VLDB 2026 Research / reviewers in the wild / expert
Ziheng Ma
dblp:340/7731
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Image and video processing · 33% Visual content generation and editing · 33% Rendering · 17% | |
| Artificial intelligence
1 paper |
Graph learning · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing
image decomposition |
0.8 | 1 | 2024 | Separating Shading and Reflectance From Cartoon Illustrations · IEEE Trans. Vis. Comput. Graph. 2024 |
Visual content generation and editing
image generation |
0.8 | 1 | 2024 | Shading-Guided Manga Screening From Reference · IEEE Trans. Vis. Comput. Graph. 2024 |
Rendering
inverse rendering |
0.8 | 1 | 2024 | Separating Shading and Reflectance From Cartoon Illustrations · IEEE Trans. Vis. Comput. Graph. 2024 |
Computational photography and imaging › reflectance acquisition
reflectance estimation |
0.8 | 1 | 2024 | Separating Shading and Reflectance From Cartoon Illustrations · IEEE Trans. Vis. Comput. Graph. 2024 |
Image and video processing › image decomposition › image separation › layer separation
shading separation |
0.8 | 1 | 2024 | Separating Shading and Reflectance From Cartoon Illustrations · IEEE Trans. Vis. Comput. Graph. 2024 |
Machine learning › Graph learning › graph neural network
fraud detection |
0.7 | 1 | 2023 | Label Information Enhanced Fraud Detection against Low Homophily in Graphs · WWW 2023 |
Machine learning › Graph learning
graph neural network |
0.7 | 1 | 2023 | Label Information Enhanced Fraud Detection against Low Homophily in Graphs · WWW 2023 |
Methods — techniques the papers use, named apart from their topics
two-branch network · 0.8screentone generation · 0.8reference-based shading generation · 0.8learning-based decomposition · 0.8deep learning · 0.8transformer · 0.7group encoding · 0.7group aggregation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Robust Hybrid Modulation Strategy Incorporating Unipolar Phase-Shifted Control for Multi-Cell Asymmetric Cascaded H-Bridge ConvertersabstractAsymmetric cascaded H-bridge (ACHB) converters with unequal DC-link voltages offer a promising solution to mitigate the substantial increase in power devices, energy storage components, and overall inverter volume that typically accompanies conventional cascaded H-bridge converters with a large number of output levels. However, existing modulation techniques often result in output power imbalance and current backflow among cascaded cells, and are typically limited to specific numbers of cascaded cells. To address these challenges, this paper first proposes a generalized ACHB converter topology scalable to an arbitrary number of cascaded cells, consisting of a main power cell and multiple switching cells. A robust hybrid modulation strategy is then developed, integrating dynamically adjusted staircase modulation for the main power cell and unipolar carrier phase-shifted modulation for the switching cells, enabling coordinated output power control across all cells. Simulation and experimental results validate the effectiveness of the proposed method in achieving balanced output power allocation and avoiding current backflow in multi-cell ACHB converters. Wanlin Guan, Baoni Sun, Ziheng Ma, Haoyu Li 0001 |
IECON | 4 |
| 2024 | Separating Shading and Reflectance From Cartoon IllustrationsabstractShading plays an important role in cartoon drawings to present the 3D lighting and depth information in a 2D image to improve the visual information and pleasantness. But it also introduces apparent challenges in analyzing and processing the cartoon drawings for different computer graphics and vision applications, such as segmentation, depth estimation, and relighting. Extensive research has been made in removing or separating the shading information to facilitate these applications. Unfortunately, the existing researches only focused on natural images, which are natively different from cartoons since the shading in natural images is physically correct and can be modeled based on physical priors. However, shading in cartoons is manually created by artists, which may be imprecise, abstract, and stylized. This makes it extremely difficult to model the shading in cartoon drawings. Without modeling the shading prior, in the paper, we propose a learning-based solution to separate the shading from the original colors using a two-branch system consisting of two subnetworks. To the best of our knowledge, our method is the first attempt in separating shading information from cartoon drawings. Our method significantly outperforms the methods tailored for natural images. Extensive evaluations have been performed with convincing results in all cases. Ziheng Ma, Chengze Li, Xueting Liu 0001, Huisi Wu, Zhenkun Wen |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2024 | Shading-Guided Manga Screening From ReferenceabstractManga screening is a critical process in manga production, which still requires intensive labor and cost. Existing manga screening methods either generate simple dotted screentones only or rely on color information and manual hints during screentone selection. Due to the large domain gap between line drawings and screened manga, and the difficulties in generating high-quality, properly selected and shaded screentones, even state-of-the-art deep learning methods cannot convert line drawings to screened manga well. Besides, ambiguity exists in the screening process since different artists may screen differently for the same line drawing. In this article, we propose to introduce shaded line drawing as the intermediate counterpart of the screened manga so that the manga screening task can be decomposed into two sub-tasks, generating shading from a line drawing and replacing shading with proper screentones. The reference image is adopted to resolve the ambiguity issue and provides options and controls on the generated screened manga. We proposed a reference-based shading generation network and a reference-based screentone generation module to achieve the two sub-tasks individually. We conduct extensive visual and quantitative experiments to verify the effectiveness of our system. Results and statistics show that our method outperforms existing methods on the manga screening task. Huisi Wu, Ziheng Ma, Wenliang Wu, Xueting Liu 0001, Chengze Li, Zhenkun Wen |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2023 | Label Information Enhanced Fraud Detection against Low Homophily in GraphsabstractNode classification is a substantial problem in graph-based fraud detection. Many existing works adopt Graph Neural Networks (GNNs) to enhance fraud detectors. While promising, currently most GNN-based fraud detectors fail to generalize to the low homophily setting. Besides, label utilization has been proved to be significant factor for node classification problem. But we find they are less effective in fraud detection tasks due to the low homophily in graphs. In this work, we propose GAGA, a novel Group AGgregation enhanced TrAnsformer, to tackle the above challenges. Specifically, the group aggregation provides a portable method to cope with the low homophily issue. Such an aggregation explicitly integrates the label information to generate distinguishable neighborhood information. Along with group aggregation, an attempt towards end-to-end trainable group encoding is proposed which augments the original feature space with the class labels. Meanwhile, we devise two additional learnable encodings to recognize the structural and relational context. Then, we combine the group aggregation and the learnable encodings into a Transformer encoder to capture the semantic information. Experimental results clearly show that GAGA outperforms other competitive graph-based fraud detectors by up to 24.39% on two trending public datasets and a real-world industrial dataset from Baidu. Even more, the group aggregation is demonstrated to outperform other label utilization methods (e.g., C&S, BoT/UniMP) in the low homophily setting. Jinghui Zhang 0001, Zhengjie Huang, Weibin Li 0004, Shikun Feng, Ziheng Ma, Yu Sun 0029, Dianhai Yu, Fang Dong 0001, Jiahui Jin 0001, Beilun Wang, Junzhou Luo |
WWW | 6 |