VLDB 2026 Research / reviewers in the wild / expert
Roy Kapon
dblp:341/5778
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 100% | |
| Artificial intelligence
2 papers |
Generative modeling · 87% 3D vision · 13% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
1.5 | 2 | 2024 | Human Motion Diffusion as a Generative Prior · ICLR 2024 MAS: Multi-view Ancestral Sampling for 3D Motion Generation Using 2D Diffusion · CVPR 2024 |
Computer animation and physical simulation › motion synthesis
3d motion generation |
0.8 | 1 | 2024 | MAS: Multi-view Ancestral Sampling for 3D Motion Generation Using 2D Diffusion · CVPR 2024 |
Computer animation and physical simulation › motion synthesis › human motion synthesis
diffusion-based motion generation |
0.8 | 1 | 2024 | Human Motion Diffusion as a Generative Prior · ICLR 2024 |
Computer animation and physical simulation › motion synthesis
human motion synthesis |
0.8 | 1 | 2024 | Human Motion Diffusion as a Generative Prior · ICLR 2024 |
Computer animation and physical simulation › motion synthesis
motion composition |
0.8 | 1 | 2024 | Human Motion Diffusion as a Generative Prior · ICLR 2024 |
Computer animation and physical simulation
motion synthesis |
0.8 | 1 | 2024 | MAS: Multi-view Ancestral Sampling for 3D Motion Generation Using 2D Diffusion · CVPR 2024 |
Computer vision › 3D vision › multi-view geometry
multi-view consistency |
0.2 | 1 | 2024 | MAS: Multi-view Ancestral Sampling for 3D Motion Generation Using 2D Diffusion · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
score distillation · 1.5multi-view ancestral sampling · 1.5model composition · 1.5interpolation · 1.5denoising diffusion model · 1.52d diffusion model · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | MAS: Multi-view Ancestral Sampling for 3D Motion Generation Using 2D DiffusionabstractWe introduce Multi-view Ancestral Sampling (MAS), a method for 3D motion generation, using 2D diffusion models that were trained on motions obtained from in-the-wild videos. As such, MAS opens opportunities to exciting and diverse fields of motion previously under-explored as 3D data is scarce and hard to collect. MAS works by simultaneously denoising multiple 2D motion sequences representing different views of the same 3D motion. It ensures consistency across all views at each diffusion step by combining the individual generations into a unified 3D sequence, and projecting it back to the original views. We demonstrate MAS on 2D pose data acquired from videos depicting professional basketball maneuvers, rhythmic gymnastic performances featuring a ball apparatus, and horse races. In each of these domains, 3D motion capture is arduous, and yet, MAS generates diverse and realistic 3D sequences. Unlike the Score Distillation approach, which optimizes each sample by repeatedly applying small fixes, our method uses a sampling process that was constructed for the diffusion framework. As we demonstrate, MAS avoids common issues such as out-of-domain sampling and mode-collapse. https://guytevet.github.io/mas-page/ Roy Kapon, Guy Tevet, Daniel Cohen-Or, Amit Bermano |
CVPR | 1 |
| 2024 | Human Motion Diffusion as a Generative PriorabstractRecent work has demonstrated the significant potential of denoising diffusion models
for generating human motion, including text-to-motion capabilities.
However, these methods are restricted by the paucity of annotated motion data,
a focus on single-person motions, and a lack of detailed control.
In this paper, we introduce three forms of composition based on diffusion priors:
sequential, parallel, and model composition.
Using sequential composition, we tackle the challenge of long sequence
generation. We introduce DoubleTake, an inference-time method with which
we generate long animations consisting of sequences of prompted intervals
and their transitions, using a prior trained only for short clips.
Using parallel composition, we show promising steps toward two-person generation.
Beginning with two fixed priors as well as a few two-person training examples, we learn a slim
communication block, ComMDM, to coordinate interaction between the two resulting motions.
Lastly, using model composition, we first train individual priors
to complete motions that realize a prescribed motion for a given joint.
We then introduce DiffusionBlending, an interpolation mechanism to effectively blend several
such models to enable flexible and efficient fine-grained joint and trajectory-level control and editing.
We evaluate the composition methods using an off-the-shelf motion diffusion model,
and further compare the results to dedicated models trained for these specific tasks. Yoni Shafir, Guy Tevet, Roy Kapon, Amit Bermano |
ICLR | 3 |