Demo Data from VLDB 2026 / reviewers in the wild / expert
Xihe Yang
dblp:343/3140
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2025
0009-0009-0066-9365ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 70% Computer animation and physical simulation · 30% | |
| Artificial intelligence
2 papers |
3D vision · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
novel view synthesis |
0.9 | 1 | 2025 | MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis · SIGGRAPH Asia 2025 |
Visual content generation and editing › video generation
multi-view video generation |
0.9 | 1 | 2025 | MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis · SIGGRAPH Asia 2025 |
Visual content generation and editing
video generation |
0.9 | 1 | 2025 | MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis · SIGGRAPH Asia 2025 |
Computer vision › 3D vision › 3d human reconstruction
human avatar reconstruction |
0.8 | 1 | 2024 | HAVE-FUN: Human Avatar Reconstruction from Few-Shot Unconstrained Images · CVPR 2024 |
Computer animation and physical simulation › character animation
human animation |
0.8 | 1 | 2024 | HAVE-FUN: Human Avatar Reconstruction from Few-Shot Unconstrained Images · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 1.7two-phase optimization · 1.5skinning · 1.5deep marching tetrahedra · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer SynthesisabstractRecent breakthroughs in video generation, powered by large-scale datasets and diffusion techniques, have shown that video diffusion models can function as implicit 4D novel view synthesizers. Nevertheless, current methods primarily concentrate on redirecting camera trajectory within the front view while struggling to generate 360-degree viewpoint changes. In this paper, we focus on human-centric subdomain and present MV-Performer, an innovative framework for creating synchronized novel view videos from monocular full-body captures. To achieve a 360-degree synthesis, we extensively leverage the MVHumanNet dataset and incorporate an informative condition signal. Specifically, we use the camera-dependent normal maps rendered from oriented partial point clouds, which effectively alleviate the ambiguity between seen and unseen observations. To maintain synchronization in the generated videos, we propose a multi-view human-centric video diffusion model that fuses information from the reference video, partial rendering, and different viewpoints. Additionally, we provide a robust inference procedure for in-the-wild video cases, which greatly mitigates the artifacts induced by imperfect monocular depth estimation. Extensive experiments on three datasets demonstrate our MV-Performer’s state-of-the-art effectiveness and robustness, setting a strong model for human-centric 4D novel view synthesis. Code is available at https://github.com/zyhbili/MV-Performer. Yihao Zhi, Chenghong Li, Hongjie Liao, Xihe Yang, Zhengwentai Sun, Xiaodong Cun, Wensen Feng, Xiaoguang Han 0001 |
SIGGRAPH Asia | 4 |
| 2024 | HAVE-FUN: Human Avatar Reconstruction from Few-Shot Unconstrained ImagesabstractAs for human avatar reconstruction, contemporary techniques commonly necessitate the acquisition of costly data and struggle to achieve satisfactory results from a small number of casual images. In this paper, we investigate this task from a few-shot unconstrained photo album. The reconstruction of human avatars from such data sources is challenging because of limited data amount and dynamic articulated poses. For handling dynamic data, we integrate a skinning mechanism with deep marching tetrahedra (DMTet) to form a drivable tetrahedral representation, which drives arbitrary mesh topologies generated by the DMTet for the adaptation of unconstrained images. To effectively mine instructive information from few-shot data, we devise a two-phase optimization method with few-shot reference and few-shot guidance. The former focuses on aligning avatar identity with reference images, while the latter aims to generate plausible appearances for unseen regions. Overall, our framework, called HaveFun, can undertake avatar reconstruction, rendering, and animation. Extensive experiments on our developed benchmarks demonstrate that HaveFun exhibits substantially superior performance in reconstructing the human body and hand. Xihe Yang, Daiheng Gao, Shaohui Wang, Xiaoguang Han 0001, Baoyuan Wang |
CVPR | 1 |