Demo Data from VLDB 2026 / reviewers in the wild / expert
Yoshiki Obinata
dblp:342/2923
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
0000-0003-1429-4401ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Vision and language · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Vision and language
visual question answering |
0.7 | 1 | 2023 | VQA-based Robotic State Recognition Optimized with Genetic Algorithm · ICRA 2023 |
Computer vision › Vision and language › vision-language model
pre-trained vision-language model |
0.2 | 1 | 2023 | VQA-based Robotic State Recognition Optimized with Genetic Algorithm · ICRA 2023 |
Methods — techniques the papers use, named apart from their topics
visual question answering · 0.7genetic algorithm · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Design and Evaluation of Engaging Storytelling Experience through Interactive Scripted Performance with a Character RobotabstractThis study explores interactive scripted performance with a character robot to create an engaging storytelling experience. By involving human participants as performers alongside the robot, we investigated whether this approach could enhance engagement in the storytelling experience. We developed a character robot system capable of executing predefined phrases and movements to foster immersion, thereby enhancing engagement. We conducted interactive scripted performance events at after-school care facilities. The results indicate that interactive scripted performance encouraged participants to engage in the experience actively. Moreover, the findings suggest that the developed character robot enhanced participants’ story immersion and encouraged physical engagement. Ayaha Nagata, Tomoka Sawada, Aiko Ichikura, Yoshiki Obinata, Naoaki Kanazawa, Tasuku Makabe, Iori Yanokura, Kei Okada |
RO-MAN | 4 |
| 2023 | VQA-based Robotic State Recognition Optimized with Genetic AlgorithmabstractState recognition of objects and environment in robots has been conducted in various ways. In most cases, this is executed by processing point clouds, learning images with annotations, and using specialized sensors. In contrast, in this study, we propose a state recognition method that applies Visual Question Answering (VQA) in a Pre-Trained Vision-Language Model (PTVLM) trained from a large-scale dataset. By using VQA, it is possible to intuitively describe robotic state recognition in the spoken language. On the other hand, there are various possible ways to ask about the same event, and the performance of state recognition differs depending on the question. Therefore, in order to improve the performance of state recognition using VQA, we search for an appropriate combination of questions using a genetic algorithm. We show that our system can recognize not only the open/closed of a refrigerator door and the on/off of a display, but also the open/closed of a transparent door and the state of water, which have been difficult to recognize. Kento Kawaharazuka, Yoshiki Obinata, Naoaki Kanazawa, Kei Okada, Masayuki Inaba |
ICRA | 2 |
| 2023 | Semantic Scene Difference Detection in Daily Life Patroling by Mobile Robots Using Pre-Trained Large-Scale Vision-Language ModelabstractIt is important for daily life support robots to detect changes in their environment and perform tasks. In the field of anomaly detection in computer vision, probabilistic and deep learning methods have been used to calculate the image distance. These methods calculate distances by focusing on image pixels. In contrast, this study aims to detect semantic changes in the daily life environment using the current development of large-scale vision-language models. Using its Visual Question Answering (VQA) model, we propose a method to detect semantic changes by applying multiple questions to a reference image and a current image and obtaining answers in the form of sentences. Unlike deep learning-based methods in anomaly detection, this method does not require any training or fine-tuning, is not affected by noise, and is sensitive to semantic state changes in the real world. In our experiments, we demonstrated the effectiveness of this method by applying it to a patrol task in a real-life environment using a mobile robot, Fetch Mobile Manipulator. In the future, it may be possible to add explanatory power to changes in the daily life environment through spoken language. Yoshiki Obinata, Kento Kawaharazuka, Naoaki Kanazawa, Naoya Yamaguchi, Naoto Tsukamoto, Iori Yanokura, Shingo Kitagawa, Koki Shinjo, Kei Okada, Masayuki Inaba |
IROS | 1 |
| 2023 | A method for Selecting Scenes and Emotion-based Descriptions for a Robot's DiaryabstractIn this study, we examined scene selection methods and emotion-based descriptions for a robot’s daily diary. We proposed a scene selection method and an emotion description method that take into account semantic and affective information, and created several types of diaries. Experiments were conducted to examine the change in sentiment values and preference of each diary, and it was found that the robot’s feelings and impressions changed more from date to date when scenes were selected using the affective captions. Furthermore, we found that the robot’s emotion generally improves the preference of the robot’s diary regardless of the scene it describes. However, presenting negative or mixed emotions at once may decrease the preference of the diary or reduce the robot’s robot-likeness, and thus the method of presenting emotions still needs further investigation. Aiko Ichikura, Kento Kawaharazuka, Yoshiki Obinata, Kei Okada, Masayuki Inaba |
RO-MAN | 3 |