce LIFT-GS, a practical distillation technique that overcomes this limitation by using differentiable rendering to bridge 3D and 2D supervision. LIFT-GS predicts 3D Gaussian representations from point clouds and uses them to render predicted language-conditioned 3D masks into 2D views, enabling supervision from 2D foundation models (SAM, CLIP, LLaMA) without requiring any 3D annotations. This render-supervised formulation enables end-to-end training of complete encoder-decoder architectures and is inherently model-agnostic. LIFT-GS achieves state-of-the-art results with 25.7% mAP on open-vocabulary instance segmentation (vs. 20.2% prior SOTA) and consistent 10-30% improvements on referential grounding tasks. Remarkably, pretraining effectively multiplies fine-tuning datasets by 2$\times$, demonstrating strong scaling properties that suggest 3D VLG currently operates in a severely data-scarce regime. Project page: https://liftgs.github.io. Ang Cao, Sergio Arnaud, Oleksandr Maksymets, Ada Martin, Vincent-Pierre Berges, Paul McVay, Ruslan Partsey, Aravind Rajeswaran, Franziska Meier, Justin Johnson 0001, Jeong Joon Park, Alexander Sax |
ICML | 6 |
| 2025 | Unifying 2D and 3D Vision-Language UnderstandingabstractProgress in 3D vision-language learning has been hindered by the scarcity of large-scale 3D datasets. We introduce UniVLG, a unified architecture for 2D and 3D vision-language understanding that bridges the gap between existing 2D-centric models and the rich 3D sensory data available in embodied systems. Our approach initializes most model weights from pre-trained 2D models and trains on both 2D and 3D vision-language data. We propose a novel language-conditioned mask decoder shared across 2D and 3D modalities to ground objects effectively in both RGB and RGB-D images, outperforming box-based approaches. To further reduce the domain gap between 2D and 3D, we incorporate 2D-to-3D lifting strategies, enabling UniVLG to utilize 2D data to enhance 3D performance. With these innovations, our model achieves state-of-the-art performance across multiple 3D vision-language grounding tasks, demonstrating the potential of transferring advances from 2D vision-language learning to the data-constrained 3D domain. Furthermore, co-training on both 2D and 3D data enhances performance across modalities without sacrificing 2D capabilities. By removing the reliance on 3D mesh reconstruction and ground-truth object proposals, UniVLG sets a new standard for realistic, embodied-aligned evaluation. Code and additional visualizations are available at https://univlg.github.io. Alexander Swerdlow, Sergio Arnaud, Ada Martin, Alexander Sax, Franziska Meier, Katerina Fragkiadaki |
ICML | 5 |
| 2025 | LOCATE 3D: Real-World Object Localization via Self-Supervised Learning in 3DabstractWe present LOCATE 3D, a model for localizing objects in 3D scenes from referring expressions like "the small coffee table between the sofa and the lamp." LOCATE 3D sets a new state-of-the-art on standard referential grounding benchmarks and showcases robust generalization capabilities. Notably, LOCATE 3D operates directly on sensor observation streams (posed RGB-D frames), enabling real-world deployment on robots and AR devices. Key to our approach is 3D-JEPA, a novel self-supervised learning (SSL) algorithm applicable to sensor point clouds. It takes as input a 3D pointcloud featurized using 2D foundation models (CLIP, DINO). Subsequently, masked prediction in latent space is employed as a pretext task to aid the self-supervised learning of contextualized pointcloud features. Once trained, the 3D-JEPA encoder is finetuned alongside a language-conditioned decoder to jointly predict 3D masks and bounding boxes. Additionally, we introduce LOCATE 3D DATASET, a new dataset for 3D referential grounding, spanning multiple capture setups with over 130K annotations. This enables a systematic study of generalization capabilities as well as a stronger model. Code, models and dataset can be found at the project website: locate3d.atmeta.com Paul McVay, Sergio Arnaud, Ada Martin, Arjun Majumdar, Krishna Murthy Jatavallabhula, Phillip Thomas, Ruslan Partsey, Daniel Dugas, Abha Gejji, Alexander Sax, Vincent-Pierre Berges, Mikael Henaff, Ang Cao, Ishita Prasad, Mrinal Kalakrishnan, Michael G. Rabbat, Nicolas Ballas, Mido Assran, Oleksandr Maksymets, Aravind Rajeswaran |
ICML | 3 |