Etai Sella

dblp:342/9395 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
0009-0004-0079-0046ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Generative modeling · 100%
Computer graphics and multimedia
2 papers
Visual content generation and editing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.522025
Blended Point Cloud Diffusion for Localized Text-Guided Shape Editing · ICCV 2025
Vox-E: Text-guided Voxel Editing of 3D Objects · ICCV 2023
Visual content generation and editing › 3d content editing
3d shape editing
1.522025
Blended Point Cloud Diffusion for Localized Text-Guided Shape Editing · ICCV 2025
Vox-E: Text-guided Voxel Editing of 3D Objects · ICCV 2023
Machine learning › Generative modeling › diffusion model
3d diffusion models
0.912025
Blended Point Cloud Diffusion for Localized Text-Guided Shape Editing · ICCV 2025
Machine learning › Generative modeling › diffusion model
latent diffusion model
0.712023
Vox-E: Text-guided Voxel Editing of 3D Objects · ICCV 2023

Methods — techniques the papers use, named apart from their topics

score distillation · 1.7inpainting-based editing · 1.7coordinate blending · 1.7volumetric regularization · 1.3score distillation sampling · 1.3cross-attention optimization · 1.3
YearPublicationVenuePosition
2025 Blended Point Cloud Diffusion for Localized Text-Guided Shape Editing
abstract
Natural language offers a highly intuitive interface for enabling localized fine-grained edits of 3D shapes. However, prior works face challenges in preserving global coherence while locally modifying the input 3D shape. In this work, we introduce an inpainting-based framework for editing shapes represented as point clouds. Our approach leverages foundation 3D diffusion models for achieving localized shape edits, adding structural guidance in the form of a partial conditional shape, ensuring that other regions correctly preserve the shape's identity. Furthermore, to encourage identity preservation also within the local edited region, we propose an inference-time coordinate blending algorithm which balances reconstruction of the full shape with inpainting at a progression of noise levels during the inference process. Our coordinate blending algorithm seamlessly blends the original shape with its edited version, enabling a fine-grained editing of 3D shapes, all while circumventing the need for computationally expensive and often inaccurate inversion. Extensive experiments show that our method outperforms alternative techniques across a wide range of metrics that evaluate both fidelity to the original shape and also adherence to the textual description.
Etai Sella, Noam Atia, Ron Mokady, Hadar Averbuch-Elor
ICCV1
2023 Vox-E: Text-guided Voxel Editing of 3D Objects
abstract
Large scale text-guided diffusion models have garnered significant attention due to their ability to synthesize diverse images that convey complex visual concepts. This generative power has more recently been leveraged to perform text-to-3D synthesis. In this work, we present a technique that harnesses the power of latent diffusion models for editing existing 3D objects. Our method takes oriented 2D images of a 3D object as input and learns a grid-based volumetric representation of it. To guide the volumetric representation to conform to a target text prompt, we follow unconditional text-to-3D methods and optimize a Score Distillation Sampling (SDS) loss. However, we observe that combining this diffusion-guided loss with an image-based regularization loss that encourages the representation not to deviate too strongly from the input object is challenging, as it requires achieving two conflicting goals while viewing only structure-and-appearance coupled 2D projections. Thus, we introduce a novel volumetric regularization loss that operates directly in 3D space, utilizing the explicit nature of our 3D representation to enforce correlation between the global structure of the original and edited object. Furthermore, we present a technique that optimizes cross-attention volumetric grids to refine the spatial extent of the edits. Extensive experiments and comparisons demonstrate the effectiveness of our approach in creating a myriad of edits which cannot be achieved by prior works1.
Etai Sella, Gal Fiebelman, Peter Hedman, Hadar Averbuch-Elor
ICCV1