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Shiu-Hong Kao

dblp:342/2799 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0002-8367-8487ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 65% Visual content generation and editing · 35%
Artificial intelligence
3 papers
Deep learning architectures and training · 54% Efficient and distributed learning · 27% 3D vision · 20%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
3d content creation
0.912025
StreamGS: Online Generalizable Gaussian Splatting Reconstruction for Unposed Image Streams · ICCV 2025
Rendering
gaussian splatting
0.912025
StreamGS: Online Generalizable Gaussian Splatting Reconstruction for Unposed Image Streams · ICCV 2025
Rendering
novel view synthesis
0.812024
Deceptive-NeRF/3DGS: Diffusion-Generated Pseudo-observations for High-Quality Sparse-View Reconstruction · ECCV (16) 2024
Machine learning › Deep learning architectures and training
convolutional neural network
0.712023
Run, Don't Walk: Chasing Higher FLOPS for Faster Neural Networks · CVPR 2023
Machine learning › Deep learning architectures and training › efficient deep learning
efficient neural network architecture
0.712023
Run, Don't Walk: Chasing Higher FLOPS for Faster Neural Networks · CVPR 2023
Machine learning › Efficient and distributed learning
model compression
0.712023
Run, Don't Walk: Chasing Higher FLOPS for Faster Neural Networks · CVPR 2023
Computer vision › 3D vision
3d reconstruction
0.312025
StreamGS: Online Generalizable Gaussian Splatting Reconstruction for Unposed Image Streams · ICCV 2025
Computer vision › 3D vision › 3d reconstruction › multi-view reconstruction
sparse-view reconstruction
0.212024
Deceptive-NeRF/3DGS: Diffusion-Generated Pseudo-observations for High-Quality Sparse-View Reconstruction · ECCV (16) 2024

Methods — techniques the papers use, named apart from their topics

recurrent refinement · 1.7gaussian splatting · 1.7neural radiance field · 1.5diffusion model · 1.53d gaussian splatting · 1.5partial convolution · 0.7depthwise convolution · 0.7
YearPublicationVenuePosition
2025 StreamGS: Online Generalizable Gaussian Splatting Reconstruction for Unposed Image Streams
Jinglu Wang, Xiao Li 0030, Shiu-Hong Kao, Ying-Cong Chen, Yan Lu 0001
ICCV5
2024 Deceptive-NeRF/3DGS: Diffusion-Generated Pseudo-observations for High-Quality Sparse-View Reconstruction
Xinhang Liu, Jiaben Chen, Shiu-Hong Kao, Yu-Wing Tai, Chi-Keung Tang
ECCV (16)3
2023 Run, Don't Walk: Chasing Higher FLOPS for Faster Neural Networks
abstract
To design fast neural networks, many works have been focusing on reducing the number of floating-point operations (FLOPs). We observe that such reduction in FLOPs, however, does not necessarily lead to a similar level of re-duction in latency. This mainly stems from inefficiently low floating-point operations per second (FLOPS). To achieve faster networks, we revisit popular operators and demonstrate that such low FLOPS is mainly due to frequent memory access of the operators, especially the depthwise con-volution. We hence propose a novel partial convolution (PConv) that extracts spatial features more efficiently, by cutting down redundant computation and memory access simultaneously. Building upon our PConv, we further propose FasterNet, a new family of neural networks, which attains substantially higher running speed than others on a wide range of devices, without compromising on accuracy for various vision tasks. For example, on ImageNet-lk, our tiny FasterNet-TO is 2.8×, 3.3×, and 2.4× faster than MobileViT-XXS on GPU, CPU, and ARM processors, respectively, while being 2.9% more accurate. Our large FasterNet-L achieves impressive 83.5% top-1 accuracy, on par with the emerging Swin-B, while having 36% higher inference throughput on GPU, as well as saving 37% compute time on CPU. Code is available at https://github.com/JierunChen/FasterNet.
Jierun Chen, Shiu-Hong Kao, Hao He 0011, Weipeng Zhuo, Song Wen 0001, Chul-Ho Lee, Shueng-Han Gary Chan
CVPR2