VLDB 2026 Research / reviewers in the wild / expert
Shun Kashiwa
dblp:341/5481
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
0009-0001-3665-0182ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 3 · 3 since 2021Theory of computation · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Efficient, Portable, Census-Polymorphic Choreographic ProgrammingabstractChoreographic programming (CP) is a paradigm for implementing distributed systems that uses a single global program to define the actions and interactions of all participants. Library-level CP implementations, like HasChor, integrate well with mainstream programming languages but have several limitations: Their conditionals require extra communication; they require specific host-language features ( e.g ., monads); and they lack support for programming patterns that are essential for implementing realistic distributed applications. We make three contributions to library-level CP to specifically address these challenges. First, we propose and formalize conclaves and multiply-located values, which enable efficient conditionals in library-level CP without redundant communication. Second, we propose census polymorphism, a technique for abstracting over the number of participants in a choreography. Third, we introduce a design pattern for library-level CP in host languages without support for monads. We demonstrate these contributions via implementations in Haskell, Rust, and TypeScript. Mako Bates, Shun Kashiwa, Syed Jafri, Gan Shen, Lindsey Kuper, Joseph P. Near |
Proc. ACM Program. Lang. | 2 |
| 2023 | 3D Environment Modeling for Falsification and Beyond with Scenic 3.0abstractAbstract We present a major new version of Scenic, a probabilistic programming language for writing formal models of the environments of cyber-physical systems. Scenic has been successfully used for the design and analysis of CPS in a variety of domains, but earlier versions are limited to environments that are essentially two-dimensional. In this paper, we extend Scenic with native support for 3D geometry, introducing new syntax that provides expressive ways to describe 3D configurations while preserving the simplicity and readability of the language. We replace Scenic’s simplistic representation of objects as boxes with precise modeling of complex shapes, including a ray tracing-based visibility system that accounts for object occlusion. We also extend the language to support arbitrary temporal requirements expressed in LTL, and build an extensible Scenic parser generated from a formal grammar of the language. Finally, we illustrate the new application domains these features enable with case studies that would have been impossible to accurately model in Scenic 2. Eric Vin, Shun Kashiwa, Matthew Rhea, Daniel J. Fremont, Edward Kim 0005, Tommaso Dreossi, Shromona Ghosh, Xiangyu Yue 0001, Alberto L. Sangiovanni-Vincentelli, Sanjit A. Seshia |
CAV (1) | 2 |
| 2023 | HasChor: Functional Choreographic Programming for All (Functional Pearl)abstractChoreographic programming is an emerging paradigm for programming distributed systems. In choreographic programming, the programmer describes the behavior of the entire system as a single, unified program -- a choreography -- which is then compiled to individual programs that run on each node, via a compilation step called endpoint projection. We present a new model for functional choreographic programming where choreographies are expressed as computations in a monad. Our model supports cutting-edge choreographic programming features that enable modularity and code reuse: in particular, it supports higher-order choreographies, in which a choreography may be passed as an argument to another choreography, and location-polymorphic choreographies, in which a choreography can abstract over nodes. Our model is implemented in a Haskell library, HasChor , which lets programmers write choreographic programs while using the rich Haskell ecosystem at no cost, bringing choreographic programming within reach of everyday Haskellers. Moreover, thanks to Haskell's abstractions, the implementation of the HasChor library itself is concise and understandable, boiling down endpoint projection to its short and simple essence. Gan Shen, Shun Kashiwa, Lindsey Kuper |
Proc. ACM Program. Lang. | 2 |