Jiazhen Peng

dblp:340/6825 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2025
—ORCID · conflict

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Databases, data management, data science and information retrieval · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Exploring Large Language Models for Knowledge Graph Completion
abstract
Knowledge graphs play a vital role in numerous artificial intelligence tasks, yet they frequently face the issue of incompleteness. In this study, we explore utilizing Large Language Models (LLM) for knowledge graph completion. We consider triples in knowledge graphs as text sequences and introduce an innovative framework called Knowledge Graph LLM (KG-LLM) to model these triples. Our technique employs entity and relation descriptions of a triple as prompts and utilizes the response for predictions. Experiments on various benchmark knowledge graphs demonstrate that our method attains state-of-the-art performance in tasks such as triple classification and relation prediction. We also find that fine-tuning relatively smaller models (e.g., LLaMA-7B, ChatGLM-6B) outperforms recent ChatGPT and GPT-4.
Jiazhen Peng, Chengsheng Mao, Yuan Luo 0001
ICASSP2
2024 PilotScope: Steering Databases with Machine Learning Drivers
abstract
Learned databases, or AI4DB techniques, have rapidly developed in the last decade. Deploying machine learning (ML) and AI4DB algorithms into actual databases is the gold standard to examine their performance in practice. However, due to the complexity of database systems, the difference between ML and DB programming paradigms, and the diversity of ML models, the tasks of developing and deploying AI4DB algorithms into databases are prohibitively difficult. Most previous works focus on specific AI4DB algorithms and ML models whose deployment requires close cooperation between ML and DB developers and heavy engineering cost. In this paper, we design and implement PilotScope, an AI4DB middleware with a programming model that largely reduces such difficulties. With a novel abstraction of AI4DB algorithms for, e.g. , knob tuning and query optimization, PilotScope consists of two classes of components, AI4DB drivers and DB interactors , with different programming paradigms and roles in AI4DB tasks. ML developers focus on designing and implementing AI4DB drivers, which are algorithmic workflows that collect statistics from databases, train ML models, make decisions and optimize databases using learned models. AI4DB drivers interact with databases via DB interactors ( e.g. , for collecting data and enforcing actions in databases). DB developers focus on implementing these interactors on one or more database engines, with the interaction details hindered from ML developers. PilotScope supports a variety of AI4DB tasks, and the implementation of an AI4DB algorithm on PilotScope can be deployed in different databases with only minimum modifications. PilotScope is effective in benchmarking these AI4DB algorithms in real-world scenarios. We hope that PilotScope could significantly accelerate iterating AI4DB research and make AI4DB techniques truly applicable in production.
Lianggui Weng, Wenqing Wei, Di Wu 0056, Jiazhen Peng, Yifan Wang 0012, Bolin Ding, Defu Lian, Bolong Zheng, Jingren Zhou 0001
Proc. VLDB Endow.5
2023 Friend Ranking in Online Games via Pre-training Edge Transformers
abstract
Friend recall is an important way to improve Daily Active Users (DAU) in online games. The problem is to generate a proper inactive (lost) friend ranking list essentially. Traditional friend recall methods focus on rules like friend intimacy or training a classifier for predicting lost players' return probability, but ignore feature information of (active) players and historical friend recall events. In this work, we treat friend recall as a link prediction problem and explore several link prediction methods which can use features of both active and lost players, as well as historical events. Furthermore, we propose a novel Edge Transformer model and pre-train the model via masked auto-encoders. Our method achieves state-of-the-art results in the offline experiments and online A/B Tests of three Tencent games.
Jiazhen Peng, Shenggong Ji, Qiang Liu 0005, Hongyun Cai 0001
SIGIR2
2023 Efficient and Effective Cardinality Estimation for Skyline Family
abstract
Cardinality estimation, predicting the query result size, is a fundamental problem in databases. Existing skyline cardinality estimation methods are computationally infeasible for massive skyline queries over the large-scale database. In this paper, we introduce a unified skyline family w.r.t. various skyline variants. We propose an efficient and effective skyline family cardinality estimation model, named EECE, in an end-to-end manner. EECE consists of two modules, unsupervised data distribution learning (DDL) and supervised monotonic cardinality estimation (MCE). DDL leverages the mixture data guided transformer to learn the distribution of database and query parameters for model pre-training. MCE further incorporates supervised learning and parameter clamping to enhance the estimation under monotonicity guarantees. We develop an efficient incremental learning algorithm for EECE to adapt the database and query logs update. Extensive experiments on several real-world and synthetic datasets demonstrate that, EECE speeds up the cardinality estimation by six orders of magnitude, with more than 39% accuracy gain, compared to the state-of-the-art approaches.
Xiaoye Miao, Jiazhen Peng, Yunjun Gao, Jianwei Yin
Proc. ACM Manag. Data3