Demo Data from VLDB 2026 / reviewers in the wild / expert
Shengming Yin
dblp:340/8237
· DBLP profile ↗
6ranked-venue papers
1as first author
6since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 1 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Generative modeling · 29% 3D vision · 27% Planning, search and constraint satisfaction · 24% | |
| Computer graphics and multimedia
4 papers |
Visual content generation and editing · 74% Computational photography and imaging · 13% Rendering · 13% |
Topics — the 19 heaviest of 21, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
1.9 | 4 | 2025 | ORES: Open-Vocabulary Responsible Visual Synthesis · AAAI 2024 NUWA-XL: Diffusion over Diffusion for eXtremely Long Video Generation · ACL (1) 2023 EG4D: Explicit Generation of 4D Object without Score Distillation · ICLR 2025 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.9 | 1 | 2025 | EG4D: Explicit Generation of 4D Object without Score Distillation · ICLR 2025 |
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | EG4D: Explicit Generation of 4D Object without Score Distillation · ICLR 2025 |
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction |
0.9 | 1 | 2025 | EG4D: Explicit Generation of 4D Object without Score Distillation · ICLR 2025 |
Visual content generation and editing
3d content generation |
0.9 | 1 | 2025 | EG4D: Explicit Generation of 4D Object without Score Distillation · ICLR 2025 |
Visual content generation and editing › video generation
multi-view video generation |
0.9 | 1 | 2025 | EG4D: Explicit Generation of 4D Object without Score Distillation · ICLR 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
language-based planning |
0.8 | 1 | 2024 | Using Left and Right Brains Together: Towards Vision and Language Planning · ICML 2024 |
Natural language and speech › Language models and text generation
multimodal language model |
0.8 | 1 | 2024 | StrokeNUWA - Tokenizing Strokes for Vector Graphic Synthesis · ICML 2024 |
Machine learning › Trustworthy machine learning › generative model safety
safe generation |
0.8 | 1 | 2024 | ORES: Open-Vocabulary Responsible Visual Synthesis · AAAI 2024 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › language-based planning
vision-language planning |
0.8 | 1 | 2024 | Using Left and Right Brains Together: Towards Vision and Language Planning · ICML 2024 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
visual planning |
0.8 | 1 | 2024 | Using Left and Right Brains Together: Towards Vision and Language Planning · ICML 2024 |
Visual content generation and editing
vector graphics generation |
0.8 | 1 | 2024 | StrokeNUWA - Tokenizing Strokes for Vector Graphic Synthesis · ICML 2024 |
Machine learning › Generative modeling › video generation
long video generation |
0.7 | 1 | 2023 | NUWA-XL: Diffusion over Diffusion for eXtremely Long Video Generation · ACL (1) 2023 |
Computational photography and imaging › 3d imaging
3d photography |
0.7 | 1 | 2023 | Learning 3D Photography Videos via Self-supervised Diffusion on Single Images · IJCAI 2023 |
Visual content generation and editing › video generation
long video generation |
0.7 | 1 | 2023 | NUWA-XL: Diffusion over Diffusion for eXtremely Long Video Generation · ACL (1) 2023 |
Rendering
novel view synthesis |
0.7 | 1 | 2023 | Learning 3D Photography Videos via Self-supervised Diffusion on Single Images · IJCAI 2023 |
Visual content generation and editing
video generation |
0.7 | 1 | 2023 | NUWA-XL: Diffusion over Diffusion for eXtremely Long Video Generation · ACL (1) 2023 |
Machine learning › Generative modeling › diffusion model
video diffusion model |
0.3 | 1 | 2025 | EG4D: Explicit Generation of 4D Object without Score Distillation · ICLR 2025 |
Computer vision › Vision and language › vision-language model › multimodal large language model
multimodal large language model reasoning |
0.2 | 1 | 2024 | Using Left and Right Brains Together: Towards Vision and Language Planning · ICML 2024 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 2.6score distillation sampling · 1.7gaussian splatting · 1.7diffusion prior · 1.7attention injection · 1.7stroke tokenization · 1.5prompt intervention · 0.8large multimodal model · 0.8large language model · 0.8instruction rewriting · 0.8self-supervised learning · 0.7inpainting · 0.7cascaded generation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | EG4D: Explicit Generation of 4D Object without Score DistillationabstractIn recent years, the increasing demand for dynamic 3D assets in design and gaming applications has given rise to powerful generative pipelines capable of synthesizing high-quality 4D objects.
Previous methods generally rely on score distillation sampling (SDS) algorithm to infer the unseen views and motion of 4D objects, thus leading to unsatisfactory results with defects like over-saturation and Janus problem.
Therefore, inspired by recent progress of video diffusion models, we propose to optimize a 4D representation by explicitly generating multi-view videos from one input image.
However, it is far from trivial to handle practical challenges faced by such a pipeline, including dramatic temporal inconsistency, inter-frame geometry and texture diversity, and semantic defects brought by video generation results.
To address these issues, we propose EG4D, a novel multi-stage framework that generates high-quality and consistent 4D assets without score distillation.
Specifically, collaborative techniques and solutions are developed, including an attention injection strategy to synthesize temporal-consistent multi-view videos, a robust and efficient dynamic reconstruction method based on Gaussian Splatting, and a refinement stage with diffusion prior for semantic restoration.
The qualitative comparisons and quantitative results demonstrate that our framework outperforms the baselines in generation quality by a considerable margin. Qi Sun 0005, Zhiyang Guo, Ziyu Wan, Jing Nathan Yan, Shengming Yin, Wengang Zhou 0001, Jing Liao 0001, Houqiang Li |
ICLR | 5 |
| 2024 | ORES: Open-Vocabulary Responsible Visual SynthesisabstractAvoiding synthesizing specific visual concepts is an essential challenge in responsible visual synthesis. However, the visual concept that needs to be avoided for responsible visual synthesis tends to be diverse, depending on the region, context, and usage scenarios. In this work, we formalize a new task, Open-vocabulary Responsible Visual Synthesis (ORES), where the synthesis model is able to avoid forbidden visual concepts while allowing users to input any desired content. To address this problem, we present a Two-stage Intervention (TIN) framework. By introducing 1) rewriting with learnable instruction through a large-scale language model (LLM) and 2) synthesizing with prompt intervention on a diffusion synthesis model, it can effectively synthesize images avoiding any concepts but following the user's query as much as possible. To evaluate on ORES, we provide a publicly available dataset, baseline models, and benchmark. Experimental results demonstrate the effectiveness of our method in reducing risks of image generation. Our work highlights the potential of LLMs in responsible visual synthesis. Our code and dataset is public available in https://github.com/kodenii/ORES. Minheng Ni, Chenfei Wu, Xiaodong Wang 0023, Shengming Yin, Zicheng Liu 0001, Nan Duan 0001 |
AAAI | 4 |
| 2024 | Using Left and Right Brains Together: Towards Vision and Language PlanningabstractLarge Language Models (LLMs) and Large Multi-modality Models (LMMs) have demonstrated remarkable decision masking capabilities on a variety of tasks. However, they inherently operate planning within the language space, lacking the vision and spatial imagination ability. In contrast, humans utilize both left and right hemispheres of the brain for language and visual planning during the thinking process. Therefore, we introduce a novel vision-language planning framework in this work to perform concurrent visual and language planning for tasks with inputs of any form. Our framework incorporates visual planning to capture intricate environmental details, while language planning enhances the logical coherence of the overall system. We evaluate the effectiveness of our framework across vision-language tasks, vision-only tasks, and language-only tasks. The results demonstrate the superior performance of our approach, indicating that the integration of visual and language planning yields better contextually aware task execution. Jun Cen, Chenfei Wu, Xiao Liu 0029, Shengming Yin, Yixuan Pei, Jinglong Yang, Qifeng Chen 0001, Nan Duan 0001 |
ICML | 4 |
| 2024 | StrokeNUWA - Tokenizing Strokes for Vector Graphic SynthesisabstractTo leverage LLMs for visual synthesis, traditional methods convert raster image information into discrete grid tokens through specialized visual modules, while disrupting the model’s ability to capture the true semantic representation of visual scenes. This paper posits that an alternative representation of images, vector graphics, can effectively surmount this limitation by enabling a more natural and semantically coherent segmentation of the image information. Thus, we introduce StrokeNUWA, a pioneering work exploring a better visual representation "stroke" tokens on vector graphics, which is inherently visual semantics rich, naturally compatible with LLMs, and highly compressed. Equipped with stroke tokens, StrokeNUWA can significantly surpass traditional LLM-based and optimization-based methods across various metrics in the vector graphic generation task. Besides, StrokeNUWA achieves up to a $94\times$ speedup in inference over the speed of prior methods with an exceptional SVG code compression ratio of 6.9%. Zecheng Tang, Chenfei Wu, Minheng Ni, Shengming Yin, Zhengyuan Yang, Zicheng Liu 0001, Nan Duan 0001 |
ICML | 5 |
| 2023 | NUWA-XL: Diffusion over Diffusion for eXtremely Long Video GenerationabstractShengming Yin, Chenfei Wu, Huan Yang, Jianfeng Wang, Xiaodong Wang, Minheng Ni, Zhengyuan Yang, Linjie Li, Shuguang Liu, Fan Yang, Jianlong Fu, Ming Gong, Lijuan Wang, Zicheng Liu, Houqiang Li, Nan Duan. Proceedings of the 61st Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2023. Shengming Yin, Chenfei Wu, Huan Yang 0005, Xiaodong Wang 0023, Minheng Ni, Zhengyuan Yang, Fan Yang 0024, Jianlong Fu, Ming Gong 0001, Zicheng Liu 0001, Houqiang Li, Nan Duan 0001 |
ACL (1) | 1 |
| 2023 | Learning 3D Photography Videos via Self-supervised Diffusion on Single Imagesabstract3D photography renders a static image into a video with appealing 3D visual effects. Existing approaches typically first conduct monocular depth estimation, then render the input frame to subsequent frames with various viewpoints, and finally use an inpainting model to fill those missing/occluded regions. The inpainting model plays a crucial role in rendering quality, but it is normally trained on out-of-domain data. To reduce the training and inference gap, we propose a novel self-supervised diffusion model as the inpainting module. Given a single input image, we automatically construct a training pair of the masked occluded image and the ground-truth image with random cycle rendering. The constructed training samples are closely aligned to the testing instances, without the need for data annotation. To make full use of the masked images, we designed a Masked Enhanced Block (MEB), which can be easily plugged into the UNet and enhance the semantic conditions. Towards real-world animation, we present a novel task: out-animation, which extends the space and time of input objects. Extensive experiments on real datasets show that our method achieves competitive results with existing SOTA methods. Xiaodong Wang 0023, Chenfei Wu, Shengming Yin, Minheng Ni, Zhengyuan Yang, Fan Yang 0024, Zicheng Liu 0001, Yuejian Fang, Nan Duan 0001 |
IJCAI | 3 |