Demo Data from VLDB 2026 / reviewers in the wild / expert
Dana Cohen-Bar
dblp:344/0909
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 54% Generative modeling · 46% | |
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
3d content creation |
1.7 | 2 | 2025 | Sharp-It: A Multi-view to Multi-view Diffusion Model for 3D Synthesis and Manipulation · CVPR 2025 TriTex: Learning Texture from a Single Mesh via Triplane Semantic Features · CVPR 2025 |
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | Sharp-It: A Multi-view to Multi-view Diffusion Model for 3D Synthesis and Manipulation · CVPR 2025 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | Sharp-It: A Multi-view to Multi-view Diffusion Model for 3D Synthesis and Manipulation · CVPR 2025 |
Machine learning › Generative modeling › diffusion model › 3d-aware diffusion
multi-view diffusion |
0.9 | 1 | 2025 | Sharp-It: A Multi-view to Multi-view Diffusion Model for 3D Synthesis and Manipulation · CVPR 2025 |
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction |
0.9 | 1 | 2025 | Sharp-It: A Multi-view to Multi-view Diffusion Model for 3D Synthesis and Manipulation · CVPR 2025 |
Visual content generation and editing
texture synthesis |
0.9 | 1 | 2025 | TriTex: Learning Texture from a Single Mesh via Triplane Semantic Features · CVPR 2025 |
Visual content generation and editing › texture synthesis
texture transfer |
0.9 | 1 | 2025 | TriTex: Learning Texture from a Single Mesh via Triplane Semantic Features · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 3.5triplane architecture · 1.7multi-view rendering · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | TriTex: Learning Texture from a Single Mesh via Triplane Semantic FeaturesabstractAs 3D content creation continues to grow, transferring semantic textures between 3D meshes remains a significant challenge in computer graphics. While recent methods leverage text-to-image diffusion models for texturing, they often struggle to preserve the appearance of the source texture during texture transfer. We present TriTex, a novel approach that learns a volumetric texture field from a single textured mesh by mapping semantic features to surface colors. Using an efficient triplane-based architecture, our method enables semantic-aware texture transfer to a novel target mesh. Despite training on just one example, it generalizes effectively to diverse shapes within the same category. Extensive evaluation on our newly created benchmark dataset shows that TriTex achieves superior texture transfer quality and fast inference times compared to existing methods. Our approach advances single-example texture transfer, providing a practical solution for maintaining visual coherence across related 3D models in applications like game development and simulation. Project page: https://danacohen95.github.io/TriTex/. Dana Cohen-Bar, Daniel Cohen-Or, Gal Chechik, Yoni Kasten |
CVPR | 1 |
| 2025 | Sharp-It: A Multi-view to Multi-view Diffusion Model for 3D Synthesis and ManipulationabstractAdvancements in text-to-image diffusion models have led to significant progress in fast 3D content creation. One common approach is to generate a set of multi-view images of an object, and then reconstruct it into a 3D model. However, this approach bypasses the use of a native 3D representation of the object and is hence prone to geometric artifacts and limited in controllability and manipulation capabilities. An alternative approach involves native 3D generative models that directly produce 3D representations. These models, however, are typically limited in their resolution, resulting in lower quality 3D objects. In this work, we bridge the quality gap between methods that directly generate 3D representations and ones that reconstruct 3D objects from multi-view images. We introduce a multi-view to multi-view diffusion model called Sharp-It, which takes a 3D consistent set of multi-view images rendered from a low-quality object and enriches its geometric details and texture. The diffusion model operates on the multi-view set in parallel, in the sense that it shares features across the generated views. A high-quality 3D model can then be reconstructed from the enriched multi-view set. By leveraging the advantages of both 2D and 3D approaches, our method offers an efficient and controllable method for high-quality 3D content creation. We demonstrate that Sharp-It enables various 3D applications, such as fast synthesis, editing, and controlled generation, while attaining high-quality assets. Yiftach Edelstein, Or Patashnik, Dana Cohen-Bar, Lihi Zelnik-Manor |
CVPR | 3 |