Juhoon Lee

dblp:340/5815 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0003-0796-4227ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 4 since 2021
YearPublicationVenuePosition
2025 Less Talk, More Trust: Understanding Players' In-game Assessment of Communication Processes in League of Legends
abstract
In-game team communication in online multiplayer games has shown the potential to foster efficient collaboration and positive social interactions. Yet players often associate communication within ad hoc teams with frustration and wariness. Though previous works have quantitatively analyzed communication patterns at scale, few have identified the motivations of how a player makes in-the-moment communication decisions. In this paper, we conducted an observation study with 22 League of Legends players by interviewing them during Solo Ranked games on their use of four in-game communication media (chat, pings, emotes, votes). We performed thematic analysis to understand players' in-context assessment and perception of communication attempts. We demonstrate that players evaluate communication opportunities on proximate game states bound by player expectations and norms. Our findings illustrate players' tendency to view communication, regardless of its content, as a precursor to team breakdowns. We build upon these findings to motivate effective player-oriented communication design in online games.
Juhoon Lee, Seoyoung Kim 0002, Yeon Su Park, Juho Kim 0001, Jeong-woo Jang, Joseph Seering
CHI1
2025 Mapping Community Appeals Systems: Lessons for Community-led Moderation in Multi-Level Governance
abstract
Platforms are increasingly adopting industrial models of moderation that prioritize scalability and consistency, frequently at the expense of context-sensitive and user-centered values. Building on the multi-level governance framework that examines the interdependent relationship between platforms and middle-level communities, we investigate community appeals systems on Discord as a model for successful community-led governance. We investigate how Discord servers operationalize appeal systems through a qualitative interview study with focus groups and individual interviews with 17 community moderators. Our findings reveal a structured appeals process that balances scalability, fairness, and accountability while upholding community-centered values of growth and rehabilitation. Communities design these processes to empower users, ensuring their voices are heard in moderation decisions and fostering a sense of belonging. This research provides insights into the practical implementation of community-led governance in a multi-level governance framework, illustrating how communities can maintain their core principles while integrating procedural fairness and tool-based design. We discuss how platforms can gain insights from community-led moderation work to motivate governance structures that effectively balance and align the interests of multiple stakeholders.
Juhoon Lee, Bich Ngoc Doan, Jonghyun Jee, Joseph Seering
Proc. ACM Hum. Comput. Interact.1
2024 ReSPect: Enabling Active and Scalable Responses to Networked Online Harassment
abstract
Online harassment, especially networked harassment at scale, has become an increasingly serious issue that pervades many social media platforms. In this study, we investigated the nature and harms of networked harassment on Twitter through design workshops (n = 11) and developed a set of design goals focusing on empowering the individual to fight back against harassment. We designed Re:SPect, an anti-harassment tool promoting scalable and active responses to networked harassment. We evaluated Re:SPect through a simulated scenario-based study with Twitter users (n = 18) who had directly or indirectly experienced networked harassment. Our findings reveal that users felt safer and more empowered as Re:SPect enabled them to manage interactions with a larger audience. Users felt less anxious about the potential of being harassed, while the summarization features of Re:SPect allowed users to perceive the situation more objectively. Based on the findings, we discuss how Re:SPect's features could be utilized in promoting healthier online discussion, as well as theoretical implications in designing such systems.
Haesoo Kim, Juhoon Lee, Jeong-woo Jang, Juho Kim 0001
Proc. ACM Hum. Comput. Interact.2
2023 Beyond Instructions: A Taxonomy of Information Types in How-to Videos
abstract
How-to videos are rich in information—they not only give instructions but also provide justifications or descriptions. People seek different information to meet their needs, and identifying different types of information present in the video can improve access to the desired knowledge. Thus, we present a taxonomy of information types in how-to videos. Through an iterative open coding of 4k sentences in 48 videos, 21 information types under 8 categories emerged. The taxonomy represents diverse information types that instructors provide beyond instructions. We first show how our taxonomy can serve as an analytical framework for video navigation systems. Then, we demonstrate through a user study (n=9) how type-based navigation helps participants locate the information they needed. Finally, we discuss how the taxonomy enables a wide range of video-related tasks, such as video authoring, viewing, and analysis. To allow researchers to build upon our taxonomy, we release a dataset of 120 videos containing 9.9k sentences labeled using the taxonomy.
Saelyne Yang, Sangkyung Kwak, Juhoon Lee, Juho Kim 0001
CHI3