Kimkinyona Fox

dblp:341/8816 · also Kimkinyona Cully · DBLP profile ↗
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6ranked-venue papers
0as first author
5since 2021 · last 2023
0000-0002-5409-2866ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
YearPublicationVenuePosition
2023 Fostering Interdisciplinary Learning for Elementary Students Through Developing Interactive Digital Stories
Anisha Gupta, Andy Smith, Jessica Vandenberg, Rasha Elsayed, Kimkinyona Fox, James Minogue, Aleata Hubbard Cheuoua, Kevin M. Oliver, Cathy Ringstaff, Bradford W. Mott
ICIDS (2)5
2023 Integrating Storytelling and Making: A Case Study in Elementary School
Robert Monahan, Jessica Vandenberg, Andy Smith, Anisha Gupta, Kimkinyona Fox, Rasha Elsayed, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff, Bradford W. Mott
ICIDS (2)5
2023 Multimodal CS Education Using a Scaffolded CSCL Environment
abstract
There is a growing need for 21st-century workers to be digitally literate and to possess computational thinking and collaborative problem-solving skills. Computer-supported collaborative learning (CSCL) focused on computational thinking can guide students toward the co-development of these skills. In this work, we present our approach to integrating virtual and physical learning modalities into InfuseCS, a CSCL environment. InfuseCS uses problem-based learning scenarios to situate upper elementary school students (ages 8 to 11) in a CSCL setting to foster their computational thinking and science knowledge construction as they collaborate to create digital narratives.
Robert Monahan, Jessica Vandenberg, Anisha Gupta, Andy Smith, Rasha Elsayed, Kimkinyona Fox, Aleata Hubbard Cheuoua, Cathy Ringstaff, James Minogue, Kevin M. Oliver, Bradford W. Mott
ITiCSE (2)6
2023 Supporting Upper Elementary Students in Multidisciplinary Block-Based Narrative Programming
abstract
Digital storytelling, which combines traditional storytelling with digital tools, has seen growing popularity as a means of creating motivating problem-solving activities in K-12 education. Though an attractive potential solution to integrating language arts skills across topic areas such as computational thinking and science, better understanding of how to structure and support these activities is needed to increase adoption by teachers. Building on prior research on block-based programming for interactive storytelling, we present initial results from a study of 28 narrative programs created by upper elementary students that were collected in both classroom and extracurricular contexts. The narrative programs are evaluated across multiple dimensions to better understand the types of narrative programs being created by the students, characteristics of the students who created the narratives, and what types of support could most benefit the students in their narrative program construction. In addition to analyzing the student-created narrative programs, we also provide recommendations for promising system-generated and instructor-led supports.
Jessica Vandenberg, Anisha Gupta, Andy Smith, Rasha Elsayed, Kimkinyona Fox, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff, Bradford W. Mott
SIGCSE (2)5
2021 Promoting Computational Thinking in Elementary School: A Narrative-Centered Learning Approach
abstract
One of the most efficient ways for elementary school students to gain exposure to computational thinking is when it is integrated into other disciplinary areas; however, elementary school teachers often lack the necessary resources to do this effectively. By leveraging the motivation force of narrative to engage students and the scaffolding affordances of block-based programming to support students, computationally-rich narrative-centered learning offers promise to address this need. In this work, we review design principles from prior work for engaging elementary students in computational thinking as well as results from initial pilot studies to investigate how computationally-rich narrative-centered learning in the context of science problem solving can support the integration of computational thinking into other disciplinary areas.
Danielle Boulden, Andy Smith, Kimkinyona Fox, Jennifer Houchins, Rasha Elsayed, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff, Bradford W. Mott
ITiCSE (2)3
2018 Applying the Mathematical Work of Teaching Framework to Develop a Computer Science Pedagogical Content Knowledge Assessment
abstract
Pedagogical content knowledge (PCK) is specialized knowledge necessary to teach a subject. PCK integrates subject-matter content knowledge with knowledge of students and of teaching strategies so that teachers can perform the daily tasks of teaching. Studies in mathematics education have found correlations between measures of PCK and student learning. Finding robust, scalable ways for developing and measuring computer science (CS) teachers' PCK is particularly important in CS education in the United States, given the lack of formal CS teacher preparation programs and certifications. However, measuring pedagogical content knowledge is a challenge for all subject areas. It can be difficult to write assessment items that elicit the different aspects of PCK and there are often multiple appropriate pedagogical choices in any given teaching scenario. In this paper, we describe a framework and pilot data from a questionnaire intended to elicit PCK from teachers of high school introductory CS courses and we propose future directions for this work.
Yvonne Kao, Katie D'Silva, Aleata Hubbard Cheuoua, Joseph Green, Kimkinyona Fox
SIGCSE5