Nikita Morozov

dblp:340/8719 · DBLP profile ↗
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5ranked-venue papers
3as first author
5since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Generative modeling · 61% Reinforcement learning · 39%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 77% Mathematical optimization · 23%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
generative flow networks
1.722025
Revisiting Non-Acyclic GFlowNets in Discrete Environments · ICML 2025
Optimizing Backward Policies in GFlowNets via Trajectory Likelihood Maximization · ICLR 2025
Machine learning › Reinforcement learning
maximum entropy reinforcement learning
1.122025
Revisiting Non-Acyclic GFlowNets in Discrete Environments · ICML 2025
Optimizing Backward Policies in GFlowNets via Trajectory Likelihood Maximization · ICLR 2025
Algorithmic game theory and mechanism design
fair division
0.812024
Several Stories about High-Multiplicity EFx Allocation (Student Abstract) · AAAI 2024
Mathematical optimization
integer programming
0.212024
Several Stories about High-Multiplicity EFx Allocation (Student Abstract) · AAAI 2024

Methods — techniques the papers use, named apart from their topics

trajectory sampling · 0.9trajectory likelihood maximization · 0.9markov decision process · 0.9flow matching · 0.9integer linear programming · 0.8
YearPublicationVenuePosition
2025 Optimizing Backward Policies in GFlowNets via Trajectory Likelihood Maximization
abstract
Generative Flow Networks (GFlowNets) are a family of generative models that learn to sample objects with probabilities proportional to a given reward function. The key concept behind GFlowNets is the use of two stochastic policies: a forward policy, which incrementally constructs compositional objects, and a backward policy, which sequentially deconstructs them. Recent results show a close relationship between GFlowNet training and entropy-regularized reinforcement learning (RL) problems with a particular reward design. However, this connection applies only in the setting of a fixed backward policy, which might be a significant limitation. As a remedy to this problem, we introduce a simple backward policy optimization algorithm that involves direct maximization of the value function in an entropy-regularized Markov Decision Process (MDP) over intermediate rewards. We provide an extensive experimental evaluation of the proposed approach across various benchmarks in combination with both RL and GFlowNet algorithms and demonstrate its faster convergence and mode discovery in complex environments.
Timofei Gritsaev, Nikita Morozov, Sergey Samsonov, Daniil Tiapkin
ICLR2
2025 Revisiting Non-Acyclic GFlowNets in Discrete Environments
abstract
Generative Flow Networks (GFlowNets) are a family of generative models that learn to sample objects from a given probability distribution, potentially known up to a normalizing constant. Instead of working in the object space, GFlowNets proceed by sampling trajectories in an appropriately constructed directed acyclic graph environment, greatly relying on the acyclicity of the graph. In our paper, we revisit the theory that relaxes the acyclicity assumption and present a simpler theoretical framework for non-acyclic GFlowNets in discrete environments. Moreover, we provide various novel theoretical insights related to training with fixed backward policies, the nature of flow functions, and connections between entropy-regularized RL and non-acyclic GFlowNets, which naturally generalize the respective concepts and theoretical results from the acyclic setting. In addition, we experimentally re-examine the concept of loss stability in non-acyclic GFlowNet training, as well as validate our own theoretical findings.
Nikita Morozov, Ian Maksimov, Daniil Tiapkin, Sergey Samsonov
ICML1
2024 Several Stories about High-Multiplicity EFx Allocation (Student Abstract)
abstract
Fair division is a topic that has significant social and industrial value. In this work, we study allocations that simultaneously satisfy definitions of fairness and efficiency: EFx and PO. First, we prove that the problem of finding such allocations is NP-hard for two agents. Then, we propose a concept for an ILP-based solving algorithm, the running time of which depends on the number of EFx allocations. We generate input data and analyze algorithm's running time based on the results obtained.
Nikita Morozov, Artur Ignatiev, Yuriy Dementiev
AAAI1
2024 Differentiable Rendering with Reparameterized Volume Sampling
abstract
In view synthesis, a neural radiance field approximates underlying density and radiance fields based on a sparse set of scene pictures. To generate a pixel of a novel view, it marches a ray through the pixel and computes a weighted sum of radiance emitted from a dense set of ray points. This rendering algorithm is fully differentiable and facilitates gradient-based optimization of the fields. However, in practice, only a tiny opaque portion of the ray contributes most of the radiance to the sum. We propose a simple end-to-end differentiable sampling algorithm based on inverse transform sampling. It generates samples according to the probability distribution induced by the density field and picks non-transparent points on the ray. We utilize the algorithm in two ways. First, we propose a novel rendering approach based on Monte Carlo estimates. This approach allows for evaluating and optimizing a neural radiance field with just a few radiance field calls per ray. Second, we use the sampling algorithm to modify the hierarchical scheme proposed in the original NeRF work. We show that our modification improves reconstruction quality of hierarchical models, at the same time simplifying the training procedure by removing the need for auxiliary proposal network losses.
Nikita Morozov, Denis Rakitin, Oleg Desheulin, Dmitry P. Vetrov, Kirill Struminsky
AISTATS1
2024 Generative Flow Networks as Entropy-Regularized RL
abstract
The recently proposed generative flow networks (GFlowNets) are a method of training a policy to sample compositional discrete objects with probabilities proportional to a given reward via a sequence of actions. GFlowNets exploit the sequential nature of the problem, drawing parallels with reinforcement learning (RL). Our work extends the connection between RL and GFlowNets to a general case. We demonstrate how the task of learning a generative flow network can be efficiently redefined as an entropy-regularized RL problem with a specific reward and regularizer structure. Furthermore, we illustrate the practical efficiency of this reformulation by applying standard soft RL algorithms to GFlowNet training across several probabilistic modeling tasks. Contrary to previously reported results, we show that entropic RL approaches can be competitive against established GFlowNet training methods. This perspective opens a direct path for integrating RL principles into the realm of generative flow networks.
Daniil Tiapkin, Nikita Morozov, Alexey Naumov, Dmitry P. Vetrov
AISTATS2