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Maxence Faldor

dblp:342/2945 · DBLP profile ↗
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7ranked-venue papers
4as first author
7since 2021 · last 2025
0000-0003-4743-9494ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 4 first-author · 7 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 57% Knowledge representation and reasoning · 27% Efficient and distributed learning · 8%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Emerging computing paradigms · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › reinforcement learning environment › environment design
environment generation
0.912025
OMNI-EPIC: Open-endedness via Models of human Notions of Interestingness with Environments Programmed in Code · ICLR 2025
Knowledge, reasoning and agents › Knowledge representation and reasoning
open-world learning
0.912025
OMNI-EPIC: Open-endedness via Models of human Notions of Interestingness with Environments Programmed in Code · ICLR 2025
Emerging computing paradigms
cellular automata
0.912025
CAX: Cellular Automata Accelerated in JAX · ICLR 2025
Machine learning › Reinforcement learning
actor-critic methods
0.812024
Quality-Diversity Actor-Critic: Learning High-Performing and Diverse Behaviors via Value and Successor Features Critics · ICML 2024
Machine learning › Deep learning architectures and training
foundation model
0.312025
OMNI-EPIC: Open-endedness via Models of human Notions of Interestingness with Environments Programmed in Code · ICLR 2025
Machine learning › Efficient and distributed learning
hardware acceleration
0.312025
CAX: Cellular Automata Accelerated in JAX · ICLR 2025
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
successor features
0.212024
Quality-Diversity Actor-Critic: Learning High-Performing and Diverse Behaviors via Value and Successor Features Critics · ICML 2024

Methods — techniques the papers use, named apart from their topics

hardware acceleration · 1.7JAX · 1.7foundation model · 0.9code generation · 0.9successor features · 0.8off-policy actor-critic · 0.8constrained optimization · 0.8
YearPublicationVenuePosition
2025 Dominated Novelty Search: Rethinking Local Competition in Quality-Diversity
abstract
Quality-Diversity is a family of evolutionary algorithms that generate diverse, high-performing solutions through local competition principles inspired by natural evolution. While research has focused on improving specific aspects of Quality-Diversity algorithms, surprisingly little attention has been paid to investigating alternative formulations of local competition itself — a core mechanism distinguishing Quality-Diversity from traditional evolutionary algorithms. Most current approaches implement local competition using explicit collection mechanisms like fixed grids or unstructured archives. These often rely on predefined bounds or hard-to-tune parameters, presenting opportunities for alternative strategies. We outline how Quality-Diversity methods can be framed as Genetic Algorithms where local competition occurs through fitness transformations rather than explicit collection mechanisms. Inspired by this insight, we introduce Dominated Novelty Search, a Quality-Diversity algorithm that implements local competition through dynamic fitness transformations, without relying on predefined bounds or parameters. Our experiments show that Dominated Novelty Search significantly outperforms existing approaches across standard Quality-Diversity benchmarks, while maintaining its advantage in challenging scenarios like high-dimensional or unsupervised behavior spaces.
Ryan Bahlous-Boldi, Maxence Faldor, Luca Grillotti, Hannah Janmohamed, Lisa Coiffard, Lee Spector, Antoine Cully
GECCO2
2025 Scaling Policy Gradient Quality-Diversity with Massive Parallelization via Behavioral Variations
abstract
Quality-Diversity optimization comprises a family of evolutionary algorithms aimed at generating a collection of diverse and high-performing solutions. MAP-Elites (ME), a notable example, is used effectively in fields like evolutionary robotics. However, the reliance of ME on random mutations from Genetic Algorithms limits its ability to evolve high-dimensional solutions. Methods proposed to overcome this include using gradient-based operators like policy gradients or natural evolution strategies. While successful at scaling ME for neuroevolution, these methods often suffer from slow training speeds, or difficulties in scaling with massive parallelization due to high computational demands or reliance on centralized actor-critic training. In this work, we introduce a fast, sample-efficient ME based algorithm capable of scaling with massive parallelization, significantly reducing runtimes without compromising performance. Our method, ASCII-ME, unlike existing policy gradient quality-diversity methods, does not rely on centralized actor-critic training. It performs behavioral variations based on time step performance metrics and maps these variations to solutions using policy gradients. Our experiments show that ASCII-ME can generate a diverse collection of high-performing deep neural network policies in less than 250 seconds on a single GPU. Additionally, it operates on average, five times faster than state-of-the-art algorithms while maintaining competitive sample efficiency.
Konstantinos Mitsides, Maxence Faldor, Antoine Cully
GECCO2
2025 CAX: Cellular Automata Accelerated in JAX
abstract
Cellular automata have become a cornerstone for investigating emergence and self-organization across diverse scientific disciplines. However, the absence of a hardware-accelerated cellular automata library limits the exploration of new research directions, hinders collaboration, and impedes reproducibility. In this work, we introduce CAX (Cellular Automata Accelerated in JAX), a high-performance and flexible open-source library designed to accelerate cellular automata research. CAX delivers cutting-edge performance through hardware acceleration while maintaining flexibility through its modular architecture, intuitive API, and support for both discrete and continuous cellular automata in arbitrary dimensions. We demonstrate CAX's performance and flexibility through a wide range of benchmarks and applications. From classic models like elementary cellular automata and Conway's Game of Life to advanced applications such as growing neural cellular automata and self-classifying MNIST digits, CAX speeds up simulations up to 2,000 times faster. Furthermore, we demonstrate CAX's potential to accelerate research by presenting a collection of three novel cellular automata experiments, each implemented in just a few lines of code thanks to the library's modular architecture. Notably, we show that a simple one-dimensional cellular automaton can outperform GPT-4 on the 1D-ARC challenge.
Maxence Faldor, Antoine Cully
ICLR1
2025 OMNI-EPIC: Open-endedness via Models of human Notions of Interestingness with Environments Programmed in Code
abstract
Open-ended and AI-generating algorithms aim to continuously generate and solve increasingly complex tasks indefinitely, offering a promising path toward more general intelligence. To accomplish this grand vision, learning must occur within a vast array of potential tasks. Existing approaches to automatically generating environments are constrained within manually predefined, often narrow distributions of environments, limiting their ability to create any learning environment. To address this limitation, we introduce a novel framework, OMNI-EPIC, that augments previous work in Open-endedness via Models of human Notions of Interestingness (OMNI) with Environments Programmed in Code (EPIC). OMNI-EPIC leverages foundation models to autonomously generate code specifying the next learnable (i.e., not too easy or difficult for the agent’s current skill set) and interesting (e.g., worthwhile and novel) tasks. OMNI-EPIC generates both environments (e.g., an obstacle course) and reward functions (e.g., progress through the obstacle course quickly without touching red objects), enabling it, in principle, to create any simulatable learning task. We showcase the explosive creativity of OMNI-EPIC, which continuously innovates to suggest new, interesting learning challenges. We also highlight how OMNI-EPIC can adapt to reinforcement learning agents’ learning progress, generating tasks that are of suitable difficulty. Overall, OMNI-EPIC has the potential to endlessly create learnable and interesting environments, further propelling the development of self-improving AI systems and AI-Generating Algorithms.
Maxence Faldor, Jenny Zhang, Antoine Cully, Jeff Clune
ICLR1
2025 Synergizing Quality-Diversity with Descriptor-Conditioned Reinforcement Learning
abstract
A hallmark of intelligence is the ability to exhibit a wide range of effective behaviors. Inspired by this principle, Quality-Diversity algorithms, such as MAP-Elites, are evolutionary methods designed to generate a set of diverse and high-fitness solutions. However, as a genetic algorithm, MAP-Elites relies on random mutations, which can become inefficient in high-dimensional search spaces, thus limiting its scalability to more complex domains, such as learning to control agents directly from high-dimensional inputs. To address this limitation, advanced methods like PGA-MAP-Elites and DCG-MAP-Elites have been developed, which combine actor-critic techniques from Reinforcement Learning with MAP-Elites, significantly enhancing the performance and efficiency of Quality-Diversity algorithms in complex, high-dimensional tasks. While these methods have successfully leveraged the trained critic to guide more effective mutations, the potential of the trained actor remains underutilized in improving both the quality and diversity of the evolved population. In this work, we introduce DCRL-MAP-Elites, an extension of DCG-MAP-Elites that utilizes the descriptor-conditioned actor as a generative model to produce diverse solutions, which are then injected into the offspring batch at each generation. Additionally, we present an empirical analysis of the fitness and descriptor reproducibility of the solutions discovered by each algorithm. Finally, we present a second empirical analysis shedding light on the synergies between the different variations operators and explaining the performance improvement from PGA-MAP-Elites to DCRL-MAP-Elites.
Maxence Faldor, Félix Chalumeau, Manon Flageat, Antoine Cully
ACM Trans. Evol. Learn. Optim.1
2024 Quality-Diversity Actor-Critic: Learning High-Performing and Diverse Behaviors via Value and Successor Features Critics
abstract
A key aspect of intelligence is the ability to demonstrate a broad spectrum of behaviors for adapting to unexpected situations. Over the past decade, advancements in deep reinforcement learning have led to groundbreaking achievements to solve complex continuous control tasks. However, most approaches return only one solution specialized for a specific problem. We introduce Quality-Diversity Actor-Critic (QDAC), an off-policy actor-critic deep reinforcement learning algorithm that leverages a value function critic and a successor features critic to learn high-performing and diverse behaviors. In this framework, the actor optimizes an objective that seamlessly unifies both critics using constrained optimization to (1) maximize return, while (2) executing diverse skills. Compared with other Quality-Diversity methods, QDAC achieves significantly higher performance and more diverse behaviors on six challenging continuous control locomotion tasks. We also demonstrate that we can harness the learned skills to adapt better than other baselines to five perturbed environments. Finally, qualitative analyses showcase a range of remarkable behaviors: [adaptive-intelligent-robotics.github.io/QDAC](https://adaptive-intelligent-robotics.github.io/QDAC/).
Luca Grillotti, Maxence Faldor, Borja G. León, Antoine Cully
ICML2
2023 MAP-Elites with Descriptor-Conditioned Gradients and Archive Distillation into a Single Policy
abstract
Quality-Diversity algorithms, such as MAP-Elites, are a branch of Evolutionary Computation generating collections of diverse and high-performing solutions, that have been successfully applied to a variety of domains and particularly in evolutionary robotics. However, MAP-Elites performs a divergent search based on random mutations originating from Genetic Algorithms, and thus, is limited to evolving populations of low-dimensional solutions. PGA-MAP-Elites overcomes this limitation by integrating a gradient-based variation operator inspired by Deep Reinforcement Learning which enables the evolution of large neural networks. Although high-performingin many environments, PGA-MAP-Elites fails on several tasks where the convergent search of the gradient-based operator does not direct mutations towards archive-improving solutions. In this work, we present two contributions: (1) we enhance the Policy Gradient variation operator with a descriptor-conditioned critic that improves the archive across the entire descriptor space, (2) we exploit the actor-critic training to learn a descriptor-conditioned policy at no additional cost, distilling the knowledge of the archive into one single versatile policy that can execute the entire range of behaviors contained in the archive. Our algorithm, DCG-MAP-Elites improves the QD score over PGA-MAP-Elites by 82% on average, on a set of challenging locomotion tasks.
Maxence Faldor, Félix Chalumeau, Manon Flageat, Antoine Cully
GECCO1